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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6676931" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“09 PLAY NORMAL OR PLAY ABERRANT”</p><p>SEGMENT 113</p><p>“BLOOD IN THE SEWERS”</p><p></p><p>BARRAKAS 21 -1484 Pre Galifar time</p><p></p><p>The heavy broken and very bloody golem crashes first as it strikes the cliff wall just above the drain where the mage assassin was still lying dead. Play turns and spins landing on his feet and tries to slow himself down. Mason falls and slams into the dead body below and bounces off the drain. Carla tumbles and falls with loud grunts and calls of pain.</p><p></p><p>The golem strikes below as it crashes onto a roof of a shanty below. Carla tumbles out of view to the docks. Mason finally catches hold of something and stops his fall. Play has stopped and climbed onto the sewer drain pipe. He can not see Carla but sees that Mason is only a short ten feet below the pipe. Pieces of the abandoned building are scattered on the steep bank and below into the darkness of the docks below.</p><p></p><p>Mason slowly crawls up to the pipe. “Where is Carla?” Play curses in fear and frustration. Mason can only grunt and breath heavily as he climbs into the mouth of the pipe. There is drawn above as they can hear the mages above. He doesn’t hear everything clearly but appear they are sending in Deneith for them and everyone else into the city- Now.</p><p></p><p>Though he hopes she is alive, Play raises his voice at Mason but it is meant for the mages above. “Dead?!? How can she be dead? We need to get away now- The sewers?!? Really? Very well!” mason gives him a strange and confused look until he realizes that this is keep the mages from going after Carla and to concentrate on them as they hide within the mazes of the sewer.</p><p></p><p>They go deeper into the sewer and it begins to branch out. They stop for a moment. Play places his hand on his belt of holding- “Potion?”</p><p></p><p>==============================================================================</p><p> </p><p>Above on the outer edge of the besieged city- Zorlock d’Deneith has been drilling his men, The Blood Hunters. These men and women have been trained in the tracking down and killing of aberrant marked people. They are good at it and enjoy it. Zorlock especially whom has a deep hatred of the “mutations” </p><p>An owl flies over head and circles. He looks up and snorts. The owl comes down to land. It is a large and strong bird. No doubt bred and trained by House Vadalis. Zorlock takes a small tube from it’s leg and reads a magical command word printed on it. The House Sivis created magical scroll enlarges and unfolds before him. He reads it and gives an evil and sadistic smile. </p><p></p><p>It is time.</p><p></p><p>=================================================================================== </p><p></p><p>One hour later- Tarkanan sentries see large groups of movement. They are attacking!</p><p></p><p>=====================================================================================</p><p></p><p>Play and Mason are moving through the sewer slowly. “We need to go back for her.” Hisses Mason. He is frustrated and angry by the situation he finds himself in.</p><p></p><p>“Have some faith in her abilities.” Replies John Play. Mentally he hopes she is alright also. Play raises his hand. “Someone is here with us” whispers Play. The two of them sink back into the shadows. They have no lights, Play’s mask magically gives him the same dark vision Mason has naturally. They place a large open area between themselves and the pipe they used to enter the sewers. If using lights, the source will be easy to spot this way. And as such, they see a white and soft grey illumination entering the sewer.</p><p></p><p>“Deneith” mumbles Mason.</p><p></p><p>“Yup. Follow my lead.” Whispers Play.</p><p></p><p>The soldiers silently creep forward. They use hand signals to communicate. They barely make a sound as they move deeper into the drainage pipe. In the beginning, Play and Mason made no attempts at concealment. Their trail is easy to follow. The foot prints of dirty water and sledge show they went deeper- two persons. Large human and a very wide dwarven print. The female did not come in the sewers. They pass on word through simple hand motions. In the very back a large armored and cloaked figure also dressed in the customary Deneith red colors stands at the edge. Using the magical connection between a Cannith mage and this leader, the mages now know to search the docks for a body of the woman.</p><p></p><p>They move in slowly. The men are spaced out to avoid the worse of many area effect spells and to cover exits if need be. They are not making things easy for the two renegade aberrants. But Play tends to make chaos out of order. Mason, with no torch but purposely making some sound walks around the next corner hugging the wall. Everyone, though they cannot see him, tenses and focuses on him. At this point, Play, having used his spider climb potion, drops onto the leader with a surprise attack and clubs him hard.</p><p></p><p>Game on.</p><p></p><p>Play, concentrating on the strike slips on sewer sludge as he lands. Even strike unaware, the Deneith leader is quick to react and begins to strike Play. Mason, against his wants, uses his bow and strikes the lead soldier with two arrows. Play unleashes his recent training with the Tonfas and pummels the leader until he is down in a flurry of blows. The soldiers quickly split into two groups. Four rush into the sewer to reach and engage the dwarf and four turn and attack Play whom uses the defeated body of their leader to ward off the earliest of blows. Then he drops the body and introduces his magical Tonfas to the trained men. He drops two of them before they understand what they are dealing with. Mason fires off three more arrows. Only one doesn’t skid off into the sludge. He drops what he considers a stupid weapon and switches to his swords knowing the men will soon be onto them. The men are slow however as the one man with a torch has several arrows in his leg.</p><p></p><p>Both Mason and Play have dark vision and the soldiers do not. The battle is short from here.</p></blockquote><p></p>
[QUOTE="megamania, post: 6676931, member: 9255"] JOHN PLAY “09 PLAY NORMAL OR PLAY ABERRANT” SEGMENT 113 “BLOOD IN THE SEWERS” BARRAKAS 21 -1484 Pre Galifar time The heavy broken and very bloody golem crashes first as it strikes the cliff wall just above the drain where the mage assassin was still lying dead. Play turns and spins landing on his feet and tries to slow himself down. Mason falls and slams into the dead body below and bounces off the drain. Carla tumbles and falls with loud grunts and calls of pain. The golem strikes below as it crashes onto a roof of a shanty below. Carla tumbles out of view to the docks. Mason finally catches hold of something and stops his fall. Play has stopped and climbed onto the sewer drain pipe. He can not see Carla but sees that Mason is only a short ten feet below the pipe. Pieces of the abandoned building are scattered on the steep bank and below into the darkness of the docks below. Mason slowly crawls up to the pipe. “Where is Carla?” Play curses in fear and frustration. Mason can only grunt and breath heavily as he climbs into the mouth of the pipe. There is drawn above as they can hear the mages above. He doesn’t hear everything clearly but appear they are sending in Deneith for them and everyone else into the city- Now. Though he hopes she is alive, Play raises his voice at Mason but it is meant for the mages above. “Dead?!? How can she be dead? We need to get away now- The sewers?!? Really? Very well!” mason gives him a strange and confused look until he realizes that this is keep the mages from going after Carla and to concentrate on them as they hide within the mazes of the sewer. They go deeper into the sewer and it begins to branch out. They stop for a moment. Play places his hand on his belt of holding- “Potion?” ============================================================================== Above on the outer edge of the besieged city- Zorlock d’Deneith has been drilling his men, The Blood Hunters. These men and women have been trained in the tracking down and killing of aberrant marked people. They are good at it and enjoy it. Zorlock especially whom has a deep hatred of the “mutations” An owl flies over head and circles. He looks up and snorts. The owl comes down to land. It is a large and strong bird. No doubt bred and trained by House Vadalis. Zorlock takes a small tube from it’s leg and reads a magical command word printed on it. The House Sivis created magical scroll enlarges and unfolds before him. He reads it and gives an evil and sadistic smile. It is time. =================================================================================== One hour later- Tarkanan sentries see large groups of movement. They are attacking! ===================================================================================== Play and Mason are moving through the sewer slowly. “We need to go back for her.” Hisses Mason. He is frustrated and angry by the situation he finds himself in. “Have some faith in her abilities.” Replies John Play. Mentally he hopes she is alright also. Play raises his hand. “Someone is here with us” whispers Play. The two of them sink back into the shadows. They have no lights, Play’s mask magically gives him the same dark vision Mason has naturally. They place a large open area between themselves and the pipe they used to enter the sewers. If using lights, the source will be easy to spot this way. And as such, they see a white and soft grey illumination entering the sewer. “Deneith” mumbles Mason. “Yup. Follow my lead.” Whispers Play. The soldiers silently creep forward. They use hand signals to communicate. They barely make a sound as they move deeper into the drainage pipe. In the beginning, Play and Mason made no attempts at concealment. Their trail is easy to follow. The foot prints of dirty water and sledge show they went deeper- two persons. Large human and a very wide dwarven print. The female did not come in the sewers. They pass on word through simple hand motions. In the very back a large armored and cloaked figure also dressed in the customary Deneith red colors stands at the edge. Using the magical connection between a Cannith mage and this leader, the mages now know to search the docks for a body of the woman. They move in slowly. The men are spaced out to avoid the worse of many area effect spells and to cover exits if need be. They are not making things easy for the two renegade aberrants. But Play tends to make chaos out of order. Mason, with no torch but purposely making some sound walks around the next corner hugging the wall. Everyone, though they cannot see him, tenses and focuses on him. At this point, Play, having used his spider climb potion, drops onto the leader with a surprise attack and clubs him hard. Game on. Play, concentrating on the strike slips on sewer sludge as he lands. Even strike unaware, the Deneith leader is quick to react and begins to strike Play. Mason, against his wants, uses his bow and strikes the lead soldier with two arrows. Play unleashes his recent training with the Tonfas and pummels the leader until he is down in a flurry of blows. The soldiers quickly split into two groups. Four rush into the sewer to reach and engage the dwarf and four turn and attack Play whom uses the defeated body of their leader to ward off the earliest of blows. Then he drops the body and introduces his magical Tonfas to the trained men. He drops two of them before they understand what they are dealing with. Mason fires off three more arrows. Only one doesn’t skid off into the sludge. He drops what he considers a stupid weapon and switches to his swords knowing the men will soon be onto them. The men are slow however as the one man with a torch has several arrows in his leg. Both Mason and Play have dark vision and the soldiers do not. The battle is short from here. [/QUOTE]
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