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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6677535" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“10 PLAY TIME”</p><p>SEGMENT 119</p><p>“LOSE ENDS”</p><p></p><p>Sharn, Breland- Barrakas 11, 999</p><p></p><p>“It seems like just yesterday Sharn was destroyed.” Says Play as the boat reaches the docks of Sharn.</p><p></p><p>“Correction- The birth of Sharn. It was Shaavat that was destroyed.” Calli is quick to correct.</p><p></p><p>Play rolls his rolls and shakes his head in defeat. “So why are we here this time. And I do mean ‘time’.”</p><p></p><p>“I’m not sure. Not every time jump has a special meaning. Or at least one I am aware of.”</p><p></p><p>“Great. Now what happens if I bump into myself? Does the entire universe as we know it self destruct? Do we merge into one nasty looking glob of awesomeness?”</p><p></p><p>“Headaches.” Answers Calli looking at Glyder.</p><p></p><p>“Meaning….?” Begins Play.</p><p></p><p>“We traveled through time for twenty years before we ended up back in Shaavat to pick you up. In that time I met myself. I drank and drank heavily.”</p><p></p><p>“So you changed time?”</p><p></p><p>“No. I vaguely remember it. It was in 996. It unsettled me so much I got smashed and lost something to a less than handsome gnome named Quiver. Now that brings back memories.” She lets it quietly end as she thinks about her life. It is hard to believe what she has done to set time on its correct route. She hopes their son will do well in Zilargo about 3600 years in the past. To think, her child was the very first Dragonmarked in the world…..</p><p></p><p>An hour passes as they slowly wander through the city enjoying a nice day with no one hunting them down or trying to capture and study their powers. “I hope I didn’t change the locks….” Offers Play as he enters the tower where he lives. As he enters the lift, a man selling bread notes his arrival. Soon the Citadel will know John Play is back home. He has been missing for a long time and presumed dead.</p><p></p><p>Play gets off the lift with the two gnomes at the top floor for apartments. The upper floors are owned by House Jorasco and used for treating Breland’s war veterans. Not all wounds can be healed with a touch or potion.</p><p></p><p>The door opens and Play smiles. He is home. It is obvious he has not been home in a long time however. Fruit has rotted to a hard wrinkled prune. Light dust has settled on some items while the clean spell kept others free of settlements.</p><p></p><p>“Make yourselves comfy.”</p><p></p><p>Sharn, Breland- Barrakas 14, 999 </p><p></p><p>After several days of rest and more healing potions Play feels much better. His ears no longer ring and when he sneezes it is not bloody. The thought of it saddens him. Mason, Carla….. even Halas…. Such a waste. Play looks at body. The bruises are mostly gone. The aberrant mark remains.</p><p></p><p>Mother…… she is alive and he still wants to find her even after all of these years in Shaavat. Life has not been easy for him. Sometimes he wonders why he doesn’t have a bed upstairs with men whom have lost their minds or worse- identity through their service with the Breland military.</p><p></p><p>Looking about he spots something on the shelf he had forgotten about. A personal note for Kim Elderich’s daughter.</p><p></p><p>“I’m going out for some air.” Play says as he walks by the two gnomes. Calli is reading a book from his personal library. She was surprised how educated he is…. Or at least pretends to be. Glyder was either snoozing or meditating. Sometimes it is hard to tell the difference.</p><p></p><p>Play takes a skycoach to the tower where the Elderich family have a small mansion. He hopes she is in. He has not seen Dura is years (literally) and wanders what she is up to. He always thought she had that same mischievous mindset her grandfather has. There are no servants. The gardens in the front gate look neglected. But he spots someone in the window. Someone taller than a dwarf.</p><p></p><p>Sliding a Tonfa to his hand he goes to the door. He knocks and the door is answered shortly. Play is not prepared for what he sees. The door is answered by a human woman that is over six feet tall and very strong looking. Her square jaw suggests Eldeen heritage. “Is Dura ir’Elderich in?”</p><p></p><p>“and you are?” Demands the woman.</p><p></p><p>Play spots a strange looking warforged behind her. Gems are embedded in his shoulders and arms. “Play, John Play. A family friend.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6677535, member: 9255"] JOHN PLAY “10 PLAY TIME” SEGMENT 119 “LOSE ENDS” Sharn, Breland- Barrakas 11, 999 “It seems like just yesterday Sharn was destroyed.” Says Play as the boat reaches the docks of Sharn. “Correction- The birth of Sharn. It was Shaavat that was destroyed.” Calli is quick to correct. Play rolls his rolls and shakes his head in defeat. “So why are we here this time. And I do mean ‘time’.” “I’m not sure. Not every time jump has a special meaning. Or at least one I am aware of.” “Great. Now what happens if I bump into myself? Does the entire universe as we know it self destruct? Do we merge into one nasty looking glob of awesomeness?” “Headaches.” Answers Calli looking at Glyder. “Meaning….?” Begins Play. “We traveled through time for twenty years before we ended up back in Shaavat to pick you up. In that time I met myself. I drank and drank heavily.” “So you changed time?” “No. I vaguely remember it. It was in 996. It unsettled me so much I got smashed and lost something to a less than handsome gnome named Quiver. Now that brings back memories.” She lets it quietly end as she thinks about her life. It is hard to believe what she has done to set time on its correct route. She hopes their son will do well in Zilargo about 3600 years in the past. To think, her child was the very first Dragonmarked in the world….. An hour passes as they slowly wander through the city enjoying a nice day with no one hunting them down or trying to capture and study their powers. “I hope I didn’t change the locks….” Offers Play as he enters the tower where he lives. As he enters the lift, a man selling bread notes his arrival. Soon the Citadel will know John Play is back home. He has been missing for a long time and presumed dead. Play gets off the lift with the two gnomes at the top floor for apartments. The upper floors are owned by House Jorasco and used for treating Breland’s war veterans. Not all wounds can be healed with a touch or potion. The door opens and Play smiles. He is home. It is obvious he has not been home in a long time however. Fruit has rotted to a hard wrinkled prune. Light dust has settled on some items while the clean spell kept others free of settlements. “Make yourselves comfy.” Sharn, Breland- Barrakas 14, 999 After several days of rest and more healing potions Play feels much better. His ears no longer ring and when he sneezes it is not bloody. The thought of it saddens him. Mason, Carla….. even Halas…. Such a waste. Play looks at body. The bruises are mostly gone. The aberrant mark remains. Mother…… she is alive and he still wants to find her even after all of these years in Shaavat. Life has not been easy for him. Sometimes he wonders why he doesn’t have a bed upstairs with men whom have lost their minds or worse- identity through their service with the Breland military. Looking about he spots something on the shelf he had forgotten about. A personal note for Kim Elderich’s daughter. “I’m going out for some air.” Play says as he walks by the two gnomes. Calli is reading a book from his personal library. She was surprised how educated he is…. Or at least pretends to be. Glyder was either snoozing or meditating. Sometimes it is hard to tell the difference. Play takes a skycoach to the tower where the Elderich family have a small mansion. He hopes she is in. He has not seen Dura is years (literally) and wanders what she is up to. He always thought she had that same mischievous mindset her grandfather has. There are no servants. The gardens in the front gate look neglected. But he spots someone in the window. Someone taller than a dwarf. Sliding a Tonfa to his hand he goes to the door. He knocks and the door is answered shortly. Play is not prepared for what he sees. The door is answered by a human woman that is over six feet tall and very strong looking. Her square jaw suggests Eldeen heritage. “Is Dura ir’Elderich in?” “and you are?” Demands the woman. Play spots a strange looking warforged behind her. Gems are embedded in his shoulders and arms. “Play, John Play. A family friend.” [/QUOTE]
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