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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6743653" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“11 PLAY REVISITED”</p><p>SEGMENT 126</p><p>“BACK TO THE NORMAL STORY”</p><p></p><p>VULT 27, 997 HIGH WALLS, SHARN, of BRELAND </p><p></p><p>The Cyrians and other displaced people of the war huddle in the cooler air of Sharn in the early days of the Winter season. Origin of country no longer matters to these people. Food and shelter is their primary concern.</p><p></p><p>Energy begins to crackle and out steps a gnome, a warforged, a human and a drow. The people look up then return to their huddles of human misery. John Play gives a Ya-Hoo! And he looks around. He is home. He goes to a child. “What year is it kid?”</p><p></p><p>Dumbfounded at such a question the child says 997. Vult 27, 997.</p><p>“Awesome! Close enough for me.” Exclaims Play whom left Sharn in Rhaan 997 when began to time travel with Glyder.</p><p></p><p>The warforged looks about. He has traveled back two years in time but seems to accept it. “Then this is where we part ways.” Arsenal states as he looks to the skyline of the city. The warforged turns and disappears into the crowd.</p><p></p><p>“And as you can guess, I have a few things to line up to keep time moving forward. It has been good to see you John. Keep well. The next few months will be trying for you.” After a quick embrace the gnome steps back and disappears into a moving group of people. </p><p></p><p>“Trying times….. huh?!?”</p><p></p><p>Avireal, a drow barbarian takes in the cityscape. It is not the jungles she is used to. These even dwarf the giant ruins she had explored in Xen’drik.</p><p></p><p>In a thickly accented common she tries to ask questions.</p><p></p><p>Before coming here, it did not dawn on the Dark lantern why the drow wished to join him versus the others. Her barbaric drow tribe was nearly completely killed off in Xen’drik as the final battle for the Creation Schema happened. With no one to return to, it made sense she may wish to travel the world. But now she is holding onto Play’s arm for a sense of security and trust…. And behaves affection.</p><p></p><p>He hails a skycoach and gives the operator extra coin to circle the city a bit to allow her to see more of it. The impossibly high towers, the floating islands, the electric rail, thousands of people walking in a maze of bridges, stairs and platforms.</p><p></p><p>She is disappointed as the coach lands near Dragon Spire where Play lives. They walk and he points out new sights to her. Fountains, sculptures and dozens of races she has never seen or heard of before.</p><p></p><p>Then it is time to return home.</p></blockquote><p></p>
[QUOTE="megamania, post: 6743653, member: 9255"] JOHN PLAY “11 PLAY REVISITED” SEGMENT 126 “BACK TO THE NORMAL STORY” VULT 27, 997 HIGH WALLS, SHARN, of BRELAND The Cyrians and other displaced people of the war huddle in the cooler air of Sharn in the early days of the Winter season. Origin of country no longer matters to these people. Food and shelter is their primary concern. Energy begins to crackle and out steps a gnome, a warforged, a human and a drow. The people look up then return to their huddles of human misery. John Play gives a Ya-Hoo! And he looks around. He is home. He goes to a child. “What year is it kid?” Dumbfounded at such a question the child says 997. Vult 27, 997. “Awesome! Close enough for me.” Exclaims Play whom left Sharn in Rhaan 997 when began to time travel with Glyder. The warforged looks about. He has traveled back two years in time but seems to accept it. “Then this is where we part ways.” Arsenal states as he looks to the skyline of the city. The warforged turns and disappears into the crowd. “And as you can guess, I have a few things to line up to keep time moving forward. It has been good to see you John. Keep well. The next few months will be trying for you.” After a quick embrace the gnome steps back and disappears into a moving group of people. “Trying times….. huh?!?” Avireal, a drow barbarian takes in the cityscape. It is not the jungles she is used to. These even dwarf the giant ruins she had explored in Xen’drik. In a thickly accented common she tries to ask questions. Before coming here, it did not dawn on the Dark lantern why the drow wished to join him versus the others. Her barbaric drow tribe was nearly completely killed off in Xen’drik as the final battle for the Creation Schema happened. With no one to return to, it made sense she may wish to travel the world. But now she is holding onto Play’s arm for a sense of security and trust…. And behaves affection. He hails a skycoach and gives the operator extra coin to circle the city a bit to allow her to see more of it. The impossibly high towers, the floating islands, the electric rail, thousands of people walking in a maze of bridges, stairs and platforms. She is disappointed as the coach lands near Dragon Spire where Play lives. They walk and he points out new sights to her. Fountains, sculptures and dozens of races she has never seen or heard of before. Then it is time to return home. [/QUOTE]
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