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John play: Hero for hire
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<blockquote data-quote="megamania" data-source="post: 6751400" data-attributes="member: 9255"><p>JOHN PLAY</p><p>“11 PLAY REVISITED”</p><p>SEGMENT 133</p><p>“WELTER d’DENEITH ”</p><p></p><p>ZARANTYR 7, 998 UPPER TAVIK’S LANDING, HOUSE DENEITH STATION</p><p></p><p>“These are your warriors? My people could take them easily.” Comments the drow smiling.</p><p></p><p>Play, also smiling, laughs. “In the jungles of Xen’drik I would have little doubt. In the jungles called Khorvaire….. even bet.”</p><p></p><p>The two of them venture to the main House Deneith outpost within the towers of Sharn. On the way, John Play describes much about the houses- specifically the role of Deneith. They procure and train soldiers for all of the five nations. Most consider them in general the best man to man force. The house has expanded to other races to fill in the thinning armies. Orcs, Hobgoblins, Ogres and even rumors of a few trolls were called to service. The hobgoblins are a sore spot for the house. During the war they rebelled and their rebellion led to the formation of Darguun. </p><p></p><p>Welter d’Deneith was a commander of the Breland forces. He oversaw the training and placement of warriors from Wroat. He was often here in Sharn working out deals with the King and military. That is how his mother met him. The rest needs to be explained to him.</p><p></p><p>They step up to the four guards at the entrance. They take the lantern as a merchant or rich kid. The drow as his pet and sign of power. They show respect but Play can see in their eyes they do not like him. To Dolurrh with them. “I am John Play, Lantern. I wish to see the Captain.”</p><p></p><p>“Why?” asks a guard with a metal tooth a scar across his mouth.</p><p></p><p>“As a representative of the King’s Dark Lanterns you know I cannot say. May we go?”</p><p></p><p>“Oye. And her?” says an elf with mixed reactions to his dark skinned cousin. “She a drow. Not of Sharn.”</p><p></p><p>“Really? I hadn’t noticed. Let me pass or your Captain will be sore with me.” Says Play with a humorless smile.</p><p></p><p>“Why that?” Says a third guard. Another human with a unibrow.</p><p></p><p>“The Captain would be embarrassed on how easy one lone man…. One lone unarmed man…. Took out his four guards while a woman watched and applauded me. A visitor from another world whom was told how great you guys are…. And sadly shown the opposite.”</p><p></p><p>The fourth guard asks for traveling papers then to sign in. “This is all you get.” Play hands him his papers and begins to sign the ledger. “You will have to excuse the barbarian…. She just came from the jungles of Xen’drik. She has no papers as of yet and cannot read or write our language.”</p><p></p><p>The four of them look her over. “He did feed me however.” She comments. Three of the four guards and Play laugh at her running joke. The elf becomes pale. He has heard too many tales of the savages of the jungles.</p><p></p><p>“He fed me?” Play repeats and laughs as they enter the training courtyard. </p><p></p><p>“It seems to bring humor to the conflict and quells the anger. Was I wrong?” She asks.</p><p></p><p>“No but the impression they have is you are a cannibal. That is the joke.” She stops and grabs his arm in anger.</p><p></p><p>“Never! That is a great offense! Punishable by death.”</p><p></p><p>“Relax. It’s a joke…. A joke on them – not you. Let their fears and misunderstandings mess with them. It’s to our advantage. Now when we meet the Captain, try not to say anything unless spoken to.”</p><p>He opens the door for her and they enter. “And your mind clear. Rumor has it that Captain Sadran d’Deneith has psionic powers. I don’t know if this is true but try not to think about what we are doing.</p><p></p><p>“I will think of my home… and last night.”</p><p></p><p>“Oh- I’m sure that will go over well.” Play laughs.</p><p></p><p>After a few formalities, the two of them are asked to sit in a conference room. “Sadran will be with you shortly.” A dwarf in ceremonial leathers tells them. “He is finishing up reports on the recent activities at night.”</p><p></p><p>The dwarf leaves and Avireal asks- “What could have happened?”</p><p></p><p>“We returned as the Night of Long Shadows was happening. Normally I enjoy the holiday as much as any other citizen but I was tired from the battle with Xulo-12. Long Shadows is a time when people openly worship and revel in the Dark Six’s Fury. She is the Goddess of passion. ALL kinds of passion. This includes some best left unseen and warrants the attention of the Deneith operatives. The Watch can only contain it- they can’t deal with the sudden bursts of activities.”</p><p></p><p>“Activities?”</p><p></p><p>“Riots mainly. Emotions of a few can feed the emotions of many. The streets can become dangerous if one is not careful. Sometimes…. Bad things happen.”</p><p></p><p>“A pagan god then.”</p><p></p><p>“Careful, most would say that of your clan and beliefs. As I said, relax, speak when spoken to and we’ll be on our way shortly.”</p><p></p><p>She grasps his hand and gives it a strong squeeze. Play is surprised on how emotional the drow can be. He never would of thought of a barbarian woman showing the common emotional traits of a typical woman in Khorvaire. </p><p></p><p>The door opens. “Master Play. What brings you here today so willingly.”</p><p></p><p>Play stands up and shakes the hand of the human before him. Sadran is dressed in a leather vest and thick padded pants. The shirt also suggests rugged wear but equally good within an office.</p><p></p><p>“A case I am involved in includes a retired or even passed away commander of the house. Commander Welter d’Deneith.”</p><p></p><p>“He predates my time here but I know of him. What do you seek?” Asks the Captain as he tries to guess what kind of case the Lantern is involved in.</p><p></p><p>“His activities in the past five to ten years. More recent if he is alive.”</p><p></p><p>“I see.” He sits back and stares at the drow for a moment.</p><p></p><p>“And what kind of case is it you follow?”</p><p></p><p>“Missing person.” Play answers as truthfully as he can. When never knows when a detection of lies spell has been cast. Like he would ever lie.</p><p></p><p>He reaches onto the desk and rocks a crystal gently under his palm. “Commander Welter d’Deneith, file.” He sits back again and pauses as if in deep thought about what to say next. “I was unaware of your new companion.”</p><p></p><p>“Avireal is from Xen’drik sir. She is new to our city. I am her host.”</p><p></p><p>“Yes…. Yes I’m sure you are master Play.” </p><p></p><p>They are interrupted by a gentle knock at the door and the dwarf enters with a file and small pouch filled with scrolls. “That will be all. Thankyou.” And thus the dwarf is dismissed as Sadran begins to empty the pouch and look at the file. A few minutes go by.</p><p></p><p>“Welter was in charge of operations for all of Breland during the last years of the war. From 965 to 992 he held this title. He traveled much of Breland including the Graywall Mountains as he recruited the natives there.”</p><p></p><p>“965 to 992. Did he retire?”</p><p></p><p>“No. He was lost to us on a mission in the mountains. The notes are sparse on the mission.” There is a pause as he reads the report a bit. “The mission was of his own design. It was not for recruitment but it doesn’t say why he was there either.”</p><p></p><p>“The mountains are a large area. Where was his final expedition?”</p><p></p><p>“Do you believe your missing person has something to do with his disappearance? If so, you may require some support. Maybe a few of my Droaam operatives?”</p><p></p><p>“No. I won’t require extra help. I’m not even sure if I will need to travel there. Where is there anyway?” Play tries to keep on the subject matter of his interest…. Instead of the questioning being reversed.</p><p></p><p>“South of Orcbone. He travelled there several times. 968, 972, 975, twice in 978, 989, 990 and twice in 991.”</p><p></p><p>“991…. The time of the Droaam incursion?”</p><p></p><p>“If that is what you wish to call it. Yes. He was there. Recruiting.”</p><p></p><p>“What of his possessions? His home. Did he have family?”</p><p></p><p>“Wife died in 889- childbirth. Two sons. One died during the childbirth that killed the mother. The other died in service battling Cyre. Various cousins. Rumors had it…. Well just a rumor.”</p><p></p><p>“The best rumors have a kernel of truth. Please tell.” Suggests Play whom suspects what the rumor will be ….. him.</p><p></p><p>“Rumor has it he had an affair with a woman in Sharn. One of high status. They had a child that has been hidden. The child, if the rumors were true, would be in his or her mid or late twenties now.”</p><p></p><p>Play suspects the canny Captain is piecing it together now. At least the possibilities. Time to change it up some. “You suggested only his cousins survived him. What came of his possessions? Did he own land?”</p><p></p><p>“Yes had land. As for possessions, most were divided within the family. His home in Sharn, Wroat and Hatheril were taken. He had a ruin of a tower on the shoreline of Breland along the Grey Rakes.”</p><p></p><p>“Grey Rakes…. The cliffs near Skyraker ?”</p><p></p><p>“Yes. I can give you the addresses to each if it would help your investigation.”</p><p></p><p>“Thankyou. It may indeed help.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6751400, member: 9255"] JOHN PLAY “11 PLAY REVISITED” SEGMENT 133 “WELTER d’DENEITH ” ZARANTYR 7, 998 UPPER TAVIK’S LANDING, HOUSE DENEITH STATION “These are your warriors? My people could take them easily.” Comments the drow smiling. Play, also smiling, laughs. “In the jungles of Xen’drik I would have little doubt. In the jungles called Khorvaire….. even bet.” The two of them venture to the main House Deneith outpost within the towers of Sharn. On the way, John Play describes much about the houses- specifically the role of Deneith. They procure and train soldiers for all of the five nations. Most consider them in general the best man to man force. The house has expanded to other races to fill in the thinning armies. Orcs, Hobgoblins, Ogres and even rumors of a few trolls were called to service. The hobgoblins are a sore spot for the house. During the war they rebelled and their rebellion led to the formation of Darguun. Welter d’Deneith was a commander of the Breland forces. He oversaw the training and placement of warriors from Wroat. He was often here in Sharn working out deals with the King and military. That is how his mother met him. The rest needs to be explained to him. They step up to the four guards at the entrance. They take the lantern as a merchant or rich kid. The drow as his pet and sign of power. They show respect but Play can see in their eyes they do not like him. To Dolurrh with them. “I am John Play, Lantern. I wish to see the Captain.” “Why?” asks a guard with a metal tooth a scar across his mouth. “As a representative of the King’s Dark Lanterns you know I cannot say. May we go?” “Oye. And her?” says an elf with mixed reactions to his dark skinned cousin. “She a drow. Not of Sharn.” “Really? I hadn’t noticed. Let me pass or your Captain will be sore with me.” Says Play with a humorless smile. “Why that?” Says a third guard. Another human with a unibrow. “The Captain would be embarrassed on how easy one lone man…. One lone unarmed man…. Took out his four guards while a woman watched and applauded me. A visitor from another world whom was told how great you guys are…. And sadly shown the opposite.” The fourth guard asks for traveling papers then to sign in. “This is all you get.” Play hands him his papers and begins to sign the ledger. “You will have to excuse the barbarian…. She just came from the jungles of Xen’drik. She has no papers as of yet and cannot read or write our language.” The four of them look her over. “He did feed me however.” She comments. Three of the four guards and Play laugh at her running joke. The elf becomes pale. He has heard too many tales of the savages of the jungles. “He fed me?” Play repeats and laughs as they enter the training courtyard. “It seems to bring humor to the conflict and quells the anger. Was I wrong?” She asks. “No but the impression they have is you are a cannibal. That is the joke.” She stops and grabs his arm in anger. “Never! That is a great offense! Punishable by death.” “Relax. It’s a joke…. A joke on them – not you. Let their fears and misunderstandings mess with them. It’s to our advantage. Now when we meet the Captain, try not to say anything unless spoken to.” He opens the door for her and they enter. “And your mind clear. Rumor has it that Captain Sadran d’Deneith has psionic powers. I don’t know if this is true but try not to think about what we are doing. “I will think of my home… and last night.” “Oh- I’m sure that will go over well.” Play laughs. After a few formalities, the two of them are asked to sit in a conference room. “Sadran will be with you shortly.” A dwarf in ceremonial leathers tells them. “He is finishing up reports on the recent activities at night.” The dwarf leaves and Avireal asks- “What could have happened?” “We returned as the Night of Long Shadows was happening. Normally I enjoy the holiday as much as any other citizen but I was tired from the battle with Xulo-12. Long Shadows is a time when people openly worship and revel in the Dark Six’s Fury. She is the Goddess of passion. ALL kinds of passion. This includes some best left unseen and warrants the attention of the Deneith operatives. The Watch can only contain it- they can’t deal with the sudden bursts of activities.” “Activities?” “Riots mainly. Emotions of a few can feed the emotions of many. The streets can become dangerous if one is not careful. Sometimes…. Bad things happen.” “A pagan god then.” “Careful, most would say that of your clan and beliefs. As I said, relax, speak when spoken to and we’ll be on our way shortly.” She grasps his hand and gives it a strong squeeze. Play is surprised on how emotional the drow can be. He never would of thought of a barbarian woman showing the common emotional traits of a typical woman in Khorvaire. The door opens. “Master Play. What brings you here today so willingly.” Play stands up and shakes the hand of the human before him. Sadran is dressed in a leather vest and thick padded pants. The shirt also suggests rugged wear but equally good within an office. “A case I am involved in includes a retired or even passed away commander of the house. Commander Welter d’Deneith.” “He predates my time here but I know of him. What do you seek?” Asks the Captain as he tries to guess what kind of case the Lantern is involved in. “His activities in the past five to ten years. More recent if he is alive.” “I see.” He sits back and stares at the drow for a moment. “And what kind of case is it you follow?” “Missing person.” Play answers as truthfully as he can. When never knows when a detection of lies spell has been cast. Like he would ever lie. He reaches onto the desk and rocks a crystal gently under his palm. “Commander Welter d’Deneith, file.” He sits back again and pauses as if in deep thought about what to say next. “I was unaware of your new companion.” “Avireal is from Xen’drik sir. She is new to our city. I am her host.” “Yes…. Yes I’m sure you are master Play.” They are interrupted by a gentle knock at the door and the dwarf enters with a file and small pouch filled with scrolls. “That will be all. Thankyou.” And thus the dwarf is dismissed as Sadran begins to empty the pouch and look at the file. A few minutes go by. “Welter was in charge of operations for all of Breland during the last years of the war. From 965 to 992 he held this title. He traveled much of Breland including the Graywall Mountains as he recruited the natives there.” “965 to 992. Did he retire?” “No. He was lost to us on a mission in the mountains. The notes are sparse on the mission.” There is a pause as he reads the report a bit. “The mission was of his own design. It was not for recruitment but it doesn’t say why he was there either.” “The mountains are a large area. Where was his final expedition?” “Do you believe your missing person has something to do with his disappearance? If so, you may require some support. Maybe a few of my Droaam operatives?” “No. I won’t require extra help. I’m not even sure if I will need to travel there. Where is there anyway?” Play tries to keep on the subject matter of his interest…. Instead of the questioning being reversed. “South of Orcbone. He travelled there several times. 968, 972, 975, twice in 978, 989, 990 and twice in 991.” “991…. The time of the Droaam incursion?” “If that is what you wish to call it. Yes. He was there. Recruiting.” “What of his possessions? His home. Did he have family?” “Wife died in 889- childbirth. Two sons. One died during the childbirth that killed the mother. The other died in service battling Cyre. Various cousins. Rumors had it…. Well just a rumor.” “The best rumors have a kernel of truth. Please tell.” Suggests Play whom suspects what the rumor will be ….. him. “Rumor has it he had an affair with a woman in Sharn. One of high status. They had a child that has been hidden. The child, if the rumors were true, would be in his or her mid or late twenties now.” Play suspects the canny Captain is piecing it together now. At least the possibilities. Time to change it up some. “You suggested only his cousins survived him. What came of his possessions? Did he own land?” “Yes had land. As for possessions, most were divided within the family. His home in Sharn, Wroat and Hatheril were taken. He had a ruin of a tower on the shoreline of Breland along the Grey Rakes.” “Grey Rakes…. The cliffs near Skyraker ?” “Yes. I can give you the addresses to each if it would help your investigation.” “Thankyou. It may indeed help.” [/QUOTE]
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