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John Wick Presents Lays Off 7th Sea Staff
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<blockquote data-quote="The Monster" data-source="post: 7763550" data-attributes="member: 69516"><p>This is pretty much my impression from reading Wick's stuff (mostly games, but a few articles and such). I (and my group) loved 7th Sea 1 (though even then I wanted to metaphorically slap Wick silly for his irrational hatred of maps!); we're running 7th Sea 2, and it's fun. But I almost regret backing the Kickstarter. It was so big - and JW has delivered practically every bit of what was advertised already - that I can't help but wonder if it hasn't overfed the tendency of many authors and artists to listen to their own egos. Our group has certainly come across some significant issues with the 7S2 rules ; there's lots of interesting ideas; but from the core rules and ever more so with the nation splatbooks, I've had the feeling that it was kind of phoned in, a vague odor of "I'm a genius, you'll love this, and you have to fill in the gaps yourself." I didn't back the boardgame because it just didn't look interesting. At all. It apparently had exactly one mechanic with some flavor around it, and if I wanted a game like the one they pitched, I'd pull out the old classic Diplomacy (which, for the record, I never really liked). </p><p>I wish them all well, and hope they all learn some good lessons from the experience (both from working together and from being part of a project shutdown). But I will continue viewing anything with Wick's name on it with an ever-more skeptical eye.</p></blockquote><p></p>
[QUOTE="The Monster, post: 7763550, member: 69516"] This is pretty much my impression from reading Wick's stuff (mostly games, but a few articles and such). I (and my group) loved 7th Sea 1 (though even then I wanted to metaphorically slap Wick silly for his irrational hatred of maps!); we're running 7th Sea 2, and it's fun. But I almost regret backing the Kickstarter. It was so big - and JW has delivered practically every bit of what was advertised already - that I can't help but wonder if it hasn't overfed the tendency of many authors and artists to listen to their own egos. Our group has certainly come across some significant issues with the 7S2 rules ; there's lots of interesting ideas; but from the core rules and ever more so with the nation splatbooks, I've had the feeling that it was kind of phoned in, a vague odor of "I'm a genius, you'll love this, and you have to fill in the gaps yourself." I didn't back the boardgame because it just didn't look interesting. At all. It apparently had exactly one mechanic with some flavor around it, and if I wanted a game like the one they pitched, I'd pull out the old classic Diplomacy (which, for the record, I never really liked). I wish them all well, and hope they all learn some good lessons from the experience (both from working together and from being part of a project shutdown). But I will continue viewing anything with Wick's name on it with an ever-more skeptical eye. [/QUOTE]
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