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JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="gfunk" data-source="post: 2894033" data-attributes="member: 1813"><p>OK, I agree to burn XP for you if:</p><p>1) Sell your Headband of Charisma +6 for a Cloak of Charisma +6</p><p>2) Agree to undergo a <a href="http://www.d20srd.org/srd/psionic/powers/fusion.htm" target="_blank">Fusion</a> with Faust.</p><p></p><p>Together we will be unstoppable!!!</p><p>BWHAHAHAHAHAHAHAH!!</p><p></p><p>Or for 18-36 minutes anyway . . .</p><p></p><p><span style="font-size: 12px"><strong>Captain Holocaust (Paladin 6/Anointed Knight 10/Fighter 1/Marshal 1/Kineticist 18)</strong></span></p><p>----------------------------------------------------------------------</p><p></p><p><strong>Medium Abberation (Elan)/ Outsider (Native) Fusion</strong></p><p><strong>Hit Dice:</strong> 17d10+1d8+18d4+72+12 (243 hp)</p><p><strong>Initiative: </strong>+2 (+12 <em>Motivate Dexterity</em> Aura)</p><p><strong>Speed:</strong> Move 20' (4 squares)</p><p><strong>Armor Class:</strong> 28, 18 touch, 27 flat-footed</p><p><strong>Base Attack/Grapple:</strong> +17/+22</p><p><strong>Attack:</strong> <em>+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst</em> +23 melee (1d10+8)</p><p><strong>Full Attack:</strong> <em>+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst</em> +23/+18/+13/+11 melee (1d10+8)</p><p><strong>Space/Reach:</strong> 5 feet/5 feet</p><p><strong>Special Attacks:</strong> Psionics, <em>Daylight</em> 1/day</p><p><strong>Special Qualities:</strong> Naturally Psionic, Resistance, Resilience, Repletion, Outsider Traits, Cold, Electricity and Acid Resistance 5, Darkvision 60ft, Damage Reduction 3/-, No Dual Nature</p><p><strong>Saves:</strong> Fort +33, Ref +20, Will +26</p><p><strong>Abilities:</strong> Str 20, Dex 14, Con 18, Int 28, Wis 14, Cha 30</p><p><strong>Skills:</strong> Autohypnosis +23, Concetration +35, Diplomacy +33, Knowledge (Arcana) +30, Knowledge (Dungeoneering) +30, Knowledge (Nature) +30, Knowledge (The Planes) +32, Knowledge (Religion) +32, Psicraft +17, Spellcraft +13</p><p><strong>Flaws:</strong> Noncombatant, Inattentive</p><p><strong>Feats:</strong> Psionic Mastery, Privileged Energy [Fire], Power Penetration, Greater Power Penetration, Psionic Meditation, Psionic Body, Overchannel, Expanded Knowledge (Contigency (Psi)), Expanded Knowledge (Evade Burst), Expanded Knowledge (Banishment (Psi)), Maximize Power, Quicken Power, Armor and Shield Proficiency, Blind Fight, Cleave, Power Attack, Improved Shield Bash, Ancestrial Relic, Exotic Weapon Proficiency; Bastard Sword, Flay Foe, Shield Specialization, Shield Ward, Ranged Precision (Team Feat), Divine Might, Divine Vigor, Divine Shield</p><p><strong>Environment:</strong> Rifts chock full of Giants and Dragons</p><p><strong>Organization:</strong> Solitary or Murder (Joachim, Ika et al)</p><p><strong>Challenge Rating:</strong> Care to guess</p><p><strong>Treasure:</strong> Goods</p><p><strong>Alignment:</strong> True Neutral or Lawful Good</p><p></p><p><em>A heroic knight with unearthly comeliness stands before you fully armed and armored. A youthful twinkle in his eye belies centuries of accumulated wisdom and unrivaled psionic power.</em></p><p></p><p><strong>Naturally Psionic:</strong> Captain Holocaust gains 2 bonus power points at 1st level. This benefit does not grant him the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</p><p></p><p><strong>Resistance (Su):</strong> Captain Holocaust can use psionic energy to increase his resistance to various forms of attack. As an immediate action, he can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action.</p><p></p><p><strong>Resilience (Su):</strong> When Captain Holocaust takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.</p><p></p><p><strong>Repletion (Su):</strong> Captain Holocaust can sustain his body without need of food or water. If he spends 1 power point, Captain Holocaust does not need to eat or drink for 24 hours.</p><p></p><p><strong>Psioncs (Sp):</strong> Captain Holocaust has a power point pool of 363. His DC to resist powers is 19 + power level (subject to augmentation) (20 + power level for psychokinetic powers)</p><p></p><p><strong>1st:</strong> <em>Inertial Armor, Vigor, Precognition Defensive, Crystal Shard, Synchronicity</em></p><p></p><p><strong>2nd:</strong> <em>Energy Missile, Damp Power, Psychoportive Shelter, Ego Whip</em></p><p></p><p><strong>3rd:</strong> <em>Energy Cone, Energy Wall, Dispel Psionics, Touchsight</em></p><p></p><p><strong>4th:</strong> <em>Control Body, Energy Ball, Dimension Door (Psi), Energy Adaptation, Telekinetic Manuever</em></p><p></p><p><strong>5th:</strong> <em>Power Resistance, Anticipatory Strike, Energy Current, Celestial Conduit</em></p><p></p><p><strong>6th:</strong> <em>Disintegrate (Psi), Dispelling Buffer, Temporal Acceleration, Banishment (Psi), Contingency (Psi)</em></p><p></p><p><strong>7th:</strong> <em>Mind Blank (Personal), Reddopsi, Evade Burst</em></p><p></p><p><strong>8th:</strong> <em>Recall Death, Shadow Body, Greater Teleport (Psi)</em></p><p></p><p><strong>9th:</strong> <em>Assimilate, Timeless Body, Tornado Blast</em></p><p></p><p><strong>Worn Equipment</strong></p><p></p><p><em> Headband of Intellect +6, Psionatrix of Psychokinesis, Third Eye of Concentration, Vest of Resistance +3, Soulfire Full Plate +2, Belt of Strength +4, Cloak of Charisma +6, Bracers of Dexterity +4, Gloves of Health +4, Ring of Freedom of Movement, Ring of Power Preservation, Winged Boots, Spiked Shield of Bashing +3, +3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst, +3 Bashing Spiked Shield</em></p><p></p><p>------------------------</p><p></p><p>This is w/o buffs by the way. When you start throwing psi powers on this, things start getting sick.</p><p></p><p>The main drawback, of course, is that we are in one body so we are limited to a full-round action on our initiative. Of course when we start tossing around quickened powers and <em>temporal accelerations</em> and <em>anticipatory strikes</em>, things become interesting. If you agree to this then Faust will reform himself to optimize this build.</p></blockquote><p></p>
[QUOTE="gfunk, post: 2894033, member: 1813"] OK, I agree to burn XP for you if: 1) Sell your Headband of Charisma +6 for a Cloak of Charisma +6 2) Agree to undergo a [URL=http://www.d20srd.org/srd/psionic/powers/fusion.htm]Fusion[/URL] with Faust. Together we will be unstoppable!!! BWHAHAHAHAHAHAHAH!! Or for 18-36 minutes anyway . . . [size=3][B]Captain Holocaust (Paladin 6/Anointed Knight 10/Fighter 1/Marshal 1/Kineticist 18)[/B][/size] ---------------------------------------------------------------------- [B]Medium Abberation (Elan)/ Outsider (Native) Fusion[/B] [B]Hit Dice:[/B] 17d10+1d8+18d4+72+12 (243 hp) [B]Initiative: [/B]+2 (+12 [i]Motivate Dexterity[/i] Aura) [B]Speed:[/B] Move 20' (4 squares) [B]Armor Class:[/B] 28, 18 touch, 27 flat-footed [B]Base Attack/Grapple:[/B] +17/+22 [B]Attack:[/B] [i]+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst[/i] +23 melee (1d10+8) [B]Full Attack:[/B] [i]+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst[/i] +23/+18/+13/+11 melee (1d10+8) [B]Space/Reach:[/B] 5 feet/5 feet [B]Special Attacks:[/B] Psionics, [i]Daylight[/i] 1/day [B]Special Qualities:[/B] Naturally Psionic, Resistance, Resilience, Repletion, Outsider Traits, Cold, Electricity and Acid Resistance 5, Darkvision 60ft, Damage Reduction 3/-, No Dual Nature [B]Saves:[/B] Fort +33, Ref +20, Will +26 [B]Abilities:[/B] Str 20, Dex 14, Con 18, Int 28, Wis 14, Cha 30 [B]Skills:[/B] Autohypnosis +23, Concetration +35, Diplomacy +33, Knowledge (Arcana) +30, Knowledge (Dungeoneering) +30, Knowledge (Nature) +30, Knowledge (The Planes) +32, Knowledge (Religion) +32, Psicraft +17, Spellcraft +13 [B]Flaws:[/B] Noncombatant, Inattentive [B]Feats:[/B] Psionic Mastery, Privileged Energy [Fire], Power Penetration, Greater Power Penetration, Psionic Meditation, Psionic Body, Overchannel, Expanded Knowledge (Contigency (Psi)), Expanded Knowledge (Evade Burst), Expanded Knowledge (Banishment (Psi)), Maximize Power, Quicken Power, Armor and Shield Proficiency, Blind Fight, Cleave, Power Attack, Improved Shield Bash, Ancestrial Relic, Exotic Weapon Proficiency; Bastard Sword, Flay Foe, Shield Specialization, Shield Ward, Ranged Precision (Team Feat), Divine Might, Divine Vigor, Divine Shield [B]Environment:[/B] Rifts chock full of Giants and Dragons [B]Organization:[/B] Solitary or Murder (Joachim, Ika et al) [B]Challenge Rating:[/B] Care to guess [B]Treasure:[/B] Goods [B]Alignment:[/B] True Neutral or Lawful Good [I]A heroic knight with unearthly comeliness stands before you fully armed and armored. A youthful twinkle in his eye belies centuries of accumulated wisdom and unrivaled psionic power.[/I] [B]Naturally Psionic:[/B] Captain Holocaust gains 2 bonus power points at 1st level. This benefit does not grant him the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. [B]Resistance (Su):[/b] Captain Holocaust can use psionic energy to increase his resistance to various forms of attack. As an immediate action, he can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action. [B]Resilience (Su):[/B] When Captain Holocaust takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends. [B]Repletion (Su):[/B] Captain Holocaust can sustain his body without need of food or water. If he spends 1 power point, Captain Holocaust does not need to eat or drink for 24 hours. [B]Psioncs (Sp):[/B] Captain Holocaust has a power point pool of 363. His DC to resist powers is 19 + power level (subject to augmentation) (20 + power level for psychokinetic powers) [B]1st:[/B] [I]Inertial Armor, Vigor, Precognition Defensive, Crystal Shard, Synchronicity[/I] [B]2nd:[/B] [I]Energy Missile, Damp Power, Psychoportive Shelter, Ego Whip[/I] [B]3rd:[/B] [I]Energy Cone, Energy Wall, Dispel Psionics, Touchsight[/I] [B]4th:[/B] [I]Control Body, Energy Ball, Dimension Door (Psi), Energy Adaptation, Telekinetic Manuever[/I] [B]5th:[/B] [i]Power Resistance, Anticipatory Strike, Energy Current, Celestial Conduit[/I] [B]6th:[/B] [I]Disintegrate (Psi), Dispelling Buffer, Temporal Acceleration, Banishment (Psi), Contingency (Psi)[/I] [B]7th:[/B] [I]Mind Blank (Personal), Reddopsi, Evade Burst[/I] [B]8th:[/B] [I]Recall Death, Shadow Body, Greater Teleport (Psi)[/I] [B]9th:[/B] [I]Assimilate, Timeless Body, Tornado Blast[/I] [B]Worn Equipment[/B] [i] Headband of Intellect +6, Psionatrix of Psychokinesis, Third Eye of Concentration, Vest of Resistance +3, Soulfire Full Plate +2, Belt of Strength +4, Cloak of Charisma +6, Bracers of Dexterity +4, Gloves of Health +4, Ring of Freedom of Movement, Ring of Power Preservation, Winged Boots, Spiked Shield of Bashing +3, +3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst, +3 Bashing Spiked Shield[/i] ------------------------ This is w/o buffs by the way. When you start throwing psi powers on this, things start getting sick. The main drawback, of course, is that we are in one body so we are limited to a full-round action on our initiative. Of course when we start tossing around quickened powers and [i]temporal accelerations[/i] and [i]anticipatory strikes[/i], things become interesting. If you agree to this then Faust will reform himself to optimize this build. [/QUOTE]
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