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JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="R-Hero" data-source="post: 3083241" data-attributes="member: 23687"><p>Quick update, have not posted Hawkins' stats for a while. </p><p>Here are what they are now in the shadow of epic level.</p><p></p><p><span style="font-size: 12px"><strong>Senior Civilar Hawkins Veritas, Daggarford Marshal. </strong></span></p><p><span style="font-size: 12px"><strong>A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 3/Marshal1)</strong></span></p><p>----------------------------------------------------------------------</p><p><strong>Medium Aasimar (Outsider)</strong></p><p><strong>Hit Dice:</strong> <u>19d10/1d8</u> (252 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> Move 20ft (W/Divine Vigor) 30ft </p><p><strong>Armor Class:</strong> 40 / 26 touch / 39 flat-footed [Divine Shield = AC 51, Touch 37]</p><p><strong>Base Attack/Grapple:</strong> +27/22/17/12 </p><p><strong>Full Attack:</strong>+33/28/23/18/33/(+33 w/ Inspired Strike 3x a day) </p><p><em>+4 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst, Ghost Touch and Undead Bane</em> </p><p><strong>Space/Reach:</strong> 5 feet/5 feet</p><p><strong>Special Attacks:</strong> Daylight</p><p><strong>Special Qualities:</strong> <em>Outsider Traits</em> </p><p>Cold, Electricity and Acid Resistance 5 </p><p>Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native</p><p></p><p><em><strong>Paladin</strong></em> Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day </p><p>Lay on Hands (60hps), Aura of Courage, Aura of Good, </p><p>Blessed Weapon, Detect Evil, Divine Grace, Divine Health.</p><p></p><p><em><strong>Annointed Knight</strong></em> </p><p>Unbroken Flesh (DR 3/-), </p><p>Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day</p><p>Deep Strike, Free Action 2d6 Extra Damage 3x a day</p><p>Divine Clarity: Charisma +1</p><p></p><p><em><strong>Marshal</strong></em> </p><p>Motivate Dexterity (+11)</p><p>Skill focus, Diplomacy</p><p></p><p><em><strong>Fighter</strong></em> </p><p>Fighter bonus feats, weapon and armor proficiencies</p><p></p><p><strong>Saves:</strong> Fort <u>+33</u>, Ref <u>+19</u>, Will <u>+26</u></p><p></p><p><strong>Abilities:</strong> Str 24, Dex 12, Con 20, Int 14, Wis 14, Cha 33</p><p></p><p><strong>Skills:</strong> Bluff +16, Concentration +19, Diplomacy +42, Gather Info +16, </p><p>Knowledge (Arcana +10), (Religion +12)(Kyuss +16) </p><p>Spellcraft +5, Use Magic Device +11</p><p></p><p><strong>Feats:</strong> Feats: Innatentive (Flaw), </p><p>Alertness, Ancestral Relic, Blind-Fight, Cleave, Exotic Weapon Proficiency: Sword, bastard, Flay Foe, Improved Shield Bash, Improved Toughness, Power Attack, Shield Specialization, Shield Ward, Skill Focus: Diplomacy, Ranged Precision (Team Feat) Armor and Shield Proficiency, </p><p><strong><em>Divine Feats</em> </strong> Divine Might, Vigor and Shield 22x a day</p><p><strong>Environment:</strong> Very Wormy and evil places, as of late...</p><p><strong>Organization:</strong> Company C.O. (WaterDeep) or Special Forces (The League)</p><p><strong>Alignment:</strong> Lawful Good</p><p></p><p><strong><span style="font-size: 10px">COMBAT</span></strong></p><p><strong>Quaero:</strong> </p><p><em>+4 Intelligent Bastard Sword of Speed, Holy, Stunning and Lightning Burst, </em></p><p><em>Undead Bane, Ghost Touch Weapon</em> </p><p>+33/28/23/18/33/(+33 w/ Inspired Strike 3x a day) </p><p>Damage 1d10+11. Divine Might +11 per hit, Flay Foe +1d6 for each hit after first</p><p>Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day, No miss chance for incorprial, 2d6 damage vs Undead.</p><p></p><p><strong>+3 Bashing Spiked Shield</strong> +32/27/22/17/(+30 Inspired Strike) </p><p>Damage 2d6+11. Divine Might +11 per hit, Deep Strike 2d6 Free action 3x a day</p><p></p><p></p><p><strong><span style="font-size: 10px">NEW EQUIPMENT</span></strong></p><p><span style="color: DarkGreen"><em>Ioun Stones:</em></span></p><p><span style="color: DarkGreen"><em>Dusty Rose: +1 Insight to AC</em></span></p><p><span style="color: DarkGreen"><em>Pale Green: +1 Competence to D20 rolls</em></span></p><p><span style="color: DarkGreen"><em>Deep Red: +2 Enhancement Dex. </em></span></p><p><span style="color: DarkGreen"><em>Clear: No food or Water needed</em></span></p><p><span style="color: DarkGreen"><em>Dark Blue: Alertness Feat</em></span></p><p><span style="color: DarkGreen"><em>Incandescent Blue: +2 to Wis.</em></span></p><p><span style="color: DarkGreen"><em>Iridescent: No air needed</em></span></p><p><span style="color: DarkGreen"><em>Scarlet and Blue +2 to Int</em></span></p><p><span style="color: DarkGreen"><em>Vibrant Purple: Stores 3 levels of spells</em></span></p><p><span style="color: DarkGreen">Standard of Heroism (40k gp); +2 Morale attacks-saves-skills-+4 to fear 30’ range</span></p><p><span style="color: DarkGreen">Stone of Good Luck (20k gp); +1 luck bonus to Skills-Saves-Ability Checks</span></p><p><span style="color: DarkGreen">Skin of [spoiler] </span></p><p><span style="color: DarkGreen">Gloves of [spoiler]</span></p><p><span style="color: DarkGreen">Boots of [spoiler]</span></p><p><span style="color: DarkGreen">Cloak of [spoiler](Can't tell Joe everything <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )[/spoiler][/spoiler][/spoiler][/spoiler]</span>[spoiler][spoiler][spoiler][spoiler]</p><p></p><p><strong><span style="font-size: 10px">OLD EQUIPMENT</span></strong></p><p>Vest of Charisma +6 (36,000 gp); </p><p>Bracers of Health +4 (16,000 gp); </p><p>Belt of Giant Strength +6 (36,000 gp);</p><p>Helm of Teleportation (73,500 gp);</p><p>Amulet of Natural Armor +5 (50,000 gp); </p><p>Heward`s Handy Haversack (2,000 gp); </p><p>Rings: Freedom of Movement (40,000 gp); Protection +5 (50,000 gp);</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">Quaero Veritas</span> </strong></p><p><strong>Awakened Ancestrial Relic </strong></p><p>Int 14, Wis 14, Cha 10 <em>Ego 12 </em> </p><p>Communication. Speech, Telepathy with Hawk only</p><p>Languages. Giant, Abyssal, Common</p><p>Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday</p><p></p><p>Hawk also picked up a couple of things for Big Alice, if she's needed.</p><p>Saddle of Inspired Mount, Better Barding and a couple of enhancing items.[/spoiler][/spoiler][/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="R-Hero, post: 3083241, member: 23687"] Quick update, have not posted Hawkins' stats for a while. Here are what they are now in the shadow of epic level. [SIZE=3][B]Senior Civilar Hawkins Veritas, Daggarford Marshal. A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 3/Marshal1)[/B][/SIZE] ---------------------------------------------------------------------- [B]Medium Aasimar (Outsider)[/B] [B]Hit Dice:[/B] [U]19d10/1d8[/U] (252 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] Move 20ft (W/Divine Vigor) 30ft [B]Armor Class:[/B] 40 / 26 touch / 39 flat-footed [Divine Shield = AC 51, Touch 37] [B]Base Attack/Grapple:[/B] +27/22/17/12 [B]Full Attack:[/B]+33/28/23/18/33/(+33 w/ Inspired Strike 3x a day) [I]+4 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst, Ghost Touch and Undead Bane[/I] [B]Space/Reach:[/B] 5 feet/5 feet [B]Special Attacks:[/B] Daylight [B]Special Qualities:[/B] [I]Outsider Traits[/I] Cold, Electricity and Acid Resistance 5 Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native [I][B]Paladin[/B][/I] Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day Lay on Hands (60hps), Aura of Courage, Aura of Good, Blessed Weapon, Detect Evil, Divine Grace, Divine Health. [I][B]Annointed Knight[/B][/I] Unbroken Flesh (DR 3/-), Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day Deep Strike, Free Action 2d6 Extra Damage 3x a day Divine Clarity: Charisma +1 [I][B]Marshal[/B][/I] Motivate Dexterity (+11) Skill focus, Diplomacy [I][B]Fighter[/B][/I] Fighter bonus feats, weapon and armor proficiencies [B]Saves:[/B] Fort [U]+33[/U], Ref [U]+19[/U], Will [U]+26[/U] [B]Abilities:[/B] Str 24, Dex 12, Con 20, Int 14, Wis 14, Cha 33 [B]Skills:[/B] Bluff +16, Concentration +19, Diplomacy +42, Gather Info +16, Knowledge (Arcana +10), (Religion +12)(Kyuss +16) Spellcraft +5, Use Magic Device +11 [B]Feats:[/B] Feats: Innatentive (Flaw), Alertness, Ancestral Relic, Blind-Fight, Cleave, Exotic Weapon Proficiency: Sword, bastard, Flay Foe, Improved Shield Bash, Improved Toughness, Power Attack, Shield Specialization, Shield Ward, Skill Focus: Diplomacy, Ranged Precision (Team Feat) Armor and Shield Proficiency, [b][I]Divine Feats[/I] [/b] Divine Might, Vigor and Shield 22x a day [B]Environment:[/B] Very Wormy and evil places, as of late... [B]Organization:[/B] Company C.O. (WaterDeep) or Special Forces (The League) [B]Alignment:[/B] Lawful Good [B][SIZE=2]COMBAT[/SIZE][/B] [B]Quaero:[/B] [I]+4 Intelligent Bastard Sword of Speed, Holy, Stunning and Lightning Burst, Undead Bane, Ghost Touch Weapon[/I] +33/28/23/18/33/(+33 w/ Inspired Strike 3x a day) Damage 1d10+11. Divine Might +11 per hit, Flay Foe +1d6 for each hit after first Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day, No miss chance for incorprial, 2d6 damage vs Undead. [b]+3 Bashing Spiked Shield[/b] +32/27/22/17/(+30 Inspired Strike) Damage 2d6+11. Divine Might +11 per hit, Deep Strike 2d6 Free action 3x a day [B][SIZE=2]NEW EQUIPMENT[/SIZE][/B] [COLOR=DarkGreen][I]Ioun Stones: Dusty Rose: +1 Insight to AC Pale Green: +1 Competence to D20 rolls Deep Red: +2 Enhancement Dex. Clear: No food or Water needed Dark Blue: Alertness Feat Incandescent Blue: +2 to Wis. Iridescent: No air needed Scarlet and Blue +2 to Int Vibrant Purple: Stores 3 levels of spells[/I] Standard of Heroism (40k gp); +2 Morale attacks-saves-skills-+4 to fear 30’ range Stone of Good Luck (20k gp); +1 luck bonus to Skills-Saves-Ability Checks Skin of [spoiler] Gloves of [spoiler] Boots of [spoiler] Cloak of [spoiler](Can't tell Joe everything ;) )[/spoiler][/spoiler][/spoiler][/spoiler][/COLOR][spoiler][spoiler][spoiler][spoiler] [B][SIZE=2]OLD EQUIPMENT[/SIZE][/B] Vest of Charisma +6 (36,000 gp); Bracers of Health +4 (16,000 gp); Belt of Giant Strength +6 (36,000 gp); Helm of Teleportation (73,500 gp); Amulet of Natural Armor +5 (50,000 gp); Heward`s Handy Haversack (2,000 gp); Rings: Freedom of Movement (40,000 gp); Protection +5 (50,000 gp); [B][SIZE=3]Quaero Veritas[/SIZE] Awakened Ancestrial Relic [/B] Int 14, Wis 14, Cha 10 [I]Ego 12 [/I] Communication. Speech, Telepathy with Hawk only Languages. Giant, Abyssal, Common Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday Hawk also picked up a couple of things for Big Alice, if she's needed. Saddle of Inspired Mount, Better Barding and a couple of enhancing items.[/spoiler][/spoiler][/spoiler][/spoiler] [/QUOTE]
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