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Story Hour
JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="paradox42" data-source="post: 3179780" data-attributes="member: 29746"><p>Long-time-reader-first-time-poster here.</p><p></p><p>As the DM of an Epic game of my own, the thing this proves to me more than any other is the immense value of <strong>Spell Stowaway (<em>Time Stop</em>)</strong>. If the League had had any member with that, Kyuss would not have been able to use his insta-heal tactic, since said League member would be in it with him to negate his spells with countermagic or well-timed attacks (to mention nothing of the fact that said League member would have a shot at personally taking out the nascent god personally). Also, when those League members using the spell did so, there would have been <strong>two</strong> PCs taking actions in it instead of one.</p><p></p><p>Believe me, there's a reason why that's the most-sought-after feat among caster types in my game. Okay, the fact that I house-ruled it so <em>Temporal Acceleration</em> and <em>Time Stop</em> "count as each other" for the purposes of that feat helps, but honestly- even just the spellcasters or just the manifesters could join in on <em>Time Stop</em> cascades and the resulting damage is ridiculous. Preventing enemies from using <em>Time Stop</em> tactics against them becomes almost just a nice side bonus in light of that sort of tactic. Of course, I've long been giving the feat to enemies who have the ability to use <em>Time Stop</em> as well.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3179780, member: 29746"] Long-time-reader-first-time-poster here. As the DM of an Epic game of my own, the thing this proves to me more than any other is the immense value of [b]Spell Stowaway ([i]Time Stop[/i])[/b]. If the League had had any member with that, Kyuss would not have been able to use his insta-heal tactic, since said League member would be in it with him to negate his spells with countermagic or well-timed attacks (to mention nothing of the fact that said League member would have a shot at personally taking out the nascent god personally). Also, when those League members using the spell did so, there would have been [b]two[/b] PCs taking actions in it instead of one. Believe me, there's a reason why that's the most-sought-after feat among caster types in my game. Okay, the fact that I house-ruled it so [i]Temporal Acceleration[/i] and [i]Time Stop[/i] "count as each other" for the purposes of that feat helps, but honestly- even just the spellcasters or just the manifesters could join in on [i]Time Stop[/i] cascades and the resulting damage is ridiculous. Preventing enemies from using [i]Time Stop[/i] tactics against them becomes almost just a nice side bonus in light of that sort of tactic. Of course, I've long been giving the feat to enemies who have the ability to use [i]Time Stop[/i] as well. [/QUOTE]
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