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JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="Joachim" data-source="post: 3182161" data-attributes="member: 9531"><p>Let me start by saying that I don't think Time Stop is broken for it's level...casting them ad infinitum with spontaneous ad infinitum 'heals' is, however.</p><p></p><p>If we are going down this road of discussion, however, I think limiting Time Stop to 2 rounds is not appropriate for a ninth level spell, considering that there are lower level spells that would basically let you have 2 standard actions (or two full round actions) in real time (i.e. which allow you to use instantaneous effects against others). By casting a ninth level spell, you would trading one round in real time for two rounds in stopped time. Sure, it's possible that you could get just 2 rounds now, but that would require a minimum die roll.</p><p></p><p>Having said that, I would have no problem with limiting Time Stop to a non-random 3 rounds. This would give you a reasonable amount of time to do stuff, and you would trade a below average duration (average being 3.5) for the knowledge of how long you actually had to work with. This would actually bring it closer in line with Temporal Acceleration (which is still far more powerful as it only requires a swift action to cast), which has a set duration around 3-4 rounds at ninth level.</p><p></p><p>Personally, as written, I hate Disjunction from a mechanical standpoint, and would not shed a tear if it was removed from the game entirely. No other spell has the concentrated, "Screw you, the campaign ends here tonight" power. Death is reversible by a spell or two, permanently losing your equipment (with saves) and buff spells (with no chance of parole) is not. There is pretty well no defense for it (unless you spend your life inside an extended Timeless Body or Ghostformed and hang out in the floor, ahem). The area of effect is an order of magnitude worse than a regular dispel. It screws all PC's across the board, from your buffed-up cleric/wiz PC to your low-will save 20th lvl fighter who now is swinging a sword that may as well be made of Nerf and wearing armor made of marshmellow.</p><p></p><p>If we are dead set on keeping Disjunction around, here is a possible adjustment to it: Disjunction keeps its area of effect, and all within it are subjected to a targeted dispel magic (i.e. all spells need to be checked) with a max of +25 on the dispel check. Will saves are given for all items in the area, and if failed their magic is suppressed for 1d4 rounds (a la dispel magic on items). The flavor of the spell and its functionality is still there, but now it's brought more into line with the power of other ninth level spells. At the higher levels PCs are dependent on their buffs, and a spell that strips that without any chance of failure is far too powerful in my mind.</p><p></p><p>In any case, we need to set any changes in stone on this Sunday before we start playing, and not wait until characters are on the cusp of gaining (or encountering baddies with) these abilities. Also, with high- to epic-level play fresh on our minds, this is a good time for any such discussions.</p></blockquote><p></p>
[QUOTE="Joachim, post: 3182161, member: 9531"] Let me start by saying that I don't think Time Stop is broken for it's level...casting them ad infinitum with spontaneous ad infinitum 'heals' is, however. If we are going down this road of discussion, however, I think limiting Time Stop to 2 rounds is not appropriate for a ninth level spell, considering that there are lower level spells that would basically let you have 2 standard actions (or two full round actions) in real time (i.e. which allow you to use instantaneous effects against others). By casting a ninth level spell, you would trading one round in real time for two rounds in stopped time. Sure, it's possible that you could get just 2 rounds now, but that would require a minimum die roll. Having said that, I would have no problem with limiting Time Stop to a non-random 3 rounds. This would give you a reasonable amount of time to do stuff, and you would trade a below average duration (average being 3.5) for the knowledge of how long you actually had to work with. This would actually bring it closer in line with Temporal Acceleration (which is still far more powerful as it only requires a swift action to cast), which has a set duration around 3-4 rounds at ninth level. Personally, as written, I hate Disjunction from a mechanical standpoint, and would not shed a tear if it was removed from the game entirely. No other spell has the concentrated, "Screw you, the campaign ends here tonight" power. Death is reversible by a spell or two, permanently losing your equipment (with saves) and buff spells (with no chance of parole) is not. There is pretty well no defense for it (unless you spend your life inside an extended Timeless Body or Ghostformed and hang out in the floor, ahem). The area of effect is an order of magnitude worse than a regular dispel. It screws all PC's across the board, from your buffed-up cleric/wiz PC to your low-will save 20th lvl fighter who now is swinging a sword that may as well be made of Nerf and wearing armor made of marshmellow. If we are dead set on keeping Disjunction around, here is a possible adjustment to it: Disjunction keeps its area of effect, and all within it are subjected to a targeted dispel magic (i.e. all spells need to be checked) with a max of +25 on the dispel check. Will saves are given for all items in the area, and if failed their magic is suppressed for 1d4 rounds (a la dispel magic on items). The flavor of the spell and its functionality is still there, but now it's brought more into line with the power of other ninth level spells. At the higher levels PCs are dependent on their buffs, and a spell that strips that without any chance of failure is far too powerful in my mind. In any case, we need to set any changes in stone on this Sunday before we start playing, and not wait until characters are on the cusp of gaining (or encountering baddies with) these abilities. Also, with high- to epic-level play fresh on our minds, this is a good time for any such discussions. [/QUOTE]
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