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JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="Joachim" data-source="post: 3182206" data-attributes="member: 9531"><p>There is always a defense: Dispelling the buffs. A high-level targeted dispel magic can be devastating, but like just about everything else in D&D it is subject to chance. Well-timed in a fight between two equal-level combatants, a dispel magic should remove about half of the enemies buffs.</p><p></p><p>Disjunction is not subject to SR, caster level checks, or anything...its effect is that all active spells within a 40' radius go away...welcome to Suckland, do not pass 'Go', do not collect $200.</p><p></p><p>I will agree that with all of the books out there now, the list of potential buff spells is reaching critical mass. With arcane casters, this is mitigated by the fact that you can only know so many spells. This is not the case with divine casters, who for the most part know all of the spells on their list (which includes all of the myriad splatbooks). This is where I see the problem. Maybe that's something worth looking into in your game. You could allow your divine casters immediate access to all of the spells (call them 'base' spells) in the PHB, and any spells from additional sources (CDiv, SpC, PHBII, etc.) have to be researched and learned using the cost, time, and Spellcraft check requirements that a wizard has to add spells to his spellbook.</p></blockquote><p></p>
[QUOTE="Joachim, post: 3182206, member: 9531"] There is always a defense: Dispelling the buffs. A high-level targeted dispel magic can be devastating, but like just about everything else in D&D it is subject to chance. Well-timed in a fight between two equal-level combatants, a dispel magic should remove about half of the enemies buffs. Disjunction is not subject to SR, caster level checks, or anything...its effect is that all active spells within a 40' radius go away...welcome to Suckland, do not pass 'Go', do not collect $200. I will agree that with all of the books out there now, the list of potential buff spells is reaching critical mass. With arcane casters, this is mitigated by the fact that you can only know so many spells. This is not the case with divine casters, who for the most part know all of the spells on their list (which includes all of the myriad splatbooks). This is where I see the problem. Maybe that's something worth looking into in your game. You could allow your divine casters immediate access to all of the spells (call them 'base' spells) in the PHB, and any spells from additional sources (CDiv, SpC, PHBII, etc.) have to be researched and learned using the cost, time, and Spellcraft check requirements that a wizard has to add spells to his spellbook. [/QUOTE]
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