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Story Hour
JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="JollyDoc" data-source="post: 3200552" data-attributes="member: 9546"><p>Hmmm....well, if you are a long-time reader of this story hour, you should know that I am not the type of DM who trys to stick it to my players. I always try to walk that fine line between challenging and TPK, the latter of which is never my goal, as it's no fun for me or my players. There was a benefit for removing the Unlife Vortex, ie...the gang got to keep all their negative energy buff, and weren't randomly targeted by bolts of neg energy every round they remained within the Spire. I also reduced Kyuss' AC, to hits, etc as per written in the adventure. </p><p>As for the sphere, it clearly stated in the adventure that if the PC's played this card too soon (ie 24 hours before ever reaching Kyuss) that his minions would respond accordingly. I did make the decision to lessen the effects of fighting despair because if it had taken Kyuss two rounds to emerge, or even one for that matter, he would never have gotten an action off. The group would have annihilated him. Anticlimatic for everyone. Plus, he would have lost his divine rank, which would have put in the same predicament as Dragotha...ie, Havok puts him in a Force Cage, and fills it with wave after wave of walls of perilous flames. Kyuss can't escape...yay. Anticlimatic, as well. In retrospect, I shouldn't have given him Disjunction, but he already had Time Stop AND the spontaneous casting ability for ALL cleric spells. Hindsight is always 20/20, but I really hope none of the readers believe I was trying to hose my players. It doesn't make for a fun game, and it certainly doesn't make for a thrilling read. Perhaps you should hold your final judgement until you read the epilogue. You may yet not be disappointed.</p></blockquote><p></p>
[QUOTE="JollyDoc, post: 3200552, member: 9546"] Hmmm....well, if you are a long-time reader of this story hour, you should know that I am not the type of DM who trys to stick it to my players. I always try to walk that fine line between challenging and TPK, the latter of which is never my goal, as it's no fun for me or my players. There was a benefit for removing the Unlife Vortex, ie...the gang got to keep all their negative energy buff, and weren't randomly targeted by bolts of neg energy every round they remained within the Spire. I also reduced Kyuss' AC, to hits, etc as per written in the adventure. As for the sphere, it clearly stated in the adventure that if the PC's played this card too soon (ie 24 hours before ever reaching Kyuss) that his minions would respond accordingly. I did make the decision to lessen the effects of fighting despair because if it had taken Kyuss two rounds to emerge, or even one for that matter, he would never have gotten an action off. The group would have annihilated him. Anticlimatic for everyone. Plus, he would have lost his divine rank, which would have put in the same predicament as Dragotha...ie, Havok puts him in a Force Cage, and fills it with wave after wave of walls of perilous flames. Kyuss can't escape...yay. Anticlimatic, as well. In retrospect, I shouldn't have given him Disjunction, but he already had Time Stop AND the spontaneous casting ability for ALL cleric spells. Hindsight is always 20/20, but I really hope none of the readers believe I was trying to hose my players. It doesn't make for a fun game, and it certainly doesn't make for a thrilling read. Perhaps you should hold your final judgement until you read the epilogue. You may yet not be disappointed. [/QUOTE]
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