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JollyDoc's Age of Worms (Updated 11/30, Epilogue!)
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<blockquote data-quote="Cosmic.Justice" data-source="post: 3202566" data-attributes="member: 47826"><p>Well, when I say caster, I include Pisons, as they simply use a different mechanic to achieve basically the same effect. Havok may have been a Warlock, but it seems a great deal of his power came from intelligent usage of pure caster items, such as scrolls of Timestop. The reason I am asking is I'm attempting to design a long term campaign that is equally accessible to all classes, especially after watching and reading about campaigns like this one, which seem to have been a great time for all.</p><p></p><p>However, the more I examine the system and the classes, the more it seems to me that the Fighter type classes just take a background role to the casters. They are completely nullified in the out of combat roles, it seems, due to the abundance of versatility spells available to the casters at higher levels, and doubly reliant on them to achieve even close to their level of power in combat, from buffs. It seems to me that the caster classes will vastly out perform the non caster classes starting at 13th level due to this, and that includes in combat as well.</p><p></p><p>In addition I have yet to see a Rogue, in specific, be of great or significant use in the late stages of the game, since his out of combat abilities are completely dwarfed by spells that serve the same effect, and his in combat role is markedly limited. Would you say the Rogue class can be a powerhouse or effective character in the late game when compared to casters?</p><p></p><p>Setting up a full attack seems to be much more difficult than setting up an advantageous or powerful display of caster abilities, and in addition the casters actually seem to also have a higher chance of survival in lethal combats due to escape abilities/spells, and the fact they can avoid benig the main target with intelligent tactical positioning.</p><p></p><p>I was just wondering what you and your players experiences have been, as you seem to have a great deal of knowledge and hands on information about how the classes work out at high level. </p><p></p><p>In any case, again a great story, and I am very interested in seeing what the Ebon Triad working under the machinations of Jergal will accomplish. By the way, I had a question about them based on a comment made by a character in the epilogue. Have the deities of the Ebon Triad been stripped of their personal intellect and personality, and completely subsumed by Jergal, or are they merely forced to serve under him due to the vast powers at his command?</p></blockquote><p></p>
[QUOTE="Cosmic.Justice, post: 3202566, member: 47826"] Well, when I say caster, I include Pisons, as they simply use a different mechanic to achieve basically the same effect. Havok may have been a Warlock, but it seems a great deal of his power came from intelligent usage of pure caster items, such as scrolls of Timestop. The reason I am asking is I'm attempting to design a long term campaign that is equally accessible to all classes, especially after watching and reading about campaigns like this one, which seem to have been a great time for all. However, the more I examine the system and the classes, the more it seems to me that the Fighter type classes just take a background role to the casters. They are completely nullified in the out of combat roles, it seems, due to the abundance of versatility spells available to the casters at higher levels, and doubly reliant on them to achieve even close to their level of power in combat, from buffs. It seems to me that the caster classes will vastly out perform the non caster classes starting at 13th level due to this, and that includes in combat as well. In addition I have yet to see a Rogue, in specific, be of great or significant use in the late stages of the game, since his out of combat abilities are completely dwarfed by spells that serve the same effect, and his in combat role is markedly limited. Would you say the Rogue class can be a powerhouse or effective character in the late game when compared to casters? Setting up a full attack seems to be much more difficult than setting up an advantageous or powerful display of caster abilities, and in addition the casters actually seem to also have a higher chance of survival in lethal combats due to escape abilities/spells, and the fact they can avoid benig the main target with intelligent tactical positioning. I was just wondering what you and your players experiences have been, as you seem to have a great deal of knowledge and hands on information about how the classes work out at high level. In any case, again a great story, and I am very interested in seeing what the Ebon Triad working under the machinations of Jergal will accomplish. By the way, I had a question about them based on a comment made by a character in the epilogue. Have the deities of the Ebon Triad been stripped of their personal intellect and personality, and completely subsumed by Jergal, or are they merely forced to serve under him due to the vast powers at his command? [/QUOTE]
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