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Story Hour
JollyDoc's Kingmaker-Updated 7/4/2011
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<blockquote data-quote="Joachim" data-source="post: 5600891" data-attributes="member: 9531"><p>Current Serpent's Skull PC's and their Kingmaker characters:</p><p></p><p>Master Summoner - Velox (me)</p><p></p><p>Undead Lord Cleric - Davrim</p><p></p><p>Barbarian - Selena</p><p></p><p>Alchemist - Tungdill</p><p></p><p>Arcane Duelist Bard - Stevhan</p><p></p><p>Hexblade Magus - Mox</p><p></p><p>I really like the summoning aspect of the summoner, and have never really liked the Eidolon mechanics and how making one turned into an exercise of 'how many natural attacks can I give this guy'. When I saw the details on the Master Summoner archetype I was 100% sold (I was already planning on having a non-combat eidolon anyway, and the ability to have multiple summons on the field was too enticing).</p></blockquote><p></p>
[QUOTE="Joachim, post: 5600891, member: 9531"] Current Serpent's Skull PC's and their Kingmaker characters: Master Summoner - Velox (me) Undead Lord Cleric - Davrim Barbarian - Selena Alchemist - Tungdill Arcane Duelist Bard - Stevhan Hexblade Magus - Mox I really like the summoning aspect of the summoner, and have never really liked the Eidolon mechanics and how making one turned into an exercise of 'how many natural attacks can I give this guy'. When I saw the details on the Master Summoner archetype I was 100% sold (I was already planning on having a non-combat eidolon anyway, and the ability to have multiple summons on the field was too enticing). [/QUOTE]
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