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JollyDoc's Rise of the Runelords...Updated 12/22
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<blockquote data-quote="JollyDoc" data-source="post: 4410568" data-attributes="member: 9546"><p>Give most of the credit to Paizo. They've really outdone themselves on this AP so far, and this is only the second adventure. It blows my mind that, not only do we have four more adventures in this AP, but there are two more AP's waiting in the wings!</p><p></p><p>The haunts were sort of like traps. Each of the PC's was assigned a "Haunt Type" in secret by me before they entered the house. When they entered a room with a haunt, it was triggered by a particular PC. The PC would have a chance to notice something...ie, a chill in the air, etc, and possibly react, but then the haunt would manifest, at which point they were allowed a saving throw. If they made it, they experienced the haunt, but no ill effects. If they failed, well, they got to REALLY experience the haunt. Each haunt had a CR assigned to it as well, much like a trap.</p></blockquote><p></p>
[QUOTE="JollyDoc, post: 4410568, member: 9546"] Give most of the credit to Paizo. They've really outdone themselves on this AP so far, and this is only the second adventure. It blows my mind that, not only do we have four more adventures in this AP, but there are two more AP's waiting in the wings! The haunts were sort of like traps. Each of the PC's was assigned a "Haunt Type" in secret by me before they entered the house. When they entered a room with a haunt, it was triggered by a particular PC. The PC would have a chance to notice something...ie, a chill in the air, etc, and possibly react, but then the haunt would manifest, at which point they were allowed a saving throw. If they made it, they experienced the haunt, but no ill effects. If they failed, well, they got to REALLY experience the haunt. Each haunt had a CR assigned to it as well, much like a trap. [/QUOTE]
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