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JollyDoc's Rise of the Runelords...Updated 12/22
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<blockquote data-quote="WarEagleMage" data-source="post: 4431992" data-attributes="member: 47882"><p>While they have streamlined some things like grapples, disarms, trips, and other 3.X bugaboos, my personal opinion is that they have taken a hard look at classes and tried to make every class more defined, yet at the same time offering more diversity within the class. I hope that makes sense. I do agree with most that there is a slight PC power creep at lower levels, but that's okay with me. Nobody wants to play a wizard with 4 hp, anyway. For me, it sort of re-energized me about D&D. I could play a class I've played before and I would have all sorts of new directions to go. Also, the Pathfinder adventures are just so incredible. They are without a doubt the best in the industry right now. </p><p> </p><p>I'm playing Adso the monk and having a blast with some of the new feats and the Acrobatics skill combo. You guys ain't seen nothing yet!</p></blockquote><p></p>
[QUOTE="WarEagleMage, post: 4431992, member: 47882"] While they have streamlined some things like grapples, disarms, trips, and other 3.X bugaboos, my personal opinion is that they have taken a hard look at classes and tried to make every class more defined, yet at the same time offering more diversity within the class. I hope that makes sense. I do agree with most that there is a slight PC power creep at lower levels, but that's okay with me. Nobody wants to play a wizard with 4 hp, anyway. For me, it sort of re-energized me about D&D. I could play a class I've played before and I would have all sorts of new directions to go. Also, the Pathfinder adventures are just so incredible. They are without a doubt the best in the industry right now. I'm playing Adso the monk and having a blast with some of the new feats and the Acrobatics skill combo. You guys ain't seen nothing yet! [/QUOTE]
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