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JollyDoc's Savage Tide-Updated 10/8!
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<blockquote data-quote="Need_A_Life" data-source="post: 3438293" data-attributes="member: 48277"><p>Heh, the most roleplaying in d20 will happen in evil campaigns...</p><p></p><p>Good campaign = "I think we should kill evil" "Yea, me too"</p><p>Neutral campaign = "We are so not being paid enough for this" "Yea, let's quit"</p><p>Mixed campaign = "This is so not worth it" "But the villager--" "Shut up, paladin" *smite*</p><p>Evil campaign = AWESOME!</p><p></p><p>Honestly, in our last D&D campaign we were Evil (capital 'E') and our teamwork has never been better. Sure, we made sure to put roadblocks in oneanothers way and withheld useful information from each others, but in the end we accomplished our goals easily and with style.</p><p></p><p><em>Example:</em></p><p>Six players, three different organisation (2 dedicated to Tiamat, 2 to some Undead organisation and 2 to devils [I was in the last]).</p><p>Our group met with three representatives, one from each of our (allied) powergroups in an inconspicuous location (some tavern at the side of the road). We were given a collective goal; to take down a particular political party.</p><p>Then each group was taken aside and were entrusted with an extra goal, for which we could earn a bonus. Our group was told to eliminate one of two parties for a bonus (making them illegible to vote in the parliament of the country), with an additional bonus if we eliminated both.</p><p>We (as in, the devils) began making deals with the others for them to finish our goals for them in exchange for minor 'gifts' (such as giving them relevant information to their own assignments), which they (mostly) did.</p><p></p><p>In the end, our powerblock had expended ZERO permanent resources (a few spells was about all... we'd never even taken a hit!), whereas the two other powerblocks had suffered two deaths and several "close-calls."</p><p>Yet, no one ever backstabbed another... except me, but that <em>was</em> justifiable roleplay behaviour... I was a devil who fulfilled a contract to the letter, not the spirit...</p><p></p><p>Anyway, keep the great story hour going!</p></blockquote><p></p>
[QUOTE="Need_A_Life, post: 3438293, member: 48277"] Heh, the most roleplaying in d20 will happen in evil campaigns... Good campaign = "I think we should kill evil" "Yea, me too" Neutral campaign = "We are so not being paid enough for this" "Yea, let's quit" Mixed campaign = "This is so not worth it" "But the villager--" "Shut up, paladin" *smite* Evil campaign = AWESOME! Honestly, in our last D&D campaign we were Evil (capital 'E') and our teamwork has never been better. Sure, we made sure to put roadblocks in oneanothers way and withheld useful information from each others, but in the end we accomplished our goals easily and with style. [I]Example:[/I] Six players, three different organisation (2 dedicated to Tiamat, 2 to some Undead organisation and 2 to devils [I was in the last]). Our group met with three representatives, one from each of our (allied) powergroups in an inconspicuous location (some tavern at the side of the road). We were given a collective goal; to take down a particular political party. Then each group was taken aside and were entrusted with an extra goal, for which we could earn a bonus. Our group was told to eliminate one of two parties for a bonus (making them illegible to vote in the parliament of the country), with an additional bonus if we eliminated both. We (as in, the devils) began making deals with the others for them to finish our goals for them in exchange for minor 'gifts' (such as giving them relevant information to their own assignments), which they (mostly) did. In the end, our powerblock had expended ZERO permanent resources (a few spells was about all... we'd never even taken a hit!), whereas the two other powerblocks had suffered two deaths and several "close-calls." Yet, no one ever backstabbed another... except me, but that [I]was[/I] justifiable roleplay behaviour... I was a devil who fulfilled a contract to the letter, not the spirit... Anyway, keep the great story hour going! [/QUOTE]
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