Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
JollyDoc's Savage Tide-Updated 10/8!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joachim" data-source="post: 3915914" data-attributes="member: 9531"><p>Just to give you an idea of what the JD is up against, here is Mandi as she sails the Sea Wyvern into the start of Into the Maw (I haven't updated her in a while, so quite a bit has changed, especially after I used a <em>limited wish</em> several levels ago to simulate a <em>psychic reformation</em>).</p><p></p><p><strong>Ozymandia 'Mandi' Enoreth (CR 17)</strong></p><p>Female gold elf Wizard 5 / Master Specialist (Transmutation) 10 / Archmage 2</p><p>LE Medium outsider (native)</p><p><strong>Init +7</strong>; <strong>Senses</strong> low-light vision; darkvision 60 feet; Listen -1, Spot -1</p><p><strong>Languages</strong> Common, Elven, Abyssal, Infernal, Celestial, Draconic, Maztican</p><p>----------------------------------</p><p><strong>AC</strong> 19, touch 15, flat-footed 14</p><p>(+5 Dex, +4 armor)</p><p><strong>hp</strong> 130 (17 HD)</p><p><strong>Fort</strong> +13, <strong>Ref</strong> +13, <strong>Will</strong> +20; +2 racial bonus against Enchantment effects</p><p>----------------------------------</p><p><strong>Speed</strong> 30 ft. (6 squares), Swim 15 ft. (3 squares)</p><p><strong>Space</strong> 5 ft.; Reach 5 ft. </p><p><strong>Base Atk</strong> +8; Grp +7</p><p><strong>Combat Gear</strong> staff of evocation (31 charges), wand of <em>detect secret doors</em> (48 charges), wand of <em>comprehend languages</em> (50 charges), wand of <em>detect magic</em> (50 charges), wand of <em>knock</em> (50 charges, 11 potions of <em>cure light wounds</em>, 10 potions of <em>invisibility</em>, 10 potions of <em>cure serious wounds</em>, 3 potions of <em>fly</em>, 2 scrolls of <em>Mordenkainen's lucubration</em>, 2 scrolls of <em>Rary's arcane conversion</em>, 5 scrolls of <em>sending</em>, 2 scrolls of <em>teleport</em>, rod of <em>extend spell</em> (lesser), rod of <em>extend spell</em> (greater), rod of <em>empower spell</em> (lesser)</p><p></p><p><strong>Wizard Spells Prepared</strong> (equivalent CL 19th, 22nd for Transmutation, 21st for spells from the Teleportation subschool), +2 to all caster level checks to break SR, can take 10 on all caster level checks, +1 to DCs and SR checks vs. chaotic outsiders, use of <em>circlet of mages</em> (3 charges per day):</p><p> </p><p><strong>9th</strong> - <em>Bigby's crushing hand</em> (+46 grapple check), <em>mass hold monster</em> (DC 31), <em>shapechange</em></p><p></p><p><strong>8th</strong> - <em>mind blank</em>, <em>Otto's irresistible dance</em>, <em>avascular mass</em> (DC 31), <em>prismatic wall</em> (DC 29) </p><p></p><p><strong>7th</strong> - <em>forcecage</em>, <em>glass strike</em> (DC 30), <em>greater arcane sight</em>, <em>final rebuke</em> (DC 29), <em>submerge ship</em></p><p></p><p><strong>6th</strong> - <em>greater anticipate teleportation</em>, <em>disintegrate</em> (x4) (DC 29), <em>control water</em> </p><p></p><p><strong>5th</strong> - <em>baleful polymorph</em> (x2) (DC 28), <em>cone of cold</em> (DC 26), <em>hold monster</em> (x2) (DC 27), <em>Rary's telepathic bond</em>, plus 5th level Pearl of Power</p><p></p><p><strong>4th</strong> - <em>celerity</em> (x3), <em>dimensional anchor</em>, <em>locate creature</em>, <em>polymorph</em>, <em>solid fog</em>, plus 4th level Pearl of Power</p><p></p><p><strong>3rd</strong> - <em>detect ship</em>, <em>dimension step</em> (x2), <em>fly</em>, <em>greater mage armor</em>, <em>haste</em>, <em>slow</em> (x2) (DC 26), plus 3rd level Pearl of Power</p><p></p><p><strong>2nd</strong> - <em>alter self</em>, <em>glitterdust</em> (DC 23), <em>heroics</em>, <em>scorching ray</em> (+13 ranged touch, 3 rays) (generally empowered by rod of <em>empower spell</em>), <em>see invisibility</em>, <em>snake's swiftness</em> (x2), <em>stormrunner's ward</em>, plus 2nd level Pearl of Power (usually to retrieve <em>scorching ray</em>)</p><p></p><p><strong>1st</strong> - <em>benign transposition</em>, <em>magic missile</em>, <em>nerveskitter</em>, <em>ray of clumsiness</em> (+13 ranged touch, 1d6+5 dex penalty and empowered by spellshard) (x2), <em>shield</em> (x2), <em>wave's blessing</em>, plus 1st level Pearl of Power (usually to retrieve <em>ray of clumsiness</em>)</p><p></p><p><strong>Cantrips</strong> - <em>amanuensis</em>, <em>mage hand</em>, <em>message</em> (x3)</p><p></p><p>----------------------------------</p><p></p><p><strong>Abilities</strong> Str 8, Dex 20, Con 20, Int 32, Wis 14, Cha 8</p><p></p><p><strong>SQ</strong> Immunity to <em>sleep</em> effects, able to notice secret or concealed doors, prohibited from using spells from the schools necromancy and illusion, no familiar, immediate magic option (PHB II) <em>sudden shift</em> 11/day, minor school esoterica (transmutation), moderate school esoterica (transmutation), major school esoterica (transmutation) 3/day, caster level increase +2 (transmutation), outsider traits, High Arcana (+1 spell power), High Arcana (Arcane Reach), Spell Versatility variant (UA, treat <em>avascular mass</em> as a transmutation spell)</p><p></p><p><strong>Feats</strong> Alacritous Cogitation, Arcane Mastery, Collegiate Wizard, Favored Magic Foe (chaotic outsiders), Greater Spell Focus (Transmutation)(B), Minor Shapeshift, Otherwordly, Scribe Scroll (B), Skill Focus (Spellcraft)(B), Ship's Mage, Spell Focus (Transmutation), Spell Focus (Enchantment)</p><p><strong>Flaw</strong> Innattentive</p><p><strong>Trait</strong> Absent-Minded</p><p><strong>Team Feats</strong> Spell Barrage</p><p></p><p><strong>Skills</strong> Concentration +30, Diplomacy +1, Knowledge (arcana) +34, Knowledge (dungeoneering) +32, Knowledge (nature) +32, Knowledge (the planes) +32, Knowledge (geography) +32, Knowledge (religion) +13, Knowledge (history) +13, Profession (sailor) +27, Search +13, Spellcraft +36, Survival +4</p><p></p><p><strong>Possessions</strong> combat gear plus <em>Ring of Enduring Arcana</em>, <em>Ring of Arcane Might</em>, <em>Tunic of Steady Spellcasting augmented with +4 resistance bonus to saves and +6 enhancement bonus to Con</em>, <em>Third Eye (Penetrate) augmented with +6 enhancement bonus to Int</em>, <em>Bracers of Arcane Freedom</em>, <em>Boots of Big Stepping augmented with +6 enhancement bonus to Dex</em>, <em>Robe of Arcane Might (Transmutation)</em>, <em>Belt of Battle</em>, <em>Mage's Circlet</em>, <em>Heward's Handy Haversack</em>, <em>Greater Crystal of Aquatic Action</em> (continually attached to robe), <em>Captain's Cloak</em> (grants +5 competence bonus to Profession - sailor), <em>Gauntlets of Ghost-Fighting</em>, <em>Empowered Spellshard (Ray of Clumsiness)</em>, <em>Pearl of Power</em> (2nd level), <em>Pearl of Power</em> (3rd level), <em>Pearl of Power</em> (4th level), <em>Pearl of Power</em> (5th) level, focus for <em>greater anticipate teleportation</em>, focus for <em>submerge ship</em>, focus for <em>shapechange</em>, focus for <em>greater plane shift</em> (Prime Material and the Abyss), 9000 gp ruby dust (for <em>forcecage</em>) </p><p></p><p><strong>Spellbook</strong> spells prepared, plus 0 - all (minus illusion and necromancy); 1st - <em>comprehend languages, expeditious retreat, feather fall, grease, identify, lesser orb of acid, lesser orb of cold, lesser orb of fire, lesser orb of sound, mage armor, mount, true strike</em>; 2nd - <em>bear's endurance, cat's grace, fox's cunning, knock, rope trick, resist energy, wraithstrike</em>; 3rd - <em>dispel magic, fireball, sound lance, water breathing</em>; 4th - <em>assay spell resistance, blast of flame, dimension door, evard's black tentacles, flame whips, orb of force, Rary's mnemomic enhancer</em>; 5th - <em>cone of cold, greater blink, Mordenkainen's private sanctum, sending, telekinesis, wall of force</em>; 6th - <em>antimagic field, Rary's arcane conversion, true seeing, wall of iron</em>; 7th - <em>greater arcane sight, limited wish, vision</em>; 8th - <em>chain dispel, ghostform, maddening whispers, greater plane shift, polymorph any object</em></p><p></p><p>----------------------------------</p><p></p><p><strong>Hook</strong> "There are two types of people who cross my path. The first either assist me or get out of my way. The second end up as piles of dust on the floor. Which category shall I place you in?"</p></blockquote><p></p>
[QUOTE="Joachim, post: 3915914, member: 9531"] Just to give you an idea of what the JD is up against, here is Mandi as she sails the Sea Wyvern into the start of Into the Maw (I haven't updated her in a while, so quite a bit has changed, especially after I used a [I]limited wish[/I] several levels ago to simulate a [I]psychic reformation[/I]). [b]Ozymandia 'Mandi' Enoreth (CR 17)[/b] Female gold elf Wizard 5 / Master Specialist (Transmutation) 10 / Archmage 2 LE Medium outsider (native) [b]Init +7[/b]; [b]Senses[/b] low-light vision; darkvision 60 feet; Listen -1, Spot -1 [b]Languages[/b] Common, Elven, Abyssal, Infernal, Celestial, Draconic, Maztican ---------------------------------- [b]AC[/b] 19, touch 15, flat-footed 14 (+5 Dex, +4 armor) [b]hp[/b] 130 (17 HD) [b]Fort[/b] +13, [b]Ref[/b] +13, [b]Will[/b] +20; +2 racial bonus against Enchantment effects ---------------------------------- [b]Speed[/b] 30 ft. (6 squares), Swim 15 ft. (3 squares) [b]Space[/b] 5 ft.; Reach 5 ft. [b]Base Atk[/b] +8; Grp +7 [b]Combat Gear[/b] staff of evocation (31 charges), wand of [I]detect secret doors[/I] (48 charges), wand of [I]comprehend languages[/I] (50 charges), wand of [I]detect magic[/I] (50 charges), wand of [I]knock[/I] (50 charges, 11 potions of [I]cure light wounds[/I], 10 potions of [I]invisibility[/I], 10 potions of [I]cure serious wounds[/I], 3 potions of [I]fly[/I], 2 scrolls of [I]Mordenkainen's lucubration[/I], 2 scrolls of [I]Rary's arcane conversion[/I], 5 scrolls of [I]sending[/I], 2 scrolls of [I]teleport[/I], rod of [I]extend spell[/I] (lesser), rod of [I]extend spell[/I] (greater), rod of [I]empower spell[/I] (lesser) [B]Wizard Spells Prepared[/B] (equivalent CL 19th, 22nd for Transmutation, 21st for spells from the Teleportation subschool), +2 to all caster level checks to break SR, can take 10 on all caster level checks, +1 to DCs and SR checks vs. chaotic outsiders, use of [I]circlet of mages[/I] (3 charges per day): [B]9th[/B] - [I]Bigby's crushing hand[/I] (+46 grapple check), [I]mass hold monster[/I] (DC 31), [I]shapechange[/I] [B]8th[/B] - [I]mind blank[/I], [I]Otto's irresistible dance[/I], [I]avascular mass[/I] (DC 31), [I]prismatic wall[/I] (DC 29) [B]7th[/B] - [I]forcecage[/I], [I]glass strike[/I] (DC 30), [I]greater arcane sight[/I], [I]final rebuke[/I] (DC 29), [I]submerge ship[/I] [B]6th[/B] - [I]greater anticipate teleportation[/I], [I]disintegrate[/I] (x4) (DC 29), [I]control water[/I] [B]5th[/B] - [I]baleful polymorph[/I] (x2) (DC 28), [I]cone of cold[/I] (DC 26), [I]hold monster[/I] (x2) (DC 27), [I]Rary's telepathic bond[/I], plus 5th level Pearl of Power [B]4th[/B] - [I]celerity[/I] (x3), [I]dimensional anchor[/I], [I]locate creature[/I], [I]polymorph[/I], [I]solid fog[/I], plus 4th level Pearl of Power [B]3rd[/B] - [I]detect ship[/I], [I]dimension step[/I] (x2), [I]fly[/I], [I]greater mage armor[/I], [I]haste[/I], [I]slow[/I] (x2) (DC 26), plus 3rd level Pearl of Power [B]2nd[/B] - [I]alter self[/I], [I]glitterdust[/I] (DC 23), [I]heroics[/I], [I]scorching ray[/I] (+13 ranged touch, 3 rays) (generally empowered by rod of [I]empower spell[/I]), [I]see invisibility[/I], [I]snake's swiftness[/I] (x2), [I]stormrunner's ward[/I], plus 2nd level Pearl of Power (usually to retrieve [I]scorching ray[/I]) [B]1st[/B] - [I]benign transposition[/I], [I]magic missile[/I], [I]nerveskitter[/I], [I]ray of clumsiness[/I] (+13 ranged touch, 1d6+5 dex penalty and empowered by spellshard) (x2), [I]shield[/I] (x2), [I]wave's blessing[/I], plus 1st level Pearl of Power (usually to retrieve [I]ray of clumsiness[/I]) [B]Cantrips[/B] - [I]amanuensis[/I], [I]mage hand[/I], [I]message[/I] (x3) ---------------------------------- [b]Abilities[/b] Str 8, Dex 20, Con 20, Int 32, Wis 14, Cha 8 [b]SQ[/b] Immunity to [I]sleep[/I] effects, able to notice secret or concealed doors, prohibited from using spells from the schools necromancy and illusion, no familiar, immediate magic option (PHB II) [I]sudden shift[/I] 11/day, minor school esoterica (transmutation), moderate school esoterica (transmutation), major school esoterica (transmutation) 3/day, caster level increase +2 (transmutation), outsider traits, High Arcana (+1 spell power), High Arcana (Arcane Reach), Spell Versatility variant (UA, treat [I]avascular mass[/I] as a transmutation spell) [b]Feats[/b] Alacritous Cogitation, Arcane Mastery, Collegiate Wizard, Favored Magic Foe (chaotic outsiders), Greater Spell Focus (Transmutation)(B), Minor Shapeshift, Otherwordly, Scribe Scroll (B), Skill Focus (Spellcraft)(B), Ship's Mage, Spell Focus (Transmutation), Spell Focus (Enchantment) [b]Flaw[/b] Innattentive [b]Trait[/b] Absent-Minded [B]Team Feats[/B] Spell Barrage [b]Skills[/b] Concentration +30, Diplomacy +1, Knowledge (arcana) +34, Knowledge (dungeoneering) +32, Knowledge (nature) +32, Knowledge (the planes) +32, Knowledge (geography) +32, Knowledge (religion) +13, Knowledge (history) +13, Profession (sailor) +27, Search +13, Spellcraft +36, Survival +4 [b]Possessions[/b] combat gear plus [I]Ring of Enduring Arcana[/I], [I]Ring of Arcane Might[/I], [I]Tunic of Steady Spellcasting augmented with +4 resistance bonus to saves and +6 enhancement bonus to Con[/I], [I]Third Eye (Penetrate) augmented with +6 enhancement bonus to Int[/I], [I]Bracers of Arcane Freedom[/I], [I]Boots of Big Stepping augmented with +6 enhancement bonus to Dex[/I], [I]Robe of Arcane Might (Transmutation)[/I], [I]Belt of Battle[/I], [I]Mage's Circlet[/I], [I]Heward's Handy Haversack[/I], [I]Greater Crystal of Aquatic Action[/I] (continually attached to robe), [I]Captain's Cloak[/I] (grants +5 competence bonus to Profession - sailor), [I]Gauntlets of Ghost-Fighting[/I], [I]Empowered Spellshard (Ray of Clumsiness)[/I], [I]Pearl of Power[/I] (2nd level), [I]Pearl of Power[/I] (3rd level), [I]Pearl of Power[/I] (4th level), [I]Pearl of Power[/I] (5th) level, focus for [I]greater anticipate teleportation[/I], focus for [I]submerge ship[/I], focus for [I]shapechange[/I], focus for [I]greater plane shift[/I] (Prime Material and the Abyss), 9000 gp ruby dust (for [I]forcecage[/I]) [B]Spellbook[/B] spells prepared, plus 0 - all (minus illusion and necromancy); 1st - [I]comprehend languages, expeditious retreat, feather fall, grease, identify, lesser orb of acid, lesser orb of cold, lesser orb of fire, lesser orb of sound, mage armor, mount, true strike[/I]; 2nd - [I]bear's endurance, cat's grace, fox's cunning, knock, rope trick, resist energy, wraithstrike[/I]; 3rd - [I]dispel magic, fireball, sound lance, water breathing[/I]; 4th - [I]assay spell resistance, blast of flame, dimension door, evard's black tentacles, flame whips, orb of force, Rary's mnemomic enhancer[/I]; 5th - [I]cone of cold, greater blink, Mordenkainen's private sanctum, sending, telekinesis, wall of force[/I]; 6th - [I]antimagic field, Rary's arcane conversion, true seeing, wall of iron[/I]; 7th - [I]greater arcane sight, limited wish, vision[/I]; 8th - [I]chain dispel, ghostform, maddening whispers, greater plane shift, polymorph any object[/I] ---------------------------------- [b]Hook[/b] "There are two types of people who cross my path. The first either assist me or get out of my way. The second end up as piles of dust on the floor. Which category shall I place you in?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
JollyDoc's Savage Tide-Updated 10/8!
Top