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JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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<blockquote data-quote="gfunk" data-source="post: 1600317" data-attributes="member: 1813"><p>I don't disagree with your general view. But I am more of a game-mechanics person than a "role-player." I could've abused Caine even more by making him a straight-up damage dealing sorcerer with <em>subdual substition</em>. Then, I could blast away with elemental spells that dealt subdual damage.</p><p> </p><p>However, I chose to remain as pacifistic as possible. I limited my spell selection to buffs and healing magic. True, you could easily argue that casting <em>improved</em> <em>invisiblity</em> on a friend or <em>yoke of mercy</em> on an enemy is as good as casting <em>fireball.</em> I wouldn't go too far to argue against you.</p><p> </p><p>In the end, Caine fit in well with the party, made for a good story, went out with a bang, and still served an excellent purpose in the overall structure of our campaign. And he even saved the DM's bacon when he made a "slight" CR error. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p> </p><p>If you read my latest update, it should clear things up a bit. We don't want to give everything away quite yet though.</p><p> </p><p>BTW, here's a teaser for my next update (Red Dawn):</p><p> </p><p><strong><span style="font-family: 'Arial Narrow'">While the relatively minor frontier city of Cauldron is falling to the machinations of the Cagewrights, larger events are afoot in Cormyr and the Dales. Finally mouting a last ditch effort to eject the forces of the Lich Queen, the War Wizards and Purple Dragon Knights of Queen Alusair launch a final, desparate counter-offensive let by Jochim Dethick himself. </span></strong></p><p> </p><p><strong><span style="font-family: 'Arial Narrow'">In what is widely expected to be a suicidal attempt, the battle takes an unexpected turn when the Gythyanki's lose their ability to <em>plane shift. </em>And lose their seemingly endless supply of Astral Skiffs when their <em>gates</em> no longer open. And when their Red Dragon cohorts turn on them in a homicidal rage.</span></strong></p><p> </p><p><strong><span style="font-family: 'Arial Narrow'">Those who had come to ravage the Prime Material Plane find instead their magnificent Astral city of Tun'a'roth in smoking ruins. </span></strong></p><p> </p><p><strong><span style="font-family: 'Arial Narrow'">And sitting safely in Zhentil Keep, Fzoul Chembryl, the Chosen of Bane, feels that he is safe, surrounded by fanatical Banites, undead Beholders, and a <em>stasis clone</em> of the Archmage Manshoon. However, he is about to get a nasty surprise . . .</span></strong></p><p> </p><p><strong><span style="font-family: 'Arial Narrow'">How does this fit in with Cauldron? </span></strong></p><p> </p><p><strong><span style="font-family: 'Arial Narrow'">Stay tuned . . .</span></strong></p></blockquote><p></p>
[QUOTE="gfunk, post: 1600317, member: 1813"] I don't disagree with your general view. But I am more of a game-mechanics person than a "role-player." I could've abused Caine even more by making him a straight-up damage dealing sorcerer with [i]subdual substition[/i]. Then, I could blast away with elemental spells that dealt subdual damage. However, I chose to remain as pacifistic as possible. I limited my spell selection to buffs and healing magic. True, you could easily argue that casting [i]improved[/i] [i]invisiblity[/i] on a friend or [i]yoke of mercy[/i] on an enemy is as good as casting [i]fireball.[/i] I wouldn't go too far to argue against you. In the end, Caine fit in well with the party, made for a good story, went out with a bang, and still served an excellent purpose in the overall structure of our campaign. And he even saved the DM's bacon when he made a "slight" CR error. ;) If you read my latest update, it should clear things up a bit. We don't want to give everything away quite yet though. BTW, here's a teaser for my next update (Red Dawn): [b][font=Arial Narrow]While the relatively minor frontier city of Cauldron is falling to the machinations of the Cagewrights, larger events are afoot in Cormyr and the Dales. Finally mouting a last ditch effort to eject the forces of the Lich Queen, the War Wizards and Purple Dragon Knights of Queen Alusair launch a final, desparate counter-offensive let by Jochim Dethick himself. [/font][/b] [b][font=Arial Narrow]In what is widely expected to be a suicidal attempt, the battle takes an unexpected turn when the Gythyanki's lose their ability to [i]plane shift. [/i]And lose their seemingly endless supply of Astral Skiffs when their [i]gates[/i] no longer open. And when their Red Dragon cohorts turn on them in a homicidal rage.[/font][/b] [b][font=Arial Narrow]Those who had come to ravage the Prime Material Plane find instead their magnificent Astral city of Tun'a'roth in smoking ruins. [/font][/b] [b][font=Arial Narrow]And sitting safely in Zhentil Keep, Fzoul Chembryl, the Chosen of Bane, feels that he is safe, surrounded by fanatical Banites, undead Beholders, and a [i]stasis clone[/i] of the Archmage Manshoon. However, he is about to get a nasty surprise . . .[/font][/b] [b][font=Arial Narrow]How does this fit in with Cauldron? [/font][/b] [b][font=Arial Narrow]Stay tuned . . .[/font][/b] [/QUOTE]
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JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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