Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Story Hour
JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joachim" data-source="post: 1681827" data-attributes="member: 9531"><p>What I haven't liked thus far:</p><p></p><p>1) No real plot. Just grab the PC's by the nosehairs, and drag them around town from encounter area to encounter area. Don't give them any choices, such as how to handle the whole situation or even let them rest.</p><p></p><p>2) The aforementioned Diplomacy DC's and the consequences of Cauldronites biting it. (RANT WARNING) Just looking over a lot of modules of late it appears that Diplomacy has become the lazy game-designer's skill of choice. People can say all they want that Diplomacy is a 'role-playing' skill used by good serious role-players, when in fact it is the opposite. Instead of roleplaying a rousing speech, making your case to the city guard, etc., now all you have to do is say, "I am going to make a Diplomacy check...I have +30 to the roll." I know how people will respond by saying, "The DM can give diplomacy bonuses for good roleplaying." While this is true, which is more significant...the +4 circumstance bonus or the +30 that you already have.</p><p></p><p>3) The combats haven't been all that interesting, and the noncombat encounters have been a moderate waste of time. Paizo's inability to review monsters before slapping on templates and adjusting CR's rears its ugly head in one encounter in particular. The fight in question was not unwinnable by any stretch, but was woefully under-CR'ed.</p></blockquote><p></p>
[QUOTE="Joachim, post: 1681827, member: 9531"] What I haven't liked thus far: 1) No real plot. Just grab the PC's by the nosehairs, and drag them around town from encounter area to encounter area. Don't give them any choices, such as how to handle the whole situation or even let them rest. 2) The aforementioned Diplomacy DC's and the consequences of Cauldronites biting it. (RANT WARNING) Just looking over a lot of modules of late it appears that Diplomacy has become the lazy game-designer's skill of choice. People can say all they want that Diplomacy is a 'role-playing' skill used by good serious role-players, when in fact it is the opposite. Instead of roleplaying a rousing speech, making your case to the city guard, etc., now all you have to do is say, "I am going to make a Diplomacy check...I have +30 to the roll." I know how people will respond by saying, "The DM can give diplomacy bonuses for good roleplaying." While this is true, which is more significant...the +4 circumstance bonus or the +30 that you already have. 3) The combats haven't been all that interesting, and the noncombat encounters have been a moderate waste of time. Paizo's inability to review monsters before slapping on templates and adjusting CR's rears its ugly head in one encounter in particular. The fight in question was not unwinnable by any stretch, but was woefully under-CR'ed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
Top