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JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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<blockquote data-quote="R-Hero" data-source="post: 1752570" data-attributes="member: 23687"><p><strong>Kylons Replacement</strong></p><p></p><p></p><p></p><p>Here is a new character to replace the fallen Daywalker paladin.</p><p>Stats were taken from Races of Stone. (I just love the Goliath Greathammer <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> )</p><p></p><p>Neutral Good Male Goliath Fighter 9/Goliath Liberator 4 (Level 13/CR 14) HD 13d10+104 Medium/Monstrous Humanoid 7’7” 303 lb Hit Points 184</p><p>AC: 27 (Flatfooted: 26 Touch: 13, ) +2 vs. Thrown Weapons</p><p>Init +1; Base Speed 30ft</p><p>+20/15/10 attack melee, +14/9/4 ranged; </p><p></p><p>SV Fort +23, Ref +12, Will +11</p><p>STR 24 +7 DEX 12 +1 CON 26 +8 INT 12 +1 WIS 10 +0 CHA 10 +0</p><p></p><p>+22 / +17 / +12 (2d6+1d6+10, +1 Silver Alchemical Trident of Shock, Critical 20 x2 {10 ft reach}) </p><p>+25 /+20 / +15 (3d6+15, +3 Adamantine Goliath Greathammer, Critical 19-20x4) +2 to Sunder Attk</p><p></p><p><strong>Skills </strong> </p><p>Climb +15 Hide +6 Intimidate +14 Jump +15 Listen +4 Move Silent +6 Spot +4, Sense Motive +2 Use Rope +3 </p><p></p><p><strong>Goliath Liberator Class Features</strong></p><p><strong>Favored Enemy</strong> +2 for Listen, Bluff, Sense motive, Survival and Damage vs Giants</p><p><strong>Avoid Thrown Weapons</strong> +2 Dodge to AC vs thrown weapons</p><p><strong>Equal Footing</strong> = Improved Trip with +4 to Str vs Large or Larger opponents</p><p><strong>Avoid Reach</strong> +2 Ac dodge vs melee attacks not adjacent to Goliath</p><p> </p><p><strong>Fighter Class Features</strong></p><p>Weapon and Armor proficiencies, Bonus feats and Weapon Specialization</p><p></p><p><strong>Feats: 5 Fighter/5 Standard</strong></p><p> </p><p>Armor, Shield & Simple Weapon Proficiency </p><p>Bull-Headed, Lightning Reflexes, </p><p>Power Attack, Track,</p><p>Weapon Focus: Trident & Greathammer</p><p>Weapon Specialization: Greathammer</p><p>Greater Weapon Focus: Greathammer</p><p>Improved Critical: Greathammer</p><p>Exotic Weapon Proficiency, G.G. Hammer</p><p> </p><p>Weapons +1 Trident: Shock, Silver Alchemical +3 Greathammer, Adamantine</p><p></p><p>Armor: +5 Chainmail: Fortification, Light (25%) </p><p>Shield: +2 Heavy Steel Shield, Animated</p><p></p><p>Wondrous: Amulet of Health+4 Belt of Giant Strength+4 Cloak of Resistance+5, Ring of Protection +2</p><p></p><p>Goods: Backpack; Bedroll; Winter Blanket,; Fishing net, 25 sq. ft.; Flint and steel; Grappling hook; Piton x2 Rope, silk (50 ft.) Waterskin; Common Lamp; Oil (pint x2) Ale, gallon x2 (2 sp); Rations, trail (per day x2) Iron Pot</p><p>Weight carried 181lbs Carrying Capacity Light 0-266lbs </p><p>Medium 267-533 Heavy 534-800</p><p> </p><p><strong>Goliath Racial Traits </strong> </p><p>+4 strength, -2 dexterity, +2 constitution, Base Speed 30</p><p>+2 Sense Motive Checks (Reads body language) +5 to Climb Checks, Level Adjustment +1</p><p><strong>Powerful Build</strong></p><p>Able to use Large Description if its is advantageous to him (i.e. Large Weapons Use w/no penalty, Grapple, etc.)</p><p><strong>Mountain Movement </strong> </p><p>Can make standing long or high jumps as if he were running</p><p>Can engage in Accelerated climbing (1/2 speed=move action) without the –5 penalty</p><p><strong>Acclimated</strong></p><p>They do not take penalties for high altitude for Mountain Travel pg 90 D.M.G.</p><p></p><p>I am about to have a fit wanting to try him out...</p></blockquote><p></p>
[QUOTE="R-Hero, post: 1752570, member: 23687"] [b]Kylons Replacement[/b] Here is a new character to replace the fallen Daywalker paladin. Stats were taken from Races of Stone. (I just love the Goliath Greathammer :lol: ) Neutral Good Male Goliath Fighter 9/Goliath Liberator 4 (Level 13/CR 14) HD 13d10+104 Medium/Monstrous Humanoid 7’7” 303 lb Hit Points 184 AC: 27 (Flatfooted: 26 Touch: 13, ) +2 vs. Thrown Weapons Init +1; Base Speed 30ft +20/15/10 attack melee, +14/9/4 ranged; SV Fort +23, Ref +12, Will +11 STR 24 +7 DEX 12 +1 CON 26 +8 INT 12 +1 WIS 10 +0 CHA 10 +0 +22 / +17 / +12 (2d6+1d6+10, +1 Silver Alchemical Trident of Shock, Critical 20 x2 {10 ft reach}) +25 /+20 / +15 (3d6+15, +3 Adamantine Goliath Greathammer, Critical 19-20x4) +2 to Sunder Attk [B]Skills [/B] Climb +15 Hide +6 Intimidate +14 Jump +15 Listen +4 Move Silent +6 Spot +4, Sense Motive +2 Use Rope +3 [B]Goliath Liberator Class Features[/B] [B]Favored Enemy[/B] +2 for Listen, Bluff, Sense motive, Survival and Damage vs Giants [B]Avoid Thrown Weapons[/B] +2 Dodge to AC vs thrown weapons [B]Equal Footing[/B] = Improved Trip with +4 to Str vs Large or Larger opponents [B]Avoid Reach[/B] +2 Ac dodge vs melee attacks not adjacent to Goliath [B]Fighter Class Features[/B] Weapon and Armor proficiencies, Bonus feats and Weapon Specialization [B]Feats: 5 Fighter/5 Standard[/B] Armor, Shield & Simple Weapon Proficiency Bull-Headed, Lightning Reflexes, Power Attack, Track, Weapon Focus: Trident & Greathammer Weapon Specialization: Greathammer Greater Weapon Focus: Greathammer Improved Critical: Greathammer Exotic Weapon Proficiency, G.G. Hammer Weapons +1 Trident: Shock, Silver Alchemical +3 Greathammer, Adamantine Armor: +5 Chainmail: Fortification, Light (25%) Shield: +2 Heavy Steel Shield, Animated Wondrous: Amulet of Health+4 Belt of Giant Strength+4 Cloak of Resistance+5, Ring of Protection +2 Goods: Backpack; Bedroll; Winter Blanket,; Fishing net, 25 sq. ft.; Flint and steel; Grappling hook; Piton x2 Rope, silk (50 ft.) Waterskin; Common Lamp; Oil (pint x2) Ale, gallon x2 (2 sp); Rations, trail (per day x2) Iron Pot Weight carried 181lbs Carrying Capacity Light 0-266lbs Medium 267-533 Heavy 534-800 [B]Goliath Racial Traits [/B] +4 strength, -2 dexterity, +2 constitution, Base Speed 30 +2 Sense Motive Checks (Reads body language) +5 to Climb Checks, Level Adjustment +1 [B]Powerful Build[/B] Able to use Large Description if its is advantageous to him (i.e. Large Weapons Use w/no penalty, Grapple, etc.) [B]Mountain Movement [/B] Can make standing long or high jumps as if he were running Can engage in Accelerated climbing (1/2 speed=move action) without the –5 penalty [B]Acclimated[/B] They do not take penalties for high altitude for Mountain Travel pg 90 D.M.G. I am about to have a fit wanting to try him out... [/QUOTE]
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