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JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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<blockquote data-quote="gfunk" data-source="post: 1797745" data-attributes="member: 1813"><p>And here's the grand kauhna!</p><p> </p><p><strong>Werewolf, Medium Humanoid (Human Shapechanger)/Ranger 12</strong></p><p> </p><p>Note: For sake of simplicity, assume that this guy never leaves hybrid form.</p><p> </p><p><strong>HD: </strong>1d8+2 plus 2d8+8 plus 12d8+24 (98 hp)</p><p><strong>AC: </strong>19(+4 Natural, +5 Dex)</p><p><strong>Initiative: </strong>+9</p><p><strong>BA/Grple: </strong>+14/+17 </p><p><strong>Attack:</strong> +1 <em>frost composite longbow (Str 16)</em> +21/+16/+11 ranged (1d8+4+1d6 cold) or +1 <em>frost composite longbow (Str 16) </em>+19/+19/+14/+9 ranged (1d8+4+1d6)</p><p><strong>Saves (F/R/W): </strong>+17/+18/+7</p><p><strong>Abilities: </strong>Str 17 <em>(gauntlents of ogre power),</em> Dex 20 <em>(+4 boots of dexterity),</em> Con 14 (<em>+2 amulet of health</em>), Int 10, Wis 13 (<em>+2 bracers of wisdom</em>), Cha 8 </p><p><strong>Skills: </strong>+19 Spot, +19 Listen, +29 Hide, +24 Move Silently</p><p><strong>Feats: </strong>Improved Initiative, Weapon Focus (Composite Longbow), Improved Critical (Composite Longbow), Point Blank Shot, Precise Shot, Lightning Reflexes</p><p><strong>CR: </strong>15</p><p> </p><p><strong>Ranger Abilities: </strong></p><p>1. Favored enemy #1 (Dragons [he hates his half-brother]) = +6 to damage rolls, and +6 to Bluff, Listen, Sense Motive, Spot, and Survival</p><p> </p><p>2. Favored enemy #2 (Humans) = +4 to damage rolls, and +4 to Bluff, Listen, Sense Motive, Spot, and Survival</p><p> </p><p>3. Favored enemy #3 (Elves) = +2 to damage rolls, and +6 to Bluff, Listen, Sense Motive, Spot, and Survival</p><p> </p><p>4. Virtual Feats: Rapid Shot (included in stat block above), Manyshot (can't figure this one out, more power to you if you do), and Improved Precise Shot (ignore cover/concealment unless it is total).</p><p> </p><p>5. Evasion (he's got a high Reflex save, don't forget this!)</p><p> </p><p>6. Animal Companion: Wolf, of course! Equivalent to a 6th level druid's companion. Too lazy to stat it out.</p><p> </p><p>7. Spells: 2/1/1 (pick some good ones)</p><p> </p><p>8. Crappy Ranger abilities: Wild empathy, track, endurance, woodland stride, swift tracker</p><p> </p><p><strong>Other important abilities as an archer:</strong></p><p> </p><p>1. Don't forget with Precise Shot, this guy ignores the usual -4 for firing into melee.</p><p> </p><p>2. Don't forget to add the bonus damage for favored foes. This guy will do 1d8+10+1d6 cold per arrow against his half-dragon brother!</p><p> </p><p>3. Don't forget he gets an extra +1 to hit when within 30 ft with point blank shot.</p><p> </p><p>4. Don't forget that he gets an extended crit range (19-20/x3) as it could come in handy.</p><p> </p><p>5. And, maybe most importantly, don't forget his DR 10/Silver</p><p> </p><p>Good luck!</p></blockquote><p></p>
[QUOTE="gfunk, post: 1797745, member: 1813"] And here's the grand kauhna! [b]Werewolf, Medium Humanoid (Human Shapechanger)/Ranger 12[/b] Note: For sake of simplicity, assume that this guy never leaves hybrid form. [b]HD: [/b]1d8+2 plus 2d8+8 plus 12d8+24 (98 hp) [b]AC: [/b]19(+4 Natural, +5 Dex) [b]Initiative: [/b]+9 [b]BA/Grple: [/b]+14/+17 [b]Attack:[/b] +1 [i]frost composite longbow (Str 16)[/i] +21/+16/+11 ranged (1d8+4+1d6 cold) or +1 [i]frost composite longbow (Str 16) [/i]+19/+19/+14/+9 ranged (1d8+4+1d6) [b]Saves (F/R/W): [/b]+17/+18/+7 [b]Abilities: [/b]Str 17 [i](gauntlents of ogre power),[/i] Dex 20 [i](+4 boots of dexterity),[/i] Con 14 ([i]+2 amulet of health[/i]), Int 10, Wis 13 ([i]+2 bracers of wisdom[/i]), Cha 8 [b]Skills: [/b]+19 Spot, +19 Listen, +29 Hide, +24 Move Silently [b]Feats: [/b]Improved Initiative, Weapon Focus (Composite Longbow), Improved Critical (Composite Longbow), Point Blank Shot, Precise Shot, Lightning Reflexes [b]CR: [/b]15 [b]Ranger Abilities: [/b] 1. Favored enemy #1 (Dragons [he hates his half-brother]) = +6 to damage rolls, and +6 to Bluff, Listen, Sense Motive, Spot, and Survival 2. Favored enemy #2 (Humans) = +4 to damage rolls, and +4 to Bluff, Listen, Sense Motive, Spot, and Survival 3. Favored enemy #3 (Elves) = +2 to damage rolls, and +6 to Bluff, Listen, Sense Motive, Spot, and Survival 4. Virtual Feats: Rapid Shot (included in stat block above), Manyshot (can't figure this one out, more power to you if you do), and Improved Precise Shot (ignore cover/concealment unless it is total). 5. Evasion (he's got a high Reflex save, don't forget this!) 6. Animal Companion: Wolf, of course! Equivalent to a 6th level druid's companion. Too lazy to stat it out. 7. Spells: 2/1/1 (pick some good ones) 8. Crappy Ranger abilities: Wild empathy, track, endurance, woodland stride, swift tracker [b]Other important abilities as an archer:[/b] 1. Don't forget with Precise Shot, this guy ignores the usual -4 for firing into melee. 2. Don't forget to add the bonus damage for favored foes. This guy will do 1d8+10+1d6 cold per arrow against his half-dragon brother! 3. Don't forget he gets an extra +1 to hit when within 30 ft with point blank shot. 4. Don't forget that he gets an extended crit range (19-20/x3) as it could come in handy. 5. And, maybe most importantly, don't forget his DR 10/Silver Good luck! [/QUOTE]
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