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Story Hour
JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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<blockquote data-quote="JollyDoc" data-source="post: 1828599" data-attributes="member: 9546"><p>No, I wouldn't say that, actually, and I think my players would agree. True, it is difficult to get a "feel" for an NPC just by reading the stats. When you finally play the character, the experience is totally different. There have been many that I thought would be lethal, just from a stats point of view, and then my players just walked all over them. On the other hand, there have been some I thought would be easy (ie the erinyes in Zenith Trajectory) that almost TPK'd the group. Also, I have found that the authors of the adventures tend to give the NPC's a home-field advantage by making terrain and other circumstances favor them. Plus, most of them in the higher level adventures tend to have advance warning that that PC's are coming and have a chance to buff up before hand. If played correctly, I think the majority of them can be quite a challenge. Case-in-point (without giveing too much away): the group is currently midway through Thirteen Cages in real game time. This past weekend they encounterd a relatively weak 15th level Conjurer. However, he had arranged his chambers in such a way that he was nigh unbeatable on his home turf. The group had quite a time with him and were almost forced to retreat. I'm sure my players can add their own input here as well.</p></blockquote><p></p>
[QUOTE="JollyDoc, post: 1828599, member: 9546"] No, I wouldn't say that, actually, and I think my players would agree. True, it is difficult to get a "feel" for an NPC just by reading the stats. When you finally play the character, the experience is totally different. There have been many that I thought would be lethal, just from a stats point of view, and then my players just walked all over them. On the other hand, there have been some I thought would be easy (ie the erinyes in Zenith Trajectory) that almost TPK'd the group. Also, I have found that the authors of the adventures tend to give the NPC's a home-field advantage by making terrain and other circumstances favor them. Plus, most of them in the higher level adventures tend to have advance warning that that PC's are coming and have a chance to buff up before hand. If played correctly, I think the majority of them can be quite a challenge. Case-in-point (without giveing too much away): the group is currently midway through Thirteen Cages in real game time. This past weekend they encounterd a relatively weak 15th level Conjurer. However, he had arranged his chambers in such a way that he was nigh unbeatable on his home turf. The group had quite a time with him and were almost forced to retreat. I'm sure my players can add their own input here as well. [/QUOTE]
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