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JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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<blockquote data-quote="R-Hero" data-source="post: 2030120" data-attributes="member: 23687"><p><strong>17th level Ikon</strong></p><p></p><p>Neutral Good Male Goliath Fighter 12/Goliath Liberator 4 (Level 17) Medium/Monstrous Humanoid 7’7” 303 lb Hit Points 235</p><p></p><p>AC: 28 (Flatfooted: 26 Touch: 14,) +2 vs reach weapon</p><p>Init +2; Base Speed 30ft (20ft Med armor)</p><p>+23/+18/+13/8 attack melee, +18/+13/+8/+3 ranged, BAB +16/+11/+6/+1 </p><p></p><p>Saving Throws</p><p> Fortitude +23 Reflex +14 Will +14</p><p></p><p>STR 24 +7 DEX 14 +2 CON 27 +8 INT 12 +1 WIS 10 +0 CHA 10 +0</p><p> </p><p></p><p>+28/+23/+18/+13</p><p>3d6+ 2d6+17 Damage +3 Holy Adamantine Goliath Greathammer Critical 19-20x4 +2 to Sunder Attacks</p><p></p><p>+25/+20/+15/+10</p><p>2d6+1d6+10 Damage +1 Silver Alchemical Trident of Shock Critical 20 x2 10 ft reach</p><p></p><p>Skills</p><p> </p><p>Climb +16 Hide +6 Intimidate +16 Jump +24 Listen +4 Move Silent +6 Spot +5 Sense Motive +2 Use Rope +5 Speak Language +1 (Giant) </p><p></p><p></p><p>Goliath Liberator Class Features</p><p>Favored Enemy +2 for Listen, Bluff, Sense Motive, Survival and Damage vs Giants</p><p>Avoid Thrown Weapons & Reach +2 Dodge AC vs melee attacks not adjacent to Ike</p><p>Equal Footing = Improved Trip with +4 to Str vs Large or Larger opponents</p><p></p><p></p><p>Feats: 7 Fighter/6 General</p><p> </p><p>(Free) Armor, Shield & Simple Weapon Proficiency </p><p>(G) Bull-Headed, </p><p>(G) Lightning Reflexes, </p><p>(G) Iron Will</p><p>(G) Track </p><p>(G) Exotic Weapon Prof. Greathammer</p><p>(G) Greater Weapon Focus: Greathammer </p><p>(F) Weapon Focus: Greathammer</p><p>(F) Weapon Specialization: Greathammer</p><p>(F) Greater Weapon Spec. Greathammer</p><p>(F) Improved Critical: Greathammer</p><p>(F) Weapon Focus: Trident</p><p>(F) Power Attack</p><p>(F) Blind Fight</p><p> </p><p> </p><p>Weapons +1 Trident: Shock, Silver Alchemical +3 Greathammer, Adamantine, Holy</p><p>Armor: +5 Chainmail: Fortification, Light (25%) </p><p>Shield: +2 Heavy Steel Shield, Animated</p><p></p><p>Wondrous </p><p>Amulet of Health+4</p><p>Belt of Giant Strength+4 Cloak of Resistance+5 </p><p>Ring of Protection +2 </p><p>Boots, Striding and Springing</p><p>Gloves of Dexterity +2 Hat of Disguise** </p><p>Ring of Evasion* </p><p></p><p></p><p>Goods: Backpack; Bedroll; Winter Blanket,; Fishing net, 25 sq. ft.; Flint and steel; Grappling hook; Piton x2 Rope, silk (50 ft.) Waterskin; Common Lamp; Oil (pint x2)</p><p>Ale, gallon x2 (2 sp); Rations, trail (per day x2) Iron Pot, </p><p></p><p>Trophies: Giant Drinking Horn. Tiny Demodan Skull (puppet), Stone Arm (medusas), Clockwork gear (Inevitables), crumpled helms x2 (Blackguard & Drow single hit crit's) Ceremonial Dagger (Shatterhorn yuanti) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R-Hero, post: 2030120, member: 23687"] [b]17th level Ikon[/b] Neutral Good Male Goliath Fighter 12/Goliath Liberator 4 (Level 17) Medium/Monstrous Humanoid 7’7” 303 lb Hit Points 235 AC: 28 (Flatfooted: 26 Touch: 14,) +2 vs reach weapon Init +2; Base Speed 30ft (20ft Med armor) +23/+18/+13/8 attack melee, +18/+13/+8/+3 ranged, BAB +16/+11/+6/+1 Saving Throws Fortitude +23 Reflex +14 Will +14 STR 24 +7 DEX 14 +2 CON 27 +8 INT 12 +1 WIS 10 +0 CHA 10 +0 +28/+23/+18/+13 3d6+ 2d6+17 Damage +3 Holy Adamantine Goliath Greathammer Critical 19-20x4 +2 to Sunder Attacks +25/+20/+15/+10 2d6+1d6+10 Damage +1 Silver Alchemical Trident of Shock Critical 20 x2 10 ft reach Skills Climb +16 Hide +6 Intimidate +16 Jump +24 Listen +4 Move Silent +6 Spot +5 Sense Motive +2 Use Rope +5 Speak Language +1 (Giant) Goliath Liberator Class Features Favored Enemy +2 for Listen, Bluff, Sense Motive, Survival and Damage vs Giants Avoid Thrown Weapons & Reach +2 Dodge AC vs melee attacks not adjacent to Ike Equal Footing = Improved Trip with +4 to Str vs Large or Larger opponents Feats: 7 Fighter/6 General (Free) Armor, Shield & Simple Weapon Proficiency (G) Bull-Headed, (G) Lightning Reflexes, (G) Iron Will (G) Track (G) Exotic Weapon Prof. Greathammer (G) Greater Weapon Focus: Greathammer (F) Weapon Focus: Greathammer (F) Weapon Specialization: Greathammer (F) Greater Weapon Spec. Greathammer (F) Improved Critical: Greathammer (F) Weapon Focus: Trident (F) Power Attack (F) Blind Fight Weapons +1 Trident: Shock, Silver Alchemical +3 Greathammer, Adamantine, Holy Armor: +5 Chainmail: Fortification, Light (25%) Shield: +2 Heavy Steel Shield, Animated Wondrous Amulet of Health+4 Belt of Giant Strength+4 Cloak of Resistance+5 Ring of Protection +2 Boots, Striding and Springing Gloves of Dexterity +2 Hat of Disguise** Ring of Evasion* Goods: Backpack; Bedroll; Winter Blanket,; Fishing net, 25 sq. ft.; Flint and steel; Grappling hook; Piton x2 Rope, silk (50 ft.) Waterskin; Common Lamp; Oil (pint x2) Ale, gallon x2 (2 sp); Rations, trail (per day x2) Iron Pot, Trophies: Giant Drinking Horn. Tiny Demodan Skull (puppet), Stone Arm (medusas), Clockwork gear (Inevitables), crumpled helms x2 (Blackguard & Drow single hit crit's) Ceremonial Dagger (Shatterhorn yuanti) :) [/QUOTE]
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