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Story Hour
JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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<blockquote data-quote="Joachim" data-source="post: 2308095" data-attributes="member: 9531"><p>No...not that interesting. Most every character that Brian ever plays has a rogue somewhere in it. I have been playing with Brian for the past 7 years. There are two common themes with all of his characters:</p><p></p><p>1) They go unconscious in most every fight, but somehow stabilize (or get saved) at -8 or -9 hps.</p><p></p><p>2) They are rogues (I remember Brian playing 9 characters or so...only three were <em><u><strong>not</strong></u></em> rogues - Rusty, Hor'ahun, and a cleric he played in a short-lived Gfunk game). Generally speaking, they all have bows (so that slides Hor'ahun back in) and they come up with 'outside the box' solutions to problems.</p><p></p><p>As far as my pick goes, I have played the divine spellcaster of Tyr (Joachim and Alphar) and the winged angel-type (Ajax)...now I just get to smash them together like a D&D 'smore. And, no, he's not a Pez wannabe.</p></blockquote><p></p>
[QUOTE="Joachim, post: 2308095, member: 9531"] No...not that interesting. Most every character that Brian ever plays has a rogue somewhere in it. I have been playing with Brian for the past 7 years. There are two common themes with all of his characters: 1) They go unconscious in most every fight, but somehow stabilize (or get saved) at -8 or -9 hps. 2) They are rogues (I remember Brian playing 9 characters or so...only three were [I][U][B]not[/B][/U][/I] rogues - Rusty, Hor'ahun, and a cleric he played in a short-lived Gfunk game). Generally speaking, they all have bows (so that slides Hor'ahun back in) and they come up with 'outside the box' solutions to problems. As far as my pick goes, I have played the divine spellcaster of Tyr (Joachim and Alphar) and the winged angel-type (Ajax)...now I just get to smash them together like a D&D 'smore. And, no, he's not a Pez wannabe. [/QUOTE]
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JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]
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