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Story Hour
JollyDoc's Shackled City-NPC's Only
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<blockquote data-quote="JollyDoc" data-source="post: 1592472" data-attributes="member: 9546"><p>Sorry for the delays in answering some of these questions guys. I must have missed the posts. Gfunk answered the question about Bhal-Hamatugn. Crazy Jered knew the way, and drew them a rough map. After that, it was just a matter of calculating how long it would take them and checking for random encounters along the way.</p><p></p><p>I was pretty surprised about the outcome with the LoO's. However, the group came in through the observatory, instead of the front door. They basically stumbled into the ballroom and the meeting. As Joachim mentioned, the party was buffed, anticipating some sort of battle. The LoO's, on the other hand, were not, as no alarm had been raised. Also, as it states in the module, not all of the adversaries there are itching for a fight. Mhad, for instance, stayed out of it completely, only sending her dread wraith in, but thanks to Grimm, and his force effect weapon, that was no challenge. Also, the confined space worked against the villains. Dalthon managed to toss off a maximized fireball into the room and killed the necromance before he even reached initiative. He damaged the priest of Cyric so badly, that he spent the rest of the battle desperately trying to heal himself, and ultimately ended up leaping out a window to escape. Also, Kiko was unbeatable. He had stone skin cast on him, and his AC was up around 35 or so. His reflex saves are great, and he has evasion, so few spells could touch him, plus he has SR of 24 now. That and he has improved trip. He was a melee nightmare. Thifirane teleported out with her shield guardian and the ogre mage, who was down, but regenerating. Mhad escaped on her own. Thifirane and the ogre mage will be showing up at Vhalantru's place. As for Vhalantru himself, I may change the template that he has. Gfunk has given me some ideas that tie in with the Liche Queen story hour, namely the possibility of using one of those templates, or the pseudonatural one so that I can bring Entropy's role into the story a bit more. We'll see.</p><p></p><p>As for players, we are having a problem with that. Lee/Wathros left in a huff a few month's ago, and frankly, that was probably for the best. We replaced him with Ricky/Kiko, a great player. G is another issue. Hard to replace. We had Eddie/Dalthon, and his brother Fred/Kylon (whom you haven't seen yet in the SH), but home/personal issues with them have prevented them from playing regularly. So, currently we have Richard/Grimm, Brian/Rusty, Chris/Tilly and Ricky/Kiko. Rusty has gained a cohort, so that will help. We have one more player in the wings, a guy who used to play with us awhile back, but had to quit because he was working on a master's degree. He finishes that in August, and has said he plans to rejoin us. Also, we hope (strong hint) that Gfunk may find time to join us as he can.</p></blockquote><p></p>
[QUOTE="JollyDoc, post: 1592472, member: 9546"] Sorry for the delays in answering some of these questions guys. I must have missed the posts. Gfunk answered the question about Bhal-Hamatugn. Crazy Jered knew the way, and drew them a rough map. After that, it was just a matter of calculating how long it would take them and checking for random encounters along the way. I was pretty surprised about the outcome with the LoO's. However, the group came in through the observatory, instead of the front door. They basically stumbled into the ballroom and the meeting. As Joachim mentioned, the party was buffed, anticipating some sort of battle. The LoO's, on the other hand, were not, as no alarm had been raised. Also, as it states in the module, not all of the adversaries there are itching for a fight. Mhad, for instance, stayed out of it completely, only sending her dread wraith in, but thanks to Grimm, and his force effect weapon, that was no challenge. Also, the confined space worked against the villains. Dalthon managed to toss off a maximized fireball into the room and killed the necromance before he even reached initiative. He damaged the priest of Cyric so badly, that he spent the rest of the battle desperately trying to heal himself, and ultimately ended up leaping out a window to escape. Also, Kiko was unbeatable. He had stone skin cast on him, and his AC was up around 35 or so. His reflex saves are great, and he has evasion, so few spells could touch him, plus he has SR of 24 now. That and he has improved trip. He was a melee nightmare. Thifirane teleported out with her shield guardian and the ogre mage, who was down, but regenerating. Mhad escaped on her own. Thifirane and the ogre mage will be showing up at Vhalantru's place. As for Vhalantru himself, I may change the template that he has. Gfunk has given me some ideas that tie in with the Liche Queen story hour, namely the possibility of using one of those templates, or the pseudonatural one so that I can bring Entropy's role into the story a bit more. We'll see. As for players, we are having a problem with that. Lee/Wathros left in a huff a few month's ago, and frankly, that was probably for the best. We replaced him with Ricky/Kiko, a great player. G is another issue. Hard to replace. We had Eddie/Dalthon, and his brother Fred/Kylon (whom you haven't seen yet in the SH), but home/personal issues with them have prevented them from playing regularly. So, currently we have Richard/Grimm, Brian/Rusty, Chris/Tilly and Ricky/Kiko. Rusty has gained a cohort, so that will help. We have one more player in the wings, a guy who used to play with us awhile back, but had to quit because he was working on a master's degree. He finishes that in August, and has said he plans to rejoin us. Also, we hope (strong hint) that Gfunk may find time to join us as he can. [/QUOTE]
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