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<blockquote data-quote="Lela" data-source="post: 1105958" data-attributes="member: 1216"><p>At this point, I see two things in your favor. One, you only used the flat of your blades, while they (nearly?) killed one your party members. Two, you attempted to leave the confrontation without violence and it was they who followed you, insisting on a fight. This is evidenced by a bar full of people (Gardrid, don't forget, your boss still has a sackfull of your coins and you did no damage).</p><p></p><p>On the other hand, they're noble born. And in spite of the fact that Pez is an allcolite (sp?) or Tyr in somewhat high regard, you just might be screwed because of it.</p><p></p><p>As a side note, if you get a chance in the future, kill those friggen scum buckets. They're the kind of bullies who give adventurers a bad name. And not in the good way.</p><p></p><p></p><p>Oh, yeah, one final thing. When I started reading this installment it occured to me that I could easily place a Pez-like NPC in a certain temple of Tyr in my next campaign. Though I can't garantee the party will ever meet him (they're writing most of the story, not me), it'll be right there waiting for them if they do. Think you could give us some stats to help me out, seeing as you did such a fine job writing up Entropy?</p></blockquote><p></p>
[QUOTE="Lela, post: 1105958, member: 1216"] At this point, I see two things in your favor. One, you only used the flat of your blades, while they (nearly?) killed one your party members. Two, you attempted to leave the confrontation without violence and it was they who followed you, insisting on a fight. This is evidenced by a bar full of people (Gardrid, don't forget, your boss still has a sackfull of your coins and you did no damage). On the other hand, they're noble born. And in spite of the fact that Pez is an allcolite (sp?) or Tyr in somewhat high regard, you just might be screwed because of it. As a side note, if you get a chance in the future, kill those friggen scum buckets. They're the kind of bullies who give adventurers a bad name. And not in the good way. Oh, yeah, one final thing. When I started reading this installment it occured to me that I could easily place a Pez-like NPC in a certain temple of Tyr in my next campaign. Though I can't garantee the party will ever meet him (they're writing most of the story, not me), it'll be right there waiting for them if they do. Think you could give us some stats to help me out, seeing as you did such a fine job writing up Entropy? [/QUOTE]
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