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JollyDoc's Shackled City
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<blockquote data-quote="gfunk" data-source="post: 1141716" data-attributes="member: 1813"><p>Hey everyone, Pez just leveled (a little bit after JollyDoc's latest update), so I thought you would enjoy his new stats. Hell, I might as well make this a recurring feature of the story hour. Also, I'm sure you can appreciate my min/maxing genius. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> (Major changes have been <u>underlined</u>)</p><p> </p><p><span style="font-size: 15px"><strong>Pez (Dispenser of Justice)</strong></span> </p><p>----------------------------------------------------------------------</p><p> </p><p><strong>Medium Outsider (Archon, Good, Lawful, Native)</strong></p><p><strong>Hit Dice:</strong> 5d8+20 (46 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 40 ft. (8 squares), fly 90 ft. (average)</p><p><strong>Armor Class:</strong> <u>26</u> (+4 Dex, +6 armor, <u>+6 natural</u>), touch 14, flat-footed 22</p><p><strong>Base Attack/Grapple:</strong> +5/+9 </p><p><strong>Attack:</strong> <em><u>+2 silver greatsword</u></em> +11 melee (2d6+7) or masterwork composite longbow +10 ranged (1d8)</p><p><strong>Full Attack:</strong> <em><u>+2 silver greatsword</u></em> +11 melee (2d6+7) or masterwork composite longbow +10 ranged (1d8)</p><p><strong>Space/Reach:</strong> 5 ft/5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, spells, trumpet</p><p><strong>Special Qualities:</strong> Damage reduction 5/evil, darkvision 60 ft., <u>resistance to electricity 15</u>, tongues</p><p><strong>Saves:</strong> Fort +9, Ref +9, Will +9</p><p><strong>Abilities:</strong> Str 18, Dex 18, Con 19, Int 14, Wis 18, Cha 16</p><p><strong>Skills:</strong> Concentration +12, Escape Artist +12, Hide +12, Knowledge (Local) +8, Knowledge (Religion) +10, Knowledge (The Planes) +10, Listen +12, Move Silently +12, Sense Motive +12, Spot +12</p><p><strong>Feats:</strong> Armor Proficiency (Light), Power Attack</p><p><strong>Environment:</strong> Cauldron (Vilhon Reach)</p><p><strong>Organization:</strong> Solitary or troupe (Pez, Gardrid, Tilly, Wathros, Rusty)</p><p><strong>Challenge Rating:</strong> 7 (XP: 21,000 + change)</p><p><strong>Treasure:</strong> Goods</p><p><strong>Alignment:</strong> Lawful Good</p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p> </p><p><strong>Spell-Like Abilities: </strong>1/day -- <em>detect evil, continual flame, message.</em> Caster level 5th.</p><p><strong>Spells: </strong>Pez can cast divine spells as a 7th level cleric. He has access to the domains of Air, Destruction, Good, Knowledge, Law, and War. The save DCs are Wisdom-based.</p><p><em>Typical Cleric Spells Prepared (6/5+1/4+1/3+1/2+1; </em>DC 14 + spell level): <em>0--cure minor wounds (3), detect magic (2); 1st--command (2), cure light wounds, divine favor (2), obscuring mist*; 2nd--aid*, cure moderate wounds, sound burst (3); 3rd--cure serious wounds, dispel magic, gaseous form*, magic circle against evil; 4th--divine power, freedom of movement, holy smite*</em></p><p><strong>Trumpet (Su): </strong>Pez's trumpet produces music of utter clarity and, if he wills it, paralyzing awe. All creatures except archons within <u>20 feet</u> of the blast must succeed on a DC 15 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command his trumpet to become a <em>+2 silver greatsword</em> as a free action.</p><p> </p><p><span style="font-size: 12px"><strong>Major Magic Items</strong></span></p><p> </p><p><em>Cloak of resistance +1, <u>gloves of dexterity +2</u>, <u>+2 mithral chain shirt</u>, periapt of wisdom +2, 10 potions of hide</em></p></blockquote><p></p>
[QUOTE="gfunk, post: 1141716, member: 1813"] Hey everyone, Pez just leveled (a little bit after JollyDoc's latest update), so I thought you would enjoy his new stats. Hell, I might as well make this a recurring feature of the story hour. Also, I'm sure you can appreciate my min/maxing genius. :p (Major changes have been [u]underlined[/u]) [size=4][b]Pez (Dispenser of Justice)[/b][/size] ---------------------------------------------------------------------- [b]Medium Outsider (Archon, Good, Lawful, Native)[/b] [b]Hit Dice:[/b] 5d8+20 (46 hp) [b]Initiative:[/b] +4 [b]Speed:[/b] 40 ft. (8 squares), fly 90 ft. (average) [b]Armor Class:[/b] [u]26[/u] (+4 Dex, +6 armor, [u]+6 natural[/u]), touch 14, flat-footed 22 [b]Base Attack/Grapple:[/b] +5/+9 [b]Attack:[/b] [i][u]+2 silver greatsword[/u][/i] +11 melee (2d6+7) or masterwork composite longbow +10 ranged (1d8) [b]Full Attack:[/b] [i][u]+2 silver greatsword[/u][/i] +11 melee (2d6+7) or masterwork composite longbow +10 ranged (1d8) [b]Space/Reach:[/b] 5 ft/5 ft. [b]Special Attacks:[/b] Spell-like abilities, spells, trumpet [b]Special Qualities:[/b] Damage reduction 5/evil, darkvision 60 ft., [u]resistance to electricity 15[/u], tongues [b]Saves:[/b] Fort +9, Ref +9, Will +9 [b]Abilities:[/b] Str 18, Dex 18, Con 19, Int 14, Wis 18, Cha 16 [b]Skills:[/b] Concentration +12, Escape Artist +12, Hide +12, Knowledge (Local) +8, Knowledge (Religion) +10, Knowledge (The Planes) +10, Listen +12, Move Silently +12, Sense Motive +12, Spot +12 [b]Feats:[/b] Armor Proficiency (Light), Power Attack [b]Environment:[/b] Cauldron (Vilhon Reach) [b]Organization:[/b] Solitary or troupe (Pez, Gardrid, Tilly, Wathros, Rusty) [b]Challenge Rating:[/b] 7 (XP: 21,000 + change) [b]Treasure:[/b] Goods [b]Alignment:[/b] Lawful Good [size=3][b]Combat[/b][/size] [b]Spell-Like Abilities: [/b]1/day -- [i]detect evil, continual flame, message.[/i] Caster level 5th. [b]Spells: [/b]Pez can cast divine spells as a 7th level cleric. He has access to the domains of Air, Destruction, Good, Knowledge, Law, and War. The save DCs are Wisdom-based. [i]Typical Cleric Spells Prepared (6/5+1/4+1/3+1/2+1; [/i]DC 14 + spell level): [i]0--cure minor wounds (3), detect magic (2); 1st--command (2), cure light wounds, divine favor (2), obscuring mist*; 2nd--aid*, cure moderate wounds, sound burst (3); 3rd--cure serious wounds, dispel magic, gaseous form*, magic circle against evil; 4th--divine power, freedom of movement, holy smite*[/i] [b]Trumpet (Su): [/b]Pez's trumpet produces music of utter clarity and, if he wills it, paralyzing awe. All creatures except archons within [u]20 feet[/u] of the blast must succeed on a DC 15 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command his trumpet to become a [i]+2 silver greatsword[/i] as a free action. [size=3][b]Major Magic Items[/b][/size] [i]Cloak of resistance +1, [u]gloves of dexterity +2[/u], [u]+2 mithral chain shirt[/u], periapt of wisdom +2, 10 potions of hide[/i] [/QUOTE]
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