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JollyDoc's Shackled City
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<blockquote data-quote="Joachim" data-source="post: 1149331" data-attributes="member: 9531"><p>I have been out of pocket the past week, and it appears that I have missed some good conversations. My two cents worth:</p><p></p><p><strong>The Great Archon vs. PC Class Argument</strong></p><p></p><p>These are the facts, on paper, and I will let the readers decide. Note that we used the point-buy system for stats, so no comment can be made that someone rolled a superior character up. Here you go....</p><p></p><p>Pez has the 2nd highest hit points in the group (only to Gardrid the barbarian), which are effectively increased with DR 5/evil (reduced hit dice is no effect at this level due to his high CON) and the only other party member with DR is Gardrid at comparably paltry 1/-. Pez has the highest total base to hit in the group (tied with Gardrid). Pez has the highest base damage roll in the group at 2d6+7 (Gardrid second with 1d12+5). Pez has the highest base AC (26) in the group (closest being Rusty's 21 or 22). Pez's total and mean saves (27 and 9, respectively) are the highest in the group (Gardrid second at 21 and 7, respectively). Gardrid does get a second iterative attack that Pez does not get, and for purposes of this comparison I did not consider stat boosts for raging (of course, I didn't consider the Divine Powered Pez either).</p><p></p><p>Those are the 'combat numbers'. Then there's the "fringe benefits". Base move of 40. Natural flight. Elemental and poison resistances. Cast clerical spells (with domain access and slots) as a similar character our level. Trumpet that can paralyze all within 20' at will. Built-in +2 weapon that gets better with level. If you compare Trumpet Archons with a 20th level character, then you can see the vulnerabilities, but Pez will still be a force to reckon with between now and then.</p><p></p><p>Whoever reads this should not take it as though I am bemoaning the situation. I think that Pez is a very cool character. I am just pointing out the cold hard truth of the matter (on paper). Now, anyone can roll a "1" on a save and anyone can get a crit rolled against them, and that is the fun with D&D...you just don't know.</p></blockquote><p></p>
[QUOTE="Joachim, post: 1149331, member: 9531"] I have been out of pocket the past week, and it appears that I have missed some good conversations. My two cents worth: [B]The Great Archon vs. PC Class Argument[/B] These are the facts, on paper, and I will let the readers decide. Note that we used the point-buy system for stats, so no comment can be made that someone rolled a superior character up. Here you go.... Pez has the 2nd highest hit points in the group (only to Gardrid the barbarian), which are effectively increased with DR 5/evil (reduced hit dice is no effect at this level due to his high CON) and the only other party member with DR is Gardrid at comparably paltry 1/-. Pez has the highest total base to hit in the group (tied with Gardrid). Pez has the highest base damage roll in the group at 2d6+7 (Gardrid second with 1d12+5). Pez has the highest base AC (26) in the group (closest being Rusty's 21 or 22). Pez's total and mean saves (27 and 9, respectively) are the highest in the group (Gardrid second at 21 and 7, respectively). Gardrid does get a second iterative attack that Pez does not get, and for purposes of this comparison I did not consider stat boosts for raging (of course, I didn't consider the Divine Powered Pez either). Those are the 'combat numbers'. Then there's the "fringe benefits". Base move of 40. Natural flight. Elemental and poison resistances. Cast clerical spells (with domain access and slots) as a similar character our level. Trumpet that can paralyze all within 20' at will. Built-in +2 weapon that gets better with level. If you compare Trumpet Archons with a 20th level character, then you can see the vulnerabilities, but Pez will still be a force to reckon with between now and then. Whoever reads this should not take it as though I am bemoaning the situation. I think that Pez is a very cool character. I am just pointing out the cold hard truth of the matter (on paper). Now, anyone can roll a "1" on a save and anyone can get a crit rolled against them, and that is the fun with D&D...you just don't know. [/QUOTE]
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