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JollyDoc's Shackled City
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<blockquote data-quote="gfunk" data-source="post: 1155565" data-attributes="member: 1813"><p>Pretty much. It seems that the others have neither the time nor inclination for powergaming. It might be worth noting that Lee (who plays Wathros) takes significant input from Joachim and myself with spell/feat selection.</p><p> </p><p>It simply came up that way. Since we were starting 3.5, a lot of us wanted to try something new. The big lure was classes we had never played before like druids and barbarians because they had been re-tooled and re-balanced to match with spellcasters at higher levels. Also, I think many of us want to play classes where you get something interesting at each level.</p><p> </p><p>Tilly's player wanted to play a halfling Fighter/Rogue for a while, so it was a no-brainer for him. Only Rusty's character (the last PC generated for this campaign) felt some pressure to make a spellcaster, albeit a divine one.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Thanks, but I don't think that is exactly true. However, not playing an arcane spellcaster in 3.5 means that JollyDoc can't hit us back with our tried and true strategies. In CotSQ you probably noticed Ooze Paraelementals, for instance, summoned by many of our DM's NPCSs. This was in response to Entropy summoning the damn things all the time and dissolving armor and weapons left and right.</p><p> </p><p>So, if I was playing an arcane spellcaster -- and thereby taking maximum advantage of rules loopholes -- we would probably be seeing more relatively unbalanced spells like Touch of Idiocy, Ray of Enfeeblement, and Scorching Ray. I'm sure glad Pez will pick up SR in a couple of levels.</p><p> </p><p>Here's an interesting tidbit of info: If Pez dies then I have come up with an extremely interesting and campaign-relevant PC. I've already bounced the idea off of JollyDoc and he liked it. Here it is:</p><p> </p><p>After forces of Cormyr led by Joachim and others have re-taken their nation, they find themselves in the difficult position of rebuilding their military. Since a significant portion of the population was decimated, new recruits for Purple Dragon Knights and War Wizards are not exactly easy to come by. Furthermore, since Corymr was under the dark mantle of Lolth for years many of the populace have been tainted by evil and corruption, not exactly the kind of individuals you want to build a righteous army with.</p><p> </p><p>For this reason, Joachim made a proposal to Queen Alusair. Train a highly elite cardre of battle mages beyond the War Wizards who have the moral clarity of Tyrite clergy. In other words, they would receive the best training from both Rauthmari battlemages as well as being indoctrinated in the worship of the Just God in the Temple of the Triad. They would be better, faster, stronger, the elite of the elite --- Mystic Theurges . . .</p></blockquote><p></p>
[QUOTE="gfunk, post: 1155565, member: 1813"] Pretty much. It seems that the others have neither the time nor inclination for powergaming. It might be worth noting that Lee (who plays Wathros) takes significant input from Joachim and myself with spell/feat selection. It simply came up that way. Since we were starting 3.5, a lot of us wanted to try something new. The big lure was classes we had never played before like druids and barbarians because they had been re-tooled and re-balanced to match with spellcasters at higher levels. Also, I think many of us want to play classes where you get something interesting at each level. Tilly's player wanted to play a halfling Fighter/Rogue for a while, so it was a no-brainer for him. Only Rusty's character (the last PC generated for this campaign) felt some pressure to make a spellcaster, albeit a divine one. :)Thanks, but I don't think that is exactly true. However, not playing an arcane spellcaster in 3.5 means that JollyDoc can't hit us back with our tried and true strategies. In CotSQ you probably noticed Ooze Paraelementals, for instance, summoned by many of our DM's NPCSs. This was in response to Entropy summoning the damn things all the time and dissolving armor and weapons left and right. So, if I was playing an arcane spellcaster -- and thereby taking maximum advantage of rules loopholes -- we would probably be seeing more relatively unbalanced spells like Touch of Idiocy, Ray of Enfeeblement, and Scorching Ray. I'm sure glad Pez will pick up SR in a couple of levels. Here's an interesting tidbit of info: If Pez dies then I have come up with an extremely interesting and campaign-relevant PC. I've already bounced the idea off of JollyDoc and he liked it. Here it is: After forces of Cormyr led by Joachim and others have re-taken their nation, they find themselves in the difficult position of rebuilding their military. Since a significant portion of the population was decimated, new recruits for Purple Dragon Knights and War Wizards are not exactly easy to come by. Furthermore, since Corymr was under the dark mantle of Lolth for years many of the populace have been tainted by evil and corruption, not exactly the kind of individuals you want to build a righteous army with. For this reason, Joachim made a proposal to Queen Alusair. Train a highly elite cardre of battle mages beyond the War Wizards who have the moral clarity of Tyrite clergy. In other words, they would receive the best training from both Rauthmari battlemages as well as being indoctrinated in the worship of the Just God in the Temple of the Triad. They would be better, faster, stronger, the elite of the elite --- Mystic Theurges . . . [/QUOTE]
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