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JollyDoc's Shackled City
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<blockquote data-quote="gfunk" data-source="post: 1174926" data-attributes="member: 1813"><p>Pez just leveled up, so I thought you would enjoy the 8th level Archon. Maybe I should call him "Primetime" Pez. (Major changes have been <u>underlined</u>)</p><p> </p><p><span style="font-size: 15px"><strong>Pez (Dispenser of Justice)</strong></span> </p><p>----------------------------------------------------------------------</p><p> </p><p><strong>Medium Outsider (Archon, Good, Lawful, Native)</strong></p><p><strong>Hit Dice:</strong> 6d8+24 (54 hp)</p><p><strong>Initiative:</strong> <u>+5</u></p><p><strong>Speed:</strong> 40 ft. (8 squares), fly 90 ft. (average)</p><p><strong>Armor Class:</strong> <u>27</u> (+5 Dex, +6 armor, +6 natural), touch 15, flat-footed 22</p><p><strong>Base Attack/Grapple:</strong> +6/+10 </p><p><strong>Attack:</strong> <em>+2 silver greatsword</em> +12 melee (2d6+7) or masterwork composite longbow +12 ranged (1d8)</p><p><strong>Full Attack:</strong> <em>+2 silver greatsword</em> <u>+12/+6</u> melee (2d6+7) or masterwork composite longbow <u>+12/+6</u> ranged (1d8)</p><p><strong>Space/Reach:</strong> 5 ft/5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, spells, trumpet</p><p><strong>Special Qualities:</strong> Damage reduction 5/evil, darkvision 60 ft., resistance to electricity 15, tongues</p><p><strong>Saves:</strong> Fort +10, Ref +11, Will +11</p><p><strong>Abilities:</strong> Str 18, <u>Dex 20</u>, Con 19, Int 14, <u>Wis 20</u>, Cha 16</p><p><strong>Skills:</strong> Concentration +13, Escape Artist +14, Hide +14, Knowledge (Local) +9, Knowledge (Religion) +11, Knowledge (The Planes) +11, Listen +14, Move Silently +14, Sense Motive +14, Spot +14</p><p><strong>Feats:</strong> Armor Proficiency (Light), <u>Cleave</u>, Power Attack</p><p><strong>Environment:</strong> Cauldron (Vilhon Reach)</p><p><strong>Organization:</strong> Solitary or troupe (Pez, Gardrid, Tilly, Wathros, Rusty)</p><p><strong>Challenge Rating:</strong> 8 (XP: 29,000 + change)</p><p><strong>Treasure:</strong> Goods</p><p><strong>Alignment:</strong> Lawful Good</p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p> </p><p><strong>Spell-Like Abilities: </strong><u>3/day</u> -- <em>detect evil, continual flame, message.</em> Caster level 8th.</p><p><strong>Spells: </strong>Pez can cast divine spells as a <u>8th level</u> cleric. He has access to the domains of Air, Destruction, Good, Knowledge, Law, and War. The save DCs are Wisdom-based.</p><p><em>Typical Cleric Spells Prepared (6/5+1/4+1/4+1/3+1; </em>DC 15 + spell level): <em>0--cure minor wounds (3), detect magic (2); 1st--command (2), cure light wounds, divine favor (2), obscuring mist*; 2nd--aid*, cure moderate wounds, sound burst (3); 3rd--cure serious wounds, dispel magic, gaseous form*, invisibility purge, magic circle against evil; 4th--divine power (2), freedom of movement, holy smite*</em></p><p><strong>Trumpet (Su): </strong>Pez's trumpet produces music of utter clarity and, if he wills it, paralyzing awe. All creatures except archons within 20 feet of the blast must succeed on a <u>DC 16</u> Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command his trumpet to become a <em>+2 silver greatsword</em> as a free action.</p><p> </p><p><span style="font-size: 12px"><strong>Major Magic Items</strong></span></p><p> </p><p><em>Cloak of resistance +1, gloves of dexterity +2, +2 mithral chain shirt, periapt of wisdom +2, 9 elixirs of hide</em></p><p> </p><p> </p><p>-------------------------------------------------</p><p> </p><p>Now, here's a question that I pose to the loyal readers of this SH. Help me optimize Pez even more. Which feat should I take for my 6th HD? As you can see I've gone with Cleave, but here are some possible choices:</p><p> </p><p>a) Cleave (could always use the extra attack)</p><p>b) Improved Initiative (+9 on Init checks is pretty good)</p><p>c) Combat Expertise (never know when a 30+ AC will come in handy, esp. useful against incorporeal undead and touch attacks)</p><p>d) Alertness (Spot and Listen go to +16)</p><p>e) Blind-fighting (never caught flat-footed again by invisible attacker)</p><p> </p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="gfunk, post: 1174926, member: 1813"] Pez just leveled up, so I thought you would enjoy the 8th level Archon. Maybe I should call him "Primetime" Pez. (Major changes have been [u]underlined[/u]) [size=4][b]Pez (Dispenser of Justice)[/b][/size] ---------------------------------------------------------------------- [b]Medium Outsider (Archon, Good, Lawful, Native)[/b] [b]Hit Dice:[/b] 6d8+24 (54 hp) [b]Initiative:[/b] [u]+5[/u] [b]Speed:[/b] 40 ft. (8 squares), fly 90 ft. (average) [b]Armor Class:[/b] [u]27[/u] (+5 Dex, +6 armor, +6 natural), touch 15, flat-footed 22 [b]Base Attack/Grapple:[/b] +6/+10 [b]Attack:[/b] [i]+2 silver greatsword[/i] +12 melee (2d6+7) or masterwork composite longbow +12 ranged (1d8) [b]Full Attack:[/b] [i]+2 silver greatsword[/i] [u]+12/+6[/u] melee (2d6+7) or masterwork composite longbow [u]+12/+6[/u] ranged (1d8) [b]Space/Reach:[/b] 5 ft/5 ft. [b]Special Attacks:[/b] Spell-like abilities, spells, trumpet [b]Special Qualities:[/b] Damage reduction 5/evil, darkvision 60 ft., resistance to electricity 15, tongues [b]Saves:[/b] Fort +10, Ref +11, Will +11 [b]Abilities:[/b] Str 18, [u]Dex 20[/u], Con 19, Int 14, [u]Wis 20[/u], Cha 16 [b]Skills:[/b] Concentration +13, Escape Artist +14, Hide +14, Knowledge (Local) +9, Knowledge (Religion) +11, Knowledge (The Planes) +11, Listen +14, Move Silently +14, Sense Motive +14, Spot +14 [b]Feats:[/b] Armor Proficiency (Light), [u]Cleave[/u], Power Attack [b]Environment:[/b] Cauldron (Vilhon Reach) [b]Organization:[/b] Solitary or troupe (Pez, Gardrid, Tilly, Wathros, Rusty) [b]Challenge Rating:[/b] 8 (XP: 29,000 + change) [b]Treasure:[/b] Goods [b]Alignment:[/b] Lawful Good [size=3][b]Combat[/b][/size] [b]Spell-Like Abilities: [/b][u]3/day[/u] -- [i]detect evil, continual flame, message.[/i] Caster level 8th. [b]Spells: [/b]Pez can cast divine spells as a [u]8th level[/u] cleric. He has access to the domains of Air, Destruction, Good, Knowledge, Law, and War. The save DCs are Wisdom-based. [i]Typical Cleric Spells Prepared (6/5+1/4+1/4+1/3+1; [/i]DC 15 + spell level): [i]0--cure minor wounds (3), detect magic (2); 1st--command (2), cure light wounds, divine favor (2), obscuring mist*; 2nd--aid*, cure moderate wounds, sound burst (3); 3rd--cure serious wounds, dispel magic, gaseous form*, invisibility purge, magic circle against evil; 4th--divine power (2), freedom of movement, holy smite*[/i] [b]Trumpet (Su): [/b]Pez's trumpet produces music of utter clarity and, if he wills it, paralyzing awe. All creatures except archons within 20 feet of the blast must succeed on a [u]DC 16[/u] Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command his trumpet to become a [i]+2 silver greatsword[/i] as a free action. [size=3][b]Major Magic Items[/b][/size] [i]Cloak of resistance +1, gloves of dexterity +2, +2 mithral chain shirt, periapt of wisdom +2, 9 elixirs of hide[/i] ------------------------------------------------- Now, here's a question that I pose to the loyal readers of this SH. Help me optimize Pez even more. Which feat should I take for my 6th HD? As you can see I've gone with Cleave, but here are some possible choices: a) Cleave (could always use the extra attack) b) Improved Initiative (+9 on Init checks is pretty good) c) Combat Expertise (never know when a 30+ AC will come in handy, esp. useful against incorporeal undead and touch attacks) d) Alertness (Spot and Listen go to +16) e) Blind-fighting (never caught flat-footed again by invisible attacker) What do you guys think? [/QUOTE]
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