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<blockquote data-quote="Joachim" data-source="post: 1175525" data-attributes="member: 9531"><p>What the heck. I am bored at work, and Gardrid just reached 8th level, too. Gfunk shouldn't be the only one having fun...</p><p></p><p><span style="font-size: 10px"><strong>Gardrid Craghammer (Slayer from Glaugathor)</strong></span></p><p>----------------------------------------------------------------------</p><p></p><p><strong>Medium Humanoid (Dwarf)</strong></p><p><strong>Hit Dice:</strong> 8d12+32 (89 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> Move 30' (6 squares), Climb 20' (4 Squares)</p><p><strong>Armor Class:</strong> 19 (+2 Dex, +6 Armour, +1 Deflection), 13 touch, 19 flat-footed</p><p><strong>Base Attack/Grapple:</strong> +8/+12</p><p><strong>Attack:</strong> <em>+1 Great Axe</em> +13 melee (1d12+7) or <em>+1 Silver Heavy Flail</em> +13 melee (1d10+6)</p><p><strong>Full Attack:</strong> <em>+1 Great Axe</em> +13/+8 melee (1d12+7) or <em>+1 Silver Heavy Flail</em> +13/+8 (1d10+6)</p><p><strong>Space/Reach:</strong> 5 feet/5 feet</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Uncanny Dodge, Improved Uncanny Dodge, Rage 3/day, DR 1/-, Trap Sense +2, +2 verses spells, spell-like abilities, and poison, 60' darkvision, Stonecunning, +1 to hit goblinoids and orcs, +4 to AC verses Giants</p><p><strong>Saves:</strong> Fort +11, Ref +5, Will +7</p><p><strong>Abilities:</strong> Str 18, Dex 14, Con 18, Int 10, Wis 14, Cha 8</p><p><strong>Skills:</strong> Knowledge(Dungeoneering) +5, Knowledge(Nature) +7, Listen +13, Survival +9, Swim +0</p><p><strong>Feats:</strong> Power Attack, Cleave, Iron Will</p><p><strong>Environment:</strong> Cauldron or Jzadirune (Vilhon Reach)</p><p><strong>Organization:</strong> Solitary or Troupe (Gardrid, Pez, Tilly, Wathros, Rusty, Raphael)</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> Goods</p><p><strong>Alignment:</strong> Chaotic Good</p><p></p><p><em>Before you stands a strange looking, unattractive, and exceptionally odorous dwarf. His hair has been cut in mohawk style, which along with his beard has been dyed bright orange. His face and ears are spotted with piercings, and large tatoos cover his arms. In his hands he carries a huge axe. His face becomes a rictus of rage, slobber begins rolling off his lips, and he charges!</em></p><p></p><p>The battlerager Gardid Craghammer is one of the Slayers of Glaugathor, a strange lodge of battleragers whose internal system to delineate rank is based on the most powerful creature slain by the individual slayer. While only short of beard, Gardrid's rank and title has swollen immensely since he and his clansman, Rusty Anvilbreaker, decided to leave Glaugathor in search of adventure in Cauldron.</p><p></p><p><span style="font-size: 10px">COMBAT</span></p><p></p><p><strong>Rage:</strong> Gardrid can rage 3/day, gaining a +4 bonus to Strength and Constitution, +2 morale bonus to Will saves, and -2 to AC. Gardrid's rage lasts for 9 rounds.</p><p></p><p><span style="font-size: 10px">EQUIPMENT</span></p><p></p><p><em>+1 Great Axe, +1 Silver Heavy Flail, +1 Chainmail, Ring of Protection +1, Cloak of Resistance +1, Slippers of Spider Climbing, Ring of Feather Falling, Amulet of Health +2, 2 Oils of Bless Weapon, 6 Potions of Cure Moderate Wounds</em></p></blockquote><p></p>
[QUOTE="Joachim, post: 1175525, member: 9531"] What the heck. I am bored at work, and Gardrid just reached 8th level, too. Gfunk shouldn't be the only one having fun... [SIZE=2][B]Gardrid Craghammer (Slayer from Glaugathor)[/B][/SIZE] ---------------------------------------------------------------------- [B]Medium Humanoid (Dwarf)[/B] [B]Hit Dice:[/B] 8d12+32 (89 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] Move 30' (6 squares), Climb 20' (4 Squares) [B]Armor Class:[/B] 19 (+2 Dex, +6 Armour, +1 Deflection), 13 touch, 19 flat-footed [B]Base Attack/Grapple:[/B] +8/+12 [B]Attack:[/B] [I]+1 Great Axe[/I] +13 melee (1d12+7) or [I]+1 Silver Heavy Flail[/I] +13 melee (1d10+6) [B]Full Attack:[/B] [I]+1 Great Axe[/I] +13/+8 melee (1d12+7) or [I]+1 Silver Heavy Flail[/I] +13/+8 (1d10+6) [B]Space/Reach:[/B] 5 feet/5 feet [B]Special Attacks:[/B] None [B]Special Qualities:[/B] Uncanny Dodge, Improved Uncanny Dodge, Rage 3/day, DR 1/-, Trap Sense +2, +2 verses spells, spell-like abilities, and poison, 60' darkvision, Stonecunning, +1 to hit goblinoids and orcs, +4 to AC verses Giants [B]Saves:[/B] Fort +11, Ref +5, Will +7 [B]Abilities:[/B] Str 18, Dex 14, Con 18, Int 10, Wis 14, Cha 8 [B]Skills:[/B] Knowledge(Dungeoneering) +5, Knowledge(Nature) +7, Listen +13, Survival +9, Swim +0 [B]Feats:[/B] Power Attack, Cleave, Iron Will [B]Environment:[/B] Cauldron or Jzadirune (Vilhon Reach) [B]Organization:[/B] Solitary or Troupe (Gardrid, Pez, Tilly, Wathros, Rusty, Raphael) [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] Goods [B]Alignment:[/B] Chaotic Good [I]Before you stands a strange looking, unattractive, and exceptionally odorous dwarf. His hair has been cut in mohawk style, which along with his beard has been dyed bright orange. His face and ears are spotted with piercings, and large tatoos cover his arms. In his hands he carries a huge axe. His face becomes a rictus of rage, slobber begins rolling off his lips, and he charges![/I] The battlerager Gardid Craghammer is one of the Slayers of Glaugathor, a strange lodge of battleragers whose internal system to delineate rank is based on the most powerful creature slain by the individual slayer. While only short of beard, Gardrid's rank and title has swollen immensely since he and his clansman, Rusty Anvilbreaker, decided to leave Glaugathor in search of adventure in Cauldron. [SIZE=2]COMBAT[/SIZE] [B]Rage:[/B] Gardrid can rage 3/day, gaining a +4 bonus to Strength and Constitution, +2 morale bonus to Will saves, and -2 to AC. Gardrid's rage lasts for 9 rounds. [SIZE=2]EQUIPMENT[/SIZE] [I]+1 Great Axe, +1 Silver Heavy Flail, +1 Chainmail, Ring of Protection +1, Cloak of Resistance +1, Slippers of Spider Climbing, Ring of Feather Falling, Amulet of Health +2, 2 Oils of Bless Weapon, 6 Potions of Cure Moderate Wounds[/I] [/QUOTE]
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