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JollyDoc's Shackled City
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<blockquote data-quote="Sanunu" data-source="post: 1188526" data-attributes="member: 14912"><p>Hello everyone!</p><p></p><p>I'm a player in JollyDoc's campaign and, with his permission, posted the background story for my new PC. Below is his stat block using the same format as Pez and Gardrid. BTW, yes he is an exalted PC built using the Book of Exalted Deeds. </p><p></p><p><span style="font-size: 15px"><strong>Caine (Sorcerer 7)</strong></span> </p><p>------------------------------------------------------------------------------------</p><p></p><p><strong>Medium Humanoid</strong></p><p><strong>Hit Dice:</strong> 7d4+14 (33 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 25 (+2 Dex, +8 armor [exalted], +2 natural, +3 deflection), touch 15, flat-footed 23</p><p><strong>Base Attack/Grapple:</strong> +3/+2 </p><p><strong>Attack:</strong> Quarterstaff -1 melee (1d6) [subudal only]</p><p><strong>Full Attack:</strong> Quarterstaff -1 melee (1d6) [subudal only]</p><p><strong>Space/Reach:</strong> 5 ft/5 ft.</p><p><strong>Special Attacks:</strong> Spells</p><p><strong>Special Qualities:</strong> Exalted benefits (Vow of Poverty), calming aura, weapon immunity, endure elements, exalted strike, sustenance</p><p><strong>Saves:</strong> Fort +5, Ref +5, Will +8</p><p><strong>Abilities:</strong> Str 8, Dex 14, Con 15, Int 12, Wis 14, Cha 18</p><p><strong>Skills:</strong> Concentration +12, Spellcraft +13, Diplomacy +17, Speak Languages +5 [Abyssal, Celestial, Draconic, Giant, Infernal], Knowledge (Arcana) +7</p><p><strong>Feats:</strong> Celestial Familiar [Exlated], Nymph's Kiss [Exalted], Sacred Vow [Exalted], Vow of Nonviolence [Exalted], Vow of Peace [Exalted], Vow of Poverty [Exalted], Vow of Purity [Exalted]</p><p><strong>Environment:</strong> Vilhon Reach</p><p><strong>Organization:</strong> Solitary (with Lantern Archon Familiar)</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> Goods</p><p><strong>Alignment:</strong> Lawful Good</p><p></p><p><em>Dressed in simple robes and leaning on a well-used quarterstaff, this plain looking man positively drips with goodness. He seems to have an inner strength that sustains him through all manner of hardship.</em></p><p></p><p>Caine was a former War Wizard in service to Cormyr when the drow invaded the forest nation. His subsequent capture and torture by the dark elves for years was finally ended when the forces of Queen Alusair prevailed.</p><p></p><p>However, the mage's psyche had been irrevocably changed. He finally recoginzed the cycle of pain and suffering wrought by violence. To escape this he took the vows of an ascetic and left Cormyr. Over the next several months he travelled down the Dragon Coast, finally making his way to Vilhon Reach and the small town of Cauldron.</p><p></p><p>Here, he hopes to quietly convert people to his philosophy while providing them with any aid he can.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p></p><p>Having taken vows of nonviolence and peace, Caine will never inflict lethal damage, ability damage, or energy drain on any living creature. However, he has numerous special abilities that often make violence unecessary or cause already militant foes to lose their resolve to fight.</p><p></p><p><strong>Exalted Benefits (Vow of Poverty): </strong> -- Caine has taken an oath never to own more than the bare necessities of life, including his quarterstaff, clothes, and spell component pouch. Although others may cast magic on him and he may use temporary magic items (potions), he may never don or use any magic items, even temporarily. In exchange for this severe penance, Caine has been gifted with numerous special abilities.</p><p></p><p><strong>Calming Aura (Su): </strong>A 20 foot aura constantly surrounds Caine and all within it must make a Will save (DC 17) or be affected by a <em>calm emotions</em> spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a sucessful saving throw and remains in the aura is unaffected until it leaves the aura and reenters. The aura is a mind-affecting supernatural compulsion. The save is Charsima based.</p><p></p><p><strong>Weapon Immunity (Ex): </strong>If a creature strikes Caine with a manufactured weapon, the weapon must immediately make a successful Fortitude save (DC 15) or shatter against his skin, leaving him unharmed. The save is Constitution based.</p><p></p><p><strong>Endure Elements (Ex): </strong>Caine is immune to the effects of being in a hot or cold environment. He can exist in comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves.</p><p></p><p><strong>Exalted Strike (Su): </strong>Caine gains a +1 enhancement bonus to all his attack and damage rolls. In effect, any weapon he wields become a +1 magic weapon that can overcome the damage reduction of a creature as though it were a magic weapon.</p><p></p><p><strong>Sustenance (Ex): </strong>Caine doesn't need to eat or drink.</p><p></p><p><strong>Spells: </strong>Caine casts spells as a 7th level sorcerer. Note that spells cast by Caine that do not deal lethal damge, bestow negative levels, or cause death have their DCs increased by 4.</p><p></p><p><em>Typical Sorcerer Spells Prepared (6/7/7/5; </em>DC 14 + spell level): <em>0--detect poison, detect magic, read magic, mage hand, open/close, prestidigitation, arcane mark; 1st--eyes of the avoral, shield, enlarge person, charm person, grease; 2nd--invisibility, yoke of mercy, false life; 3rd--fly, haste</em></p></blockquote><p></p>
[QUOTE="Sanunu, post: 1188526, member: 14912"] Hello everyone! I'm a player in JollyDoc's campaign and, with his permission, posted the background story for my new PC. Below is his stat block using the same format as Pez and Gardrid. BTW, yes he is an exalted PC built using the Book of Exalted Deeds. [size=4][b]Caine (Sorcerer 7)[/b][/size] ------------------------------------------------------------------------------------ [b]Medium Humanoid[/b] [b]Hit Dice:[/b] 7d4+14 (33 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 25 (+2 Dex, +8 armor [exalted], +2 natural, +3 deflection), touch 15, flat-footed 23 [b]Base Attack/Grapple:[/b] +3/+2 [b]Attack:[/b] Quarterstaff -1 melee (1d6) [subudal only] [b]Full Attack:[/b] Quarterstaff -1 melee (1d6) [subudal only] [b]Space/Reach:[/b] 5 ft/5 ft. [b]Special Attacks:[/b] Spells [b]Special Qualities:[/b] Exalted benefits (Vow of Poverty), calming aura, weapon immunity, endure elements, exalted strike, sustenance [b]Saves:[/b] Fort +5, Ref +5, Will +8 [b]Abilities:[/b] Str 8, Dex 14, Con 15, Int 12, Wis 14, Cha 18 [b]Skills:[/b] Concentration +12, Spellcraft +13, Diplomacy +17, Speak Languages +5 [Abyssal, Celestial, Draconic, Giant, Infernal], Knowledge (Arcana) +7 [b]Feats:[/b] Celestial Familiar [Exlated], Nymph's Kiss [Exalted], Sacred Vow [Exalted], Vow of Nonviolence [Exalted], Vow of Peace [Exalted], Vow of Poverty [Exalted], Vow of Purity [Exalted] [b]Environment:[/b] Vilhon Reach [b]Organization:[/b] Solitary (with Lantern Archon Familiar) [b]Challenge Rating:[/b] 7 [b]Treasure:[/b] Goods [b]Alignment:[/b] Lawful Good [i]Dressed in simple robes and leaning on a well-used quarterstaff, this plain looking man positively drips with goodness. He seems to have an inner strength that sustains him through all manner of hardship.[/i] Caine was a former War Wizard in service to Cormyr when the drow invaded the forest nation. His subsequent capture and torture by the dark elves for years was finally ended when the forces of Queen Alusair prevailed. However, the mage's psyche had been irrevocably changed. He finally recoginzed the cycle of pain and suffering wrought by violence. To escape this he took the vows of an ascetic and left Cormyr. Over the next several months he travelled down the Dragon Coast, finally making his way to Vilhon Reach and the small town of Cauldron. Here, he hopes to quietly convert people to his philosophy while providing them with any aid he can. [size=3][b]Combat[/b][/size] Having taken vows of nonviolence and peace, Caine will never inflict lethal damage, ability damage, or energy drain on any living creature. However, he has numerous special abilities that often make violence unecessary or cause already militant foes to lose their resolve to fight. [b]Exalted Benefits (Vow of Poverty): [/b] -- Caine has taken an oath never to own more than the bare necessities of life, including his quarterstaff, clothes, and spell component pouch. Although others may cast magic on him and he may use temporary magic items (potions), he may never don or use any magic items, even temporarily. In exchange for this severe penance, Caine has been gifted with numerous special abilities. [b]Calming Aura (Su): [/b]A 20 foot aura constantly surrounds Caine and all within it must make a Will save (DC 17) or be affected by a [i]calm emotions[/i] spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a sucessful saving throw and remains in the aura is unaffected until it leaves the aura and reenters. The aura is a mind-affecting supernatural compulsion. The save is Charsima based. [b]Weapon Immunity (Ex): [/b]If a creature strikes Caine with a manufactured weapon, the weapon must immediately make a successful Fortitude save (DC 15) or shatter against his skin, leaving him unharmed. The save is Constitution based. [b]Endure Elements (Ex): [/b]Caine is immune to the effects of being in a hot or cold environment. He can exist in comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. [b]Exalted Strike (Su): [/b]Caine gains a +1 enhancement bonus to all his attack and damage rolls. In effect, any weapon he wields become a +1 magic weapon that can overcome the damage reduction of a creature as though it were a magic weapon. [b]Sustenance (Ex): [/b]Caine doesn't need to eat or drink. [b]Spells: [/b]Caine casts spells as a 7th level sorcerer. Note that spells cast by Caine that do not deal lethal damge, bestow negative levels, or cause death have their DCs increased by 4. [i]Typical Sorcerer Spells Prepared (6/7/7/5; [/i]DC 14 + spell level): [i]0--detect poison, detect magic, read magic, mage hand, open/close, prestidigitation, arcane mark; 1st--eyes of the avoral, shield, enlarge person, charm person, grease; 2nd--invisibility, yoke of mercy, false life; 3rd--fly, haste[/i] [/QUOTE]
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