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Story Hour
JollyDoc's Shackled City
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<blockquote data-quote="sithramir" data-source="post: 1226670" data-attributes="member: 12183"><p>Joachim. I totally agree with your view of defense being useful and not just "kill the monster quick". </p><p></p><p> I'd just like to note that since I DM a campaign its hard to put a lot of npc's against my group because the npc's work on "not dying" and my PC's seem to try to kill them in a round or two and if that doesn't happen they are screwed.</p><p></p><p> I'd just like to note thanks for giving me a cool NPC in my campaign (Entropy) but that my story hour won't be updated to include what happened as the party has all died in a TPK to a CR less than their ECL. I'm going to start updating a story hour based on the new characters and try to not fall behind..</p><p></p><p> Anyways. Loving your story hour and I wished I had some more PC's that'd role play a bit more and not just powergame (poorly I might add).</p><p></p><p>keep it up!</p></blockquote><p></p>
[QUOTE="sithramir, post: 1226670, member: 12183"] Joachim. I totally agree with your view of defense being useful and not just "kill the monster quick". I'd just like to note that since I DM a campaign its hard to put a lot of npc's against my group because the npc's work on "not dying" and my PC's seem to try to kill them in a round or two and if that doesn't happen they are screwed. I'd just like to note thanks for giving me a cool NPC in my campaign (Entropy) but that my story hour won't be updated to include what happened as the party has all died in a TPK to a CR less than their ECL. I'm going to start updating a story hour based on the new characters and try to not fall behind.. Anyways. Loving your story hour and I wished I had some more PC's that'd role play a bit more and not just powergame (poorly I might add). keep it up! [/QUOTE]
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