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JollyDoc's Shackled City
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<blockquote data-quote="Joachim" data-source="post: 1226810" data-attributes="member: 9531"><p>Don't get me wrong. I was making an observation/generalization based on your past characters. But you have personally made the comment to me that you think that Ajax would have problems dealing damage, plus I know your penchant for two-handed wielders verses one-handed wielders with a shield.</p><p></p><p>On average, Pez did 15 pts per hit. On average, Ajax does 10 1/2. At 8th level, they had the same to hit, plus or minus 1. Comparably, Pez had a base AC of around 26, without spells. Ajax has a 33, without aura. On a d20, that is a difference of 35%. I believe they both have/had identical hp (66) and DR. Pick your poison, I guess. 50% more damage output verses being hit 1/3 of the time less. Having played the former (Gardrid), I choose the latter, and I can always wield a one-handed weapon two-handed when I need to do extra damage (like when Ajax killed the Eryines).</p><p></p><p>Now granted, Pez had a wide range of spells to choose from, while Ajax has many spells he can use multiple times per day. Divine Power = ROCK for Pez. Ajax version of Divine Power is Aid, which is nice but not ROCK. But See Invis and Invis are pretty nice for Ajax (both used to good effect this past week).</p><p></p><p>I would agree with you about Caine being a good "glue" character. While he doesn't necessarily excel on his own, he allows the others around to excel. I have played similar characters in the past, and had a lot of fun doing that. But, getting back to the offense v. defense comment earlier, even you have said that this is very different from any type of character you have played in the past. Jules has earned his keep, too. You ought to be using the Touch Spell ability with him more often, btw...</p><p></p><p>Pardon all that, faithful readers. You have to understand that I got into D&D as an old war-gamer, and since 3.0 and 3.5 have come out, its hard to differentiate the two for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Joachim, post: 1226810, member: 9531"] Don't get me wrong. I was making an observation/generalization based on your past characters. But you have personally made the comment to me that you think that Ajax would have problems dealing damage, plus I know your penchant for two-handed wielders verses one-handed wielders with a shield. On average, Pez did 15 pts per hit. On average, Ajax does 10 1/2. At 8th level, they had the same to hit, plus or minus 1. Comparably, Pez had a base AC of around 26, without spells. Ajax has a 33, without aura. On a d20, that is a difference of 35%. I believe they both have/had identical hp (66) and DR. Pick your poison, I guess. 50% more damage output verses being hit 1/3 of the time less. Having played the former (Gardrid), I choose the latter, and I can always wield a one-handed weapon two-handed when I need to do extra damage (like when Ajax killed the Eryines). Now granted, Pez had a wide range of spells to choose from, while Ajax has many spells he can use multiple times per day. Divine Power = ROCK for Pez. Ajax version of Divine Power is Aid, which is nice but not ROCK. But See Invis and Invis are pretty nice for Ajax (both used to good effect this past week). I would agree with you about Caine being a good "glue" character. While he doesn't necessarily excel on his own, he allows the others around to excel. I have played similar characters in the past, and had a lot of fun doing that. But, getting back to the offense v. defense comment earlier, even you have said that this is very different from any type of character you have played in the past. Jules has earned his keep, too. You ought to be using the Touch Spell ability with him more often, btw... Pardon all that, faithful readers. You have to understand that I got into D&D as an old war-gamer, and since 3.0 and 3.5 have come out, its hard to differentiate the two for me :). [/QUOTE]
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