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<blockquote data-quote="Joachim" data-source="post: 1260643" data-attributes="member: 9531"><p>Ajax also leveled to 9 (changes are from level 7 to level 9).</p><p></p><p><span style="font-size: 15px"><strong>Ajax (Astral Deva 9)</strong></span> </p><p>------------------------------------------------------------------------------------</p><p> </p><p><strong>Medium Outsider [Angel, Good, Native]</strong></p><p><strong>Hit Dice:</strong> <u>7d8+42 (77 hp)</u></p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 50 ft. (10 squares), <u>Fly 75 ft. (good)</u></p><p><strong>Armor Class:</strong> 34 (+5 Dex, <u>+6 armor</u>, +8 natural, <u>+4 shield</u>, <u>+1 deflection</u>), touch 16, flat-footed 34</p><p><strong>Base Attack/Grapple:</strong> +7/+13 </p><p><strong>Attack:</strong> <em><u>Adamantine Flail +1</u></em> +14 melee (1d8+7) </p><p><strong>Full Attack:</strong> <u><em>Adamantine Flail +1</em></u> +14/+9 melee (1d8+7)</p><p><strong>Space/Reach:</strong> 5 ft/5 ft.</p><p><strong>Special Attacks: </strong>Spell-like abilites</p><p><strong>Special Qualities:</strong> Angel traits, uncanny dodge, improved uncanny dodge, electricity, fire, acid, and cold resistance <u>10</u>, protective aura, DR 7/evil, <u>SR 19</u></p><p><strong>Saves:</strong> Fort +12, Ref +11, Will +9</p><p><strong>Abilities:</strong> <u>Str 22</u>, Dex 20, <u>Con 22</u>, <u>Int 12</u>, Wis 16, <u>Cha 12</u></p><p><strong>Skills:</strong> Concentration +16, <u>Diplomacy +13</u>, Escape Artist +15, Hide +15, Knowledge (the planes) +11, Listen +17, Move Silently +15, Sense Motive +13, Spot +17 </p><p><strong>Feats:</strong> Combat Reflexes, Power Attack, Thick-Skinned</p><p><strong>Environment:</strong> Vilhon Reach</p><p><strong>Organization:</strong> Solitary or Group (The Bright Axes)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> Goods</p><p><strong>Alignment:</strong> Chaotic Good</p><p> </p><p><em>Before you stands a fairly nondescript bald human dressed in simple chain armor and armed with a flail.</em></p><p> </p><p>Ajax was formerly a holy liberator who was enslaved by the Red Wizards of Thay. At the expense of his own life he led a slave rebellion, slaying his master in the process. Though he was tortured to death over many months, Ajax was able to lead hundreds of slaves to freedom in Aglarond.</p><p> </p><p>Following his demise, Ajax's soul was elevated as a petitioner to the Olympian Glades of Arborea. His exemplary service and pure spirit earned his promotion to Angel after a few hundred years.</p><p> </p><p>He now works on the Prime, serving the Watchers -- a group of powerful Eladrin working good deeds from behind the scenes.</p><p> </p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p> </p><p>His extremely impressive array of defensive powers makes Ajax a terror in combat. As an Astral Deva, he is immune or resistant to nearly all forms of attack. He prefers to let foes wear themselves down trying to damage him and, when they are spent, he moves in for the kill.</p><p> </p><p><strong>Angel Traits </strong>-- Darkvision 60 feet, low-light vision, +4 racial bonus on saves versus poison, tongues</p><p> </p><p><strong>Spell-like abilities (Sp): </strong>3/day -- <em>aid, continual flame, cure light wounds, detect evil, dispel magic, invisibility </em>(self only), <em>remove curse, remove disease, remove fear, </em>and <em>see invisibility</em>. Caster level 7th. </p><p> </p><p><strong>Uncanny Dodge/Improved Uncanny Dodge (Ex): </strong>Ajax retains his Dexterity bonus to AC, when flat-footed, and he cannot be flanked except by a rogue of at least 11th level. Ajax can flank charactes with the uncanny dodge ability as if he were a 7th level rogue.</p><p> </p><p><strong>Protective Aura (Su): </strong>Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Ajax. Otherwise it functions as a <em>magic circle aganist evil</em> effecT and a <em>lesser globe of invulnerability, </em>both with a radius of 20 feet (caster level 7). This aura can be dispelled, but the angel can create it again as a free action on his next turn.</p><p> </p><p><strong><span style="font-size: 12px">Major Magic Items</span></strong></p><p> </p><p><em>+1 adamantine flail, +1 silver longsword, cold iron longsword, mithral chain shirt +2, mithral heavy steel shield +2, cloak of resistance +1, lesser hat of disguise, bracers of health +2, gloves of dexterity +2, +1 amulet of natural armor, ring of protection +1</em></p></blockquote><p></p>
[QUOTE="Joachim, post: 1260643, member: 9531"] Ajax also leveled to 9 (changes are from level 7 to level 9). [size=4][b]Ajax (Astral Deva 9)[/b][/size] ------------------------------------------------------------------------------------ [b]Medium Outsider [Angel, Good, Native][/b] [b]Hit Dice:[/b] [U]7d8+42 (77 hp)[/U] [b]Initiative:[/b] +5 [b]Speed:[/b] 50 ft. (10 squares), [U]Fly 75 ft. (good)[/U] [b]Armor Class:[/b] 34 (+5 Dex, [U]+6 armor[/U], +8 natural, [U]+4 shield[/U], [U]+1 deflection[/U]), touch 16, flat-footed 34 [b]Base Attack/Grapple:[/b] +7/+13 [b]Attack:[/b] [i][U]Adamantine Flail +1[/U][/i] +14 melee (1d8+7) [b]Full Attack:[/b] [U][i]Adamantine Flail +1[/i][/U][i][/i] +14/+9 melee (1d8+7) [b]Space/Reach:[/b] 5 ft/5 ft. [b]Special Attacks: [/b]Spell-like abilites [b]Special Qualities:[/b] Angel traits, uncanny dodge, improved uncanny dodge, electricity, fire, acid, and cold resistance [U]10[/U], protective aura, DR 7/evil, [U]SR 19[/U] [b]Saves:[/b] Fort +12, Ref +11, Will +9 [b]Abilities:[/b] [U]Str 22[/U], Dex 20, [U]Con 22[/U], [U]Int 12[/U], Wis 16, [U]Cha 12[/U] [b]Skills:[/b] Concentration +16, [U]Diplomacy +13[/U], Escape Artist +15, Hide +15, Knowledge (the planes) +11, Listen +17, Move Silently +15, Sense Motive +13, Spot +17 [b]Feats:[/b] Combat Reflexes, Power Attack, Thick-Skinned [b]Environment:[/b] Vilhon Reach [b]Organization:[/b] Solitary or Group (The Bright Axes) [b]Challenge Rating:[/b] 9 [b]Treasure:[/b] Goods [b]Alignment:[/b] Chaotic Good [i]Before you stands a fairly nondescript bald human dressed in simple chain armor and armed with a flail.[/i] Ajax was formerly a holy liberator who was enslaved by the Red Wizards of Thay. At the expense of his own life he led a slave rebellion, slaying his master in the process. Though he was tortured to death over many months, Ajax was able to lead hundreds of slaves to freedom in Aglarond. Following his demise, Ajax's soul was elevated as a petitioner to the Olympian Glades of Arborea. His exemplary service and pure spirit earned his promotion to Angel after a few hundred years. He now works on the Prime, serving the Watchers -- a group of powerful Eladrin working good deeds from behind the scenes. [size=3][b]Combat[/b][/size] His extremely impressive array of defensive powers makes Ajax a terror in combat. As an Astral Deva, he is immune or resistant to nearly all forms of attack. He prefers to let foes wear themselves down trying to damage him and, when they are spent, he moves in for the kill. [b]Angel Traits [/b]-- Darkvision 60 feet, low-light vision, +4 racial bonus on saves versus poison, tongues [b]Spell-like abilities (Sp): [/b]3/day -- [i]aid, continual flame, cure light wounds, detect evil, dispel magic, invisibility [/i](self only), [i]remove curse, remove disease, remove fear, [/i]and [i]see invisibility[/i]. Caster level 7th. [b]Uncanny Dodge/Improved Uncanny Dodge (Ex): [/b]Ajax retains his Dexterity bonus to AC, when flat-footed, and he cannot be flanked except by a rogue of at least 11th level. Ajax can flank charactes with the uncanny dodge ability as if he were a 7th level rogue. [b]Protective Aura (Su): [/b]Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Ajax. Otherwise it functions as a [i]magic circle aganist evil[/i] effecT and a [i]lesser globe of invulnerability, [/i]both with a radius of 20 feet (caster level 7). This aura can be dispelled, but the angel can create it again as a free action on his next turn. [b][size=3]Major Magic Items[/size][/b] [i]+1 adamantine flail, +1 silver longsword, cold iron longsword, mithral chain shirt +2, mithral heavy steel shield +2, cloak of resistance +1, lesser hat of disguise, bracers of health +2, gloves of dexterity +2, +1 amulet of natural armor, ring of protection +1[/i] [/QUOTE]
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