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JollyDoc's Shackled City
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<blockquote data-quote="bbarrington" data-source="post: 1302290" data-attributes="member: 11731"><p>In reading over my post I wasn't too clear in how the whole encounter went down. The PC's came out the secret door in the back which according to the map is covered by the landing above. This afforded them cover from the kuo-toans 60ft above on the third level. They also only had hand-crossbows which aren't too effective at that distance. The whips did see them and got off a lightning bolt at the party.</p><p></p><p>At this point the player with the cohort decided to use stone shape to rearrange the base of the statue so it would come down on its own weight. The rest of the party then retreated into passage and she cast the spell. I had the whips on the other side of the main stairway casting their buffs as well as charging the next lightning bolt. They were not ready for this tactic. After the spell was cast I rolled scatter to see which direction the statue would fall. It fell forward and to the left taking out a whip and two soldiers on the upper level. Remember this thing is 70' tall... The entire left side of the room was destroyed and now full of rubble. The PCs then came back in to finish of the remaining whips and soldiers.</p><p></p><p>The problem with bringing the cleric out is that according to the module he is not ready to come out until four minutes after the PCs first enter the shrine. It takes four minutes for him to don his full plate even with the slaves help.</p><p></p><p>The Erinyes was a round too late to be effective. The party had finished off the cleric and were now hiding in his chambers. The dwarf fighter was enlarged and buffed and when the party cleric saw it was a devil outside he used his oil of bless weapon. The ranger in the party then did the same. I knew she was toast now. I sent her in 5ft to cast an uholy blight which caught a few neutral PCs who all made their saves. The dwarf and ranger then moved forward and both smacked her good. According to her tactics she was then going to teleport out. Only another PC had used the other door and come from behind to block her way out. I then had her cast teleport while she was in a threatened area. The dwarf then rolled a 20 with his blessed dwarven waraxe which now autocrited her. After 45 points of damage her chance of making a Concentration check was almost nil. I think I rolled less than a five. In retrospect I should have bull rushed the blocking PC and flew to freedom.</p><p></p><p>To be honest, my players brought their "A" game Sunday and schooled me. In doing so we had probably our best session in months. No hard feelings on my part! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="bbarrington, post: 1302290, member: 11731"] In reading over my post I wasn't too clear in how the whole encounter went down. The PC's came out the secret door in the back which according to the map is covered by the landing above. This afforded them cover from the kuo-toans 60ft above on the third level. They also only had hand-crossbows which aren't too effective at that distance. The whips did see them and got off a lightning bolt at the party. At this point the player with the cohort decided to use stone shape to rearrange the base of the statue so it would come down on its own weight. The rest of the party then retreated into passage and she cast the spell. I had the whips on the other side of the main stairway casting their buffs as well as charging the next lightning bolt. They were not ready for this tactic. After the spell was cast I rolled scatter to see which direction the statue would fall. It fell forward and to the left taking out a whip and two soldiers on the upper level. Remember this thing is 70' tall... The entire left side of the room was destroyed and now full of rubble. The PCs then came back in to finish of the remaining whips and soldiers. The problem with bringing the cleric out is that according to the module he is not ready to come out until four minutes after the PCs first enter the shrine. It takes four minutes for him to don his full plate even with the slaves help. The Erinyes was a round too late to be effective. The party had finished off the cleric and were now hiding in his chambers. The dwarf fighter was enlarged and buffed and when the party cleric saw it was a devil outside he used his oil of bless weapon. The ranger in the party then did the same. I knew she was toast now. I sent her in 5ft to cast an uholy blight which caught a few neutral PCs who all made their saves. The dwarf and ranger then moved forward and both smacked her good. According to her tactics she was then going to teleport out. Only another PC had used the other door and come from behind to block her way out. I then had her cast teleport while she was in a threatened area. The dwarf then rolled a 20 with his blessed dwarven waraxe which now autocrited her. After 45 points of damage her chance of making a Concentration check was almost nil. I think I rolled less than a five. In retrospect I should have bull rushed the blocking PC and flew to freedom. To be honest, my players brought their "A" game Sunday and schooled me. In doing so we had probably our best session in months. No hard feelings on my part! :) [/QUOTE]
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