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<blockquote data-quote="gfunk" data-source="post: 1398747" data-attributes="member: 1813"><p>Dear Readers,</p><p> </p><p>The ex-CEO of the company apologizes for his quick and rather unexpected resignation. As a final parting gift to the shareholders, I give you Caine's latest level-up stats.</p><p> </p><p>I hope that I can continue to serve you in the future from my resort in the Cayman Islands.</p><p> </p><p>Best,</p><p> </p><p>Gfunk</p><p> </p><p><strong><span style="font-size: 12px">Caine (Sorcerer 9/Apostle of Peace 2)</span></strong> </p><p>-------------------------------------------------------</p><p> </p><p><strong>Medium Humanoid</strong></p><p><strong>Hit Dice:</strong> 11d4+33 (62 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 27 (+2 Dex, +9 armor [exalted], +3 natural, +3 deflection), touch 15, flat-footed 25</p><p><strong>Base Attack/Grapple:</strong> +5/+4 </p><p><strong>Attack:</strong> Quarterstaff +2 melee (1d6+1) [subudal only]</p><p><strong>Full Attack:</strong> Quarterstaff +2 melee (1d6+1) [subudal only]</p><p><strong>Space/Reach:</strong> 5 ft/5 ft.</p><p><strong>Special Attacks:</strong> Spells, pacifying touch</p><p><strong>Special Qualities:</strong> Exalted benefits (Vow of Poverty/Nonviolence), calming aura, weapon immunity, endure elements, exalted strike, sustenance, mind shielding, DR 5/magic</p><p><strong>Saves:</strong> Fort +10, Ref +9, Will +13</p><p><strong>Abilities:</strong> Str 8, Dex 14, Con 16, Int 12, Wis 16, Cha 20</p><p><strong>Skills:</strong> Concentration +15, Spellcraft +13, Diplomacy +27, Speak Languages +6 [Abyssal, Celestial, Draconic, Giant, Infernal, Undercommon], Knowledge (Arcana) +9, Knowledge (Religion) +7</p><p><strong>Feats:</strong> Celestial Familiar [Exlated], Heighten Spell, Holy Radiance [Exalted], Nimbus of Light [Exalted], Nymph's Kiss [Exalted], Sacred Vow [Exalted], Vow of Nonviolence [Exalted], Vow of Peace [Exalted], Vow of Poverty [Exalted], Vow of Purity [Exalted]</p><p><strong>Environment:</strong> Vilhon Reach</p><p><strong>Organization:</strong> Solitary (with Lantern Archon Familiar)</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Treasure:</strong> Goods</p><p><strong>Alignment:</strong> Lawful Good</p><p> </p><p><em>Dressed in simple robes and leaning on a well-used quarterstaff, this plain looking man is cloaked in a radiant light. You know without a doubt that he is a champion of good and is favored by the powers of the Upper Planes.</em></p><p> </p><p>Caine was a former War Wizard in service to Cormyr when the drow invaded the forest nation. His subsequent capture and torture by the dark elves for years was finally ended when the forces of Queen Alusair prevailed.</p><p> </p><p>However, the mage's psyche had been irrevocably changed. He finally recoginzed the cycle of pain and suffering wrought by violence. To escape this he took the vows of an ascetic and left Cormyr. Over the next several months he travelled down the Dragon Coast, finally making his way to Vilhon Reach and the small town of Cauldron.</p><p> </p><p>Here, he hopes to quietly convert people to his philosophy while providing them with any aid he can.</p><p> </p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p> </p><p>Having taken vows of nonviolence and peace, Caine will never inflict lethal damage, ability damage, or energy drain on any living creature. However, he has numerous special abilities that often make violence unecessary or cause already militant foes to lose their resolve to fight.</p><p> </p><p><strong>Exalted Benefits (Vow of Poverty):</strong> Caine has taken an oath never to own more than the bare necessities of life, including his quarterstaff, clothes, and spell component pouch. Although others may cast magic on him and he may use temporary magic items (potions), he may never don or use any magic items, even temporarily. In exchange for this severe penance, Caine has been gifted with numerous special abilities:</p><p> </p><p>a) Exalted AC bonus +7</p><p> </p><p>b) Six bonus exalted feats</p><p> </p><p>c) <strong>Endure Elements (Ex): </strong>Caine is immune to the effects of being in a hot or cold environment. He can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves.</p><p> </p><p>d) <strong>Exalted Strike (Su): </strong>Any weapon that Caine wields is considered a +2 magic weapon and is considered good-aligned, so that it can bypass the damage reduction of some evil outsiders.</p><p> </p><p>e) <strong>Sustenance (Ex): </strong>Caine does not need to eat or drink.</p><p> </p><p>f) Deflection AC bonus +1</p><p> </p><p>g) Resistance bonus to saves +1</p><p> </p><p>h) Ability score enhancement +4 (Charisma), +2 (Wisdom)</p><p> </p><p>i) Natural Armor AC bonus +1</p><p> </p><p>j) <strong>Mind Shielding (Ex): </strong>Caine is immune to <em>detect thoughts</em>, <em>discern lies, </em>and any attempt to discern his alignment.</p><p> </p><p>k) DR 5/magic</p><p> </p><p><strong>Exalted Benefits (Vow of Nonviolence):</strong> The saving throw DC for spells or other special abilites Caine uses against humanoids or monstrous humanoids is increased by +4 if the spell does not deal damage, bestow negative levels, or cause death. The bonus granted by this feat does not stack with the bonus granted by the Spell Focus feat.</p><p> </p><p><strong>Exalted Benefits (Vow of Peace): </strong>Caine has taken severe penances and will never willingly harm a living creature, regardless of alignment or disposition. In exchange, he gains numerous special abilities:</p><p> </p><p>a) <strong>Calming Aura (Su): </strong>A 20 foot aura constantly surrounds Caine and all within it must make a Will save (DC 20) or be affected by a <em>calm emotions</em> spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a sucessful saving throw and remains in the aura is unaffected until it leaves the aura and reenters. The aura is a mind-affecting supernatural compulsion. The save is Charsima based.</p><p> </p><p>b) <strong>Weapon Immunity (Su): </strong>If a creature strikes Caine with a manufactured weapon, the weapon must immediately make a successful Fortitude save (DC 18) or shatter against his skin, leaving him unharmed. The save is Constitution based.</p><p> </p><p>c) +2 bonus to Exalted AC , Deflection AC, and Natural Armor AC (stacks with Vow of Poverty)</p><p> </p><p>d) <strong>Pacifying Touch (Su): </strong>Caine has gained the ability to pacify hostile or angry creatures by touch. The effect is similar to a <em>calm emotions</em> spell. Caine can affect only a single target with each use of the ability and must touch the target. A touched creature receives no saving throw and spell resistance does not apply. The pacifying touch does not suppress postivie emotions, just anger, rage, and hostility. Caine can make a level check as if casting <em>dispel magic</em>, using his character level (12) as his caster level, to dispel certain mind-affecting spells affecting the target. The pacifying touch can only dispel spells that incite violent emotions in the target such as <em>fear</em> or <em>rage</em>.</p><p> </p><p><strong>Spells: </strong>Caine casts spells as a 9th level Sorcerer and 6th level Apostle of Peace. Note that spells cast by Caine that do not deal lethal damage, bestow negative levels, or cause death have their DCs increased by 4 against humanoids or monstrous humanoids.</p><p> </p><p><em>Sorcerer Spells known (6/8/7/7/5; </em>DC 15 + spell level): <em>0--detect poison, detect magic, read magic, mage hand, open/close, prestidigitation, arcane mark, ghost sound; 1st--eyes of the avoral, shield, enlarge person, charm person, grease; 2nd--invisibility, yoke of mercy, false life, rope trick; 3rd--fly, haste, slow; 4th--otiluke's resilent sphere, greater invisibility</em></p><p> </p><p><em>Typical Apostle of Peace Spells memorized (5/4/1; </em>DC 12 + spell level): <em>0--create water (x2), purify food and drink, mending (x2); 1st--ray of hope (x2), divine inspiration (x2); 2nd--luminous armor</em></p><p> </p><p> </p><p><strong><span style="font-size: 12px">Jules, Lantern Archon Famil</span><span style="font-size: 12px">ar</span></strong></p><p>-------------------------------------------------------</p><p> </p><p><strong>Small Outsider [Archon, Extraplanar, Good, Lawful]</strong></p><p><strong>Hit Dice:</strong> 11d8 (31 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> Fly 60 ft, perfect (12 squares)</p><p><strong>Armor Class:</strong> 20 (+1 size, +9 natural), touch 11, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +5/-4 </p><p><strong>Attack:</strong> +5 ranged touch [1d6 light ray]</p><p><strong>Full Attack:</strong> 2 +5 ranged touch [1d6 light ray]</p><p><strong>Space/Reach:</strong> 5 ft/5 ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Aura of meance, spell-like abilities, teleport, tongues, alertness, improved evasion, share spells, deliver touch spells, magic circle against evil</p><p><strong>Saves:</strong> Fort +6, Ref +6, Will +9</p><p><strong>Abilities:</strong> Str 1, Dex 10, Con 11, Int 10, Wis 11, Cha 10</p><p><strong>Skills:</strong> Concentration +12, Spellcraft +12, Diplomacy +14, Knowledge (Arcana) +8, Knowledge (Religion) +6, Knowledge (the planes) +2, Listen +4, Spot +4</p><p><strong>Feats:</strong> None</p><p><strong>Environment:</strong> Caine's robes</p><p><strong>Organization:</strong> Jules and Caine</p><p><strong>Challenge Rating:</strong> n/a</p><p><strong>Treasure:</strong> n/a</p><p><strong>Alignment:</strong> Lawful Good</p><p> </p><p>Jules appears as a floating ball of light that glows about as brightly as a torch. Only his destruction can extinguish the glow, though he can try to hide it.</p><p> </p><p><strong>Combat</strong></p><p> </p><p>Jules has little reason to get within melee range. He usually hovers just close enough to bring the enemy within his aura of menace, then blasts away with his light rays. Jules prefers to concentrate on a single opponent, seeking to reduce enemy numbers quickly.</p><p> </p><p><strong>Aura of Menace (Su):</strong> Will DC 12 negates.</p><p> </p><p><strong>Light Ray (Ex):</strong> Jules' light rays have a range of 30 feet. This attack overcomes damage reduction of any type.</p><p> </p><p><strong>Spell-Like Abilities:</strong> At will—<em>aid, detect evil, continual flame. </em>Caster level 11th.</p></blockquote><p></p>
[QUOTE="gfunk, post: 1398747, member: 1813"] Dear Readers, The ex-CEO of the company apologizes for his quick and rather unexpected resignation. As a final parting gift to the shareholders, I give you Caine's latest level-up stats. I hope that I can continue to serve you in the future from my resort in the Cayman Islands. Best, Gfunk [b][size=3]Caine (Sorcerer 9/Apostle of Peace 2)[/size][/b] ------------------------------------------------------- [b]Medium Humanoid[/b] [b]Hit Dice:[/b] 11d4+33 (62 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 27 (+2 Dex, +9 armor [exalted], +3 natural, +3 deflection), touch 15, flat-footed 25 [b]Base Attack/Grapple:[/b] +5/+4 [b]Attack:[/b] Quarterstaff +2 melee (1d6+1) [subudal only] [b]Full Attack:[/b] Quarterstaff +2 melee (1d6+1) [subudal only] [b]Space/Reach:[/b] 5 ft/5 ft. [b]Special Attacks:[/b] Spells, pacifying touch [b]Special Qualities:[/b] Exalted benefits (Vow of Poverty/Nonviolence), calming aura, weapon immunity, endure elements, exalted strike, sustenance, mind shielding, DR 5/magic [b]Saves:[/b] Fort +10, Ref +9, Will +13 [b]Abilities:[/b] Str 8, Dex 14, Con 16, Int 12, Wis 16, Cha 20 [b]Skills:[/b] Concentration +15, Spellcraft +13, Diplomacy +27, Speak Languages +6 [Abyssal, Celestial, Draconic, Giant, Infernal, Undercommon], Knowledge (Arcana) +9, Knowledge (Religion) +7 [b]Feats:[/b] Celestial Familiar [Exlated], Heighten Spell, Holy Radiance [Exalted], Nimbus of Light [Exalted], Nymph's Kiss [Exalted], Sacred Vow [Exalted], Vow of Nonviolence [Exalted], Vow of Peace [Exalted], Vow of Poverty [Exalted], Vow of Purity [Exalted] [b]Environment:[/b] Vilhon Reach [b]Organization:[/b] Solitary (with Lantern Archon Familiar) [b]Challenge Rating:[/b] 11 [b]Treasure:[/b] Goods [b]Alignment:[/b] Lawful Good [i]Dressed in simple robes and leaning on a well-used quarterstaff, this plain looking man is cloaked in a radiant light. You know without a doubt that he is a champion of good and is favored by the powers of the Upper Planes.[/i] Caine was a former War Wizard in service to Cormyr when the drow invaded the forest nation. His subsequent capture and torture by the dark elves for years was finally ended when the forces of Queen Alusair prevailed. However, the mage's psyche had been irrevocably changed. He finally recoginzed the cycle of pain and suffering wrought by violence. To escape this he took the vows of an ascetic and left Cormyr. Over the next several months he travelled down the Dragon Coast, finally making his way to Vilhon Reach and the small town of Cauldron. Here, he hopes to quietly convert people to his philosophy while providing them with any aid he can. [size=3][b]Combat[/b][/size] Having taken vows of nonviolence and peace, Caine will never inflict lethal damage, ability damage, or energy drain on any living creature. However, he has numerous special abilities that often make violence unecessary or cause already militant foes to lose their resolve to fight. [b]Exalted Benefits (Vow of Poverty):[/b] Caine has taken an oath never to own more than the bare necessities of life, including his quarterstaff, clothes, and spell component pouch. Although others may cast magic on him and he may use temporary magic items (potions), he may never don or use any magic items, even temporarily. In exchange for this severe penance, Caine has been gifted with numerous special abilities: a) Exalted AC bonus +7 b) Six bonus exalted feats c) [b]Endure Elements (Ex): [/b]Caine is immune to the effects of being in a hot or cold environment. He can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. d) [b]Exalted Strike (Su): [/b]Any weapon that Caine wields is considered a +2 magic weapon and is considered good-aligned, so that it can bypass the damage reduction of some evil outsiders. e) [b]Sustenance (Ex): [/b]Caine does not need to eat or drink. f) Deflection AC bonus +1 g) Resistance bonus to saves +1 h) Ability score enhancement +4 (Charisma), +2 (Wisdom) i) Natural Armor AC bonus +1 j) [b]Mind Shielding (Ex): [/b]Caine is immune to [i]detect thoughts[/i], [i]discern lies, [/i]and any attempt to discern his alignment. k) DR 5/magic [b]Exalted Benefits (Vow of Nonviolence):[/b] The saving throw DC for spells or other special abilites Caine uses against humanoids or monstrous humanoids is increased by +4 if the spell does not deal damage, bestow negative levels, or cause death. The bonus granted by this feat does not stack with the bonus granted by the Spell Focus feat. [b]Exalted Benefits (Vow of Peace): [/b]Caine has taken severe penances and will never willingly harm a living creature, regardless of alignment or disposition. In exchange, he gains numerous special abilities: a) [b]Calming Aura (Su): [/b]A 20 foot aura constantly surrounds Caine and all within it must make a Will save (DC 20) or be affected by a [i]calm emotions[/i] spell. Creatures who leave the aura and reenter it receive new saving throws. A creature that makes a sucessful saving throw and remains in the aura is unaffected until it leaves the aura and reenters. The aura is a mind-affecting supernatural compulsion. The save is Charsima based. b) [b]Weapon Immunity (Su): [/b]If a creature strikes Caine with a manufactured weapon, the weapon must immediately make a successful Fortitude save (DC 18) or shatter against his skin, leaving him unharmed. The save is Constitution based. c) +2 bonus to Exalted AC , Deflection AC, and Natural Armor AC (stacks with Vow of Poverty) d) [b]Pacifying Touch (Su): [/b]Caine has gained the ability to pacify hostile or angry creatures by touch. The effect is similar to a [i]calm emotions[/i] spell. Caine can affect only a single target with each use of the ability and must touch the target. A touched creature receives no saving throw and spell resistance does not apply. The pacifying touch does not suppress postivie emotions, just anger, rage, and hostility. Caine can make a level check as if casting [i]dispel magic[/i], using his character level (12) as his caster level, to dispel certain mind-affecting spells affecting the target. The pacifying touch can only dispel spells that incite violent emotions in the target such as [i]fear[/i] or [i]rage[/i]. [b]Spells: [/b]Caine casts spells as a 9th level Sorcerer and 6th level Apostle of Peace. Note that spells cast by Caine that do not deal lethal damage, bestow negative levels, or cause death have their DCs increased by 4 against humanoids or monstrous humanoids. [i]Sorcerer Spells known (6/8/7/7/5; [/i]DC 15 + spell level): [i]0--detect poison, detect magic, read magic, mage hand, open/close, prestidigitation, arcane mark, ghost sound; 1st--eyes of the avoral, shield, enlarge person, charm person, grease; 2nd--invisibility, yoke of mercy, false life, rope trick; 3rd--fly, haste, slow; 4th--otiluke's resilent sphere, greater invisibility[/i] [i]Typical Apostle of Peace Spells memorized (5/4/1; [/i]DC 12 + spell level): [i]0--create water (x2), purify food and drink, mending (x2); 1st--ray of hope (x2), divine inspiration (x2); 2nd--luminous armor[/i] [b][size=3]Jules, Lantern Archon Famil[/size][size=3]ar[/size][/b] ------------------------------------------------------- [b]Small Outsider [Archon, Extraplanar, Good, Lawful][/b] [b]Hit Dice:[/b] 11d8 (31 hp) [b]Initiative:[/b] +4 [b]Speed:[/b] Fly 60 ft, perfect (12 squares) [b]Armor Class:[/b] 20 (+1 size, +9 natural), touch 11, flat-footed 20 [b]Base Attack/Grapple:[/b] +5/-4 [b]Attack:[/b] +5 ranged touch [1d6 light ray] [b]Full Attack:[/b] 2 +5 ranged touch [1d6 light ray] [b]Space/Reach:[/b] 5 ft/5 ft. [b]Special Attacks:[/b] None [b]Special Qualities:[/b] Aura of meance, spell-like abilities, teleport, tongues, alertness, improved evasion, share spells, deliver touch spells, magic circle against evil [b]Saves:[/b] Fort +6, Ref +6, Will +9 [b]Abilities:[/b] Str 1, Dex 10, Con 11, Int 10, Wis 11, Cha 10 [b]Skills:[/b] Concentration +12, Spellcraft +12, Diplomacy +14, Knowledge (Arcana) +8, Knowledge (Religion) +6, Knowledge (the planes) +2, Listen +4, Spot +4 [b]Feats:[/b] None [b]Environment:[/b] Caine's robes [b]Organization:[/b] Jules and Caine [b]Challenge Rating:[/b] n/a [b]Treasure:[/b] n/a [b]Alignment:[/b] Lawful Good Jules appears as a floating ball of light that glows about as brightly as a torch. Only his destruction can extinguish the glow, though he can try to hide it. [b]Combat[/b] Jules has little reason to get within melee range. He usually hovers just close enough to bring the enemy within his aura of menace, then blasts away with his light rays. Jules prefers to concentrate on a single opponent, seeking to reduce enemy numbers quickly. [b]Aura of Menace (Su):[/b] Will DC 12 negates. [b]Light Ray (Ex):[/b] Jules' light rays have a range of 30 feet. This attack overcomes damage reduction of any type. [b]Spell-Like Abilities:[/b] At will—[i]aid, detect evil, continual flame. [/i]Caster level 11th. [/QUOTE]
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