Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
JollyDoc's Shackled City
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joachim" data-source="post: 1423137" data-attributes="member: 9531"><p><span style="font-size: 12px"><strong>THE TEST OF JUDGMENT</strong></span></p><p></p><p>The Bright Axes advanced cautiously down the stairs into the depths of the Abyss. Tilly and Rusty took the lead, with Grimm immediately behind them. If trouble broke out, the halfling and dwarf knew that Grimm could easily reach over their head to provide support. The others followed shortly behind this diverse vanguard.</p><p></p><p>Something unusual caught Rusty’s attention as they proceeded into the subterranean vault beneath the cathedral. Jabbing Tilly with his elbow, the dwarf pointed at a joint in the wall and muttered, “Look ‘ere. The architecture’s changed. Whoever crafted the cathedral definitely didn’t build this passageway. You can tell by the condition of the rock on each side of the joint that…”</p><p></p><p>The dwarf continued on discussing the age of the structure and the differing qualities of the construction. Tilly sighed. Dwarves inherently recognized and understood such things better than most of the other humanoid races, and they were very proud of this fact. At this point, however, Rusty was just showing off. Tilly tuned the dwarf out, nodding and smiling when appropriate.</p><p></p><p>The stairwell led down to a large landing about fifty feet under the ground surface. The landing peered over the northern edge of an open masonry chamber about forty feet by forty feet. A barred iron door was placed in both the east and west wall. The door on the east wall bore runes from the Infernal alphabet and was etched with an intricate spider web pattern. Likewise, the door on the west wall bore runes from the Celestial alphabet, and was adorned with an elegant pattern resembling a veneer of feathers.</p><p></p><p>However, it was not these details that immediately caught the attention of Tilly, Rusty, and Grimm. Sitting at a small oaken desk a desiccated corpse, obviously animate and regaled in golden full plate armor, turned and addressed the newcomers. Its gaze passed over the Bright Axes, and each of the mortals meeting the gaze felt terribly uneasy by it. The mummy’s hands extended toward the group in a sign of peace.</p><p></p><p>“Greetings, noble adventurers. Adimarchus welcomes you to the first trial for the Test of the Smoking Eye. This is the Test of Judgment.” Pointing to the eastern door, the mummy continued, “Behind this door waits Thathnak, the Bebilith, and behind the other rests Halalaa, the Avoral Guardinal. Select a path, enter the portal, and defeat the beast on the other side. Complete this task and you will be granted passage to the second trial.”</p><p></p><p>Caine stepped to the front of the group, and looked at both of the doors. He recognized the writing on the eastern door to be in Abyssal, naming its inhabitant. The words on the door on the west were scripted in Celestial, likewise naming the being trapped on the other side. Grimm spoke first, “I have no desire to fight a Guardinal celestial. Bebiliths are powerful demonic arachnids. We should prepare for such a fight.”</p><p></p><p>The Bright Axes began preparing for the fight to come. Caine, Rusty, Wathros, and Kauraphon each took their turn imbuing the group with various magicks. Grimm pulled out three vials of oil, and smeared the contents of one of the vials onto his chain. He gave the other two vials to Tilly and Rusty, stating that it would infuse their weapons with the power of Good, and may penetrate the creature’s ability to absorb physical damage. Gladly, the dwarf and halfling covered their weapons in the viscous substance. </p><p> </p><p>--------------------------------------------------------------------</p><p></p><p>Thathnak waited. He always waited. For days, months, years, centuries…he had waited. Before Adimarchus had captured him and entombed him in this vault, Thathnak had prowled the Abyss, hunting lesser demons and ingesting their essence. Like other Bebilith, he had made a sport of such endeavors. But now, all he did was wait. Once, every several decades, his door opened and a group would enter and try to kill him. The ending was always the same, with new shriveled husks adorning the floor of Thathnak’s chamber.</p><p></p><p>Thathnak heard the sound of metal grinding, and realized that the iron door was opening. His waiting was over. Thathnak would taste fresh blood once again!</p><p></p><p>---------------------------------------------------------------------</p><p></p><p>Invisible and flying thanks to two of Caine’s spells, Tilly rushed into the chamber. The room was massive about fifty feet wide and three times that long. The chamber was deep, and Tilly noticed that the floor was covered with large iron spikes. Corpses littered the floor. Suspended about thirty feet above the spikes, the halfling observed an intricate series of interconnected platforms. The platforms were suspended from the ceiling by thick metal cabling. On the far side of the room, Tilly noted the presence of another iron door.</p><p></p><p>Moving nimbly from platform to platform was the largest arachnid that Tilly had ever seen. The creature had eight legs, but only used six of them to support its massive weight. The front two legs ended in wickedly barbed claws. The bebilith’s mouth was fanged and was freely dripping a thick liquid. The halfling guessed the liquid to be a poison of some sort.</p><p></p><p>Tilly could tell that the creature had not been alerted to his presence, and he maneuvered in behind the spider. Deftly, the halfling thrust his blade into the bebilith’s abdomen. Thick ichor splattered out of the wound, and Tilly grinned that the wound didn’t instantly close like it had done with virtually every other creature he had encountered in Occipitus. Grimm’s oil of Bless Weapon must have worked.</p><p></p><p>Wathros the rhino-elf lumbered into the room. Considering his incredible weight, the druid decided that testing the tensile strength of the cables supporting the platform was too risky a proposition. Instead, the rhino began its rhythmic snorting and stomping. Upon completion of his spell, the demon-spider was surrounded by another of Wathros’ columns of divine fire.</p><p></p><p>Grimm and Rusty flew into the room, likewise aided by a spell of flight. Grimm maneuvered close to the bebilith, and spun his chain. It connected with the beast in the carapace, and more of the spiders ichor splashed on the ground. The dwarf tossed a handful of diamond dust into the air, and began casting a spell. A spray of diamond shards washed over and through Grimm, Tilly, and the bebilith. The diamond slivers washed around the half-ogre and the halfling, causing no harm, but tore into the arachnid, badly wounding and nearly blinding it. Rusty smiled with the knowledge that his spell only damaged those who hearts were evil.</p><p></p><p>------------------------------------------------------------------------</p><p></p><p>Thathnak fumed. Never before had a group attacked him in such a concerted effort. Never before had a group been so successful in hurting him. His hyper-acute senses were aware of the small being, possibly a halfling or gnome, on his flank, and he saw the half-ogre, dwarf, and (impossibly!) spellcasting rhino. Thinking quickly, he recognized the half-ogre to be his most immediate threat. That menace had to be neutralized first.</p><p></p><p>The bebilith curled its abdomen under its body, and spinnerets at the tip began to ooze. With a wet slurping sound, a large glob of sticky webbing spurted forth from the arachnid’s tail. The bebilith rejoiced as he watched the glob strike the half-ogre in the chest, and within the blink of an eye the warrior was covered from head to toe in the sticky substance. “That takes care of that,” Thathnak mused.</p><p></p><p>Cruel irony responded to Thathnak’s inner monologue. The webbing fell off of the half-ogre, almost as quickly as it had covered him. Horror came over the bebilith as he saw the warrior’s spiked chain begin to spin.</p><p></p><p>-----------------------------------------------------------------------</p><p></p><p>The rhino’s tail wagged happily. As luck would have had it, the <em>freedom of movement</em> spell he had placed on Grimm had been a superb idea.</p><p></p><p>Grimm’s spiked chain spun quickly. An expert with his weapon, Grimm knew how to use both ends of the chain to get more strikes in a shorter period of time than someone simply proficient in its use. Making matter worse for the bebilith, Grimm had been aided by a spell of <em>haste</em> cast by Kauraphon. The half-ogre’s hands became a veritable blur as the chain struck forward in a flurry. Two quick strikes neatly severed both of the bebilith’s foreclaws. Before the arachnid could shriek in agony, two more of Grimm’s swings caved in what would have been the creature’s face.</p><p></p><p>Thathnak slumped to the ground, and lay motionless.</p><p></p><p>-----------------------------------------------------------------------</p><p></p><p>The victorious Bright Axes opened the other door and moved into the adjacent room. This chamber, approximately thirty feet by thirty feet in dimension, was covered in frescoes depicting a raven-winged angel fighting a seemingly insurmountable host of demonic creatures. All around the room in common script was written the phrase, “Know who made you.” This detail was noted by the adventurers, but discarded as a riddle whose answer would undoubtedly become apparent at some point in the near future.</p><p></p><p>Standing in the middle of the room was the golden plate clad mummy, carrying a silver lantern in his hands. Purposefully, the undead creature strode forward and gave the lantern to Caine. “Congratulations,” it intoned, “you have passed the Test of Judgment. This lantern will shine the way to the second trial, the Test of Resolve. Remember to always attend to the wisdom of Adimarchus.”</p><p></p><p>With a flash, the undead creature disappeared.</p><p></p><p></p><p>---------------------------------------------------------------------</p><p></p><p>Grimm looked to Caine, “Where do we go now?” The ascetic pondered. “First,” Caine replied, “we shall go and free the Avoral, Halalaa.” The half-ogre nodded. That seemed to be the right thing to do.</p><p></p><p>The Bright Axes returned to the antechamber outside of Thathnak’s cell. The half-ogre lifted the heavy bar and opened the door to Halalaa’s prison. The chamber ahead of them was of similar size to the Bebilith’s, but instead of the suspension platforms, the room was adorned with hundreds of tin bird cages. In the center of the room, standing within an intricate circle of silvery powder, was an abject-looking creature of obvious celestial nature. Once beautiful, the roughly humanoid creature was powerfully muscled but had long feathered wings where its arms should have been and talons where its feet should have been. Standing fully seven feet tall, the creature’s hair resembled a feathery cowl. It looked at the group with its golden eyes, still solemn and proud, awaiting the coup de grace that would end its misery.</p><p></p><p>Caine stepped ahead of the group. “Greetings, Halalaa, Lord of the Avians. I am Caine, and my companions and myself are of good heart. Do not fear us, for it is our intent to free you from this prison.”</p><p></p><p>The avian celestial’s heart rose for a moment. The hope that blossomed within her chest was the first positive feeling she had felt in what felt like an eon. She might have questioned the intentions of the group, but there was something different about this raggedly-dressed human. He was surrounded by an almost otherwordly glow. Halalaa recognized the aura surrounding Caine as a symbol of his exemplary goodness. The avoral also knew that this nimbus of light was something that was impossible to counterfeit.</p><p></p><p>In a distinctly feminine voice, the avoral spoke, “I am trapped in this location by the magical circle of power that surrounds me. Break the circle, and it will free me.” Caine strode forward and kicked the dust. The intricate pattern broken, Halalaa took her first step in over three centuries. She was surprised that he muscles had remembered how to do that. “Thank you, noble human. Know that you have earned the gratitude of Halalaa. Is there any aid that I can offer in return.”</p><p></p><p>The ascetic mused. “No, nothing really. Unless you can tell me more about this place or more about the Test of the Smoking Eye.”</p><p></p><p>Halalaa shook her head. “Sadly, no I cannot help you there. I have been trapped here for many years, and all that I knew was that I was here to die when the time came. I wish that I knew more, but Adimarchus did not share anything such information with me.”</p><p></p><p>Rusty stepped forward. “Would ye like to go home, lass? I can send ye there if you be so choosin’.” Excitedly, the avoral nodded. She had long since given up hope of seeing her home again. Rusty cast a spell, and touched Halalaa on the arm. The avoral guardinal disappeared, and returned to her home on the Elysian Fields.</p></blockquote><p></p>
[QUOTE="Joachim, post: 1423137, member: 9531"] [SIZE=3][B]THE TEST OF JUDGMENT[/B][/SIZE] The Bright Axes advanced cautiously down the stairs into the depths of the Abyss. Tilly and Rusty took the lead, with Grimm immediately behind them. If trouble broke out, the halfling and dwarf knew that Grimm could easily reach over their head to provide support. The others followed shortly behind this diverse vanguard. Something unusual caught Rusty’s attention as they proceeded into the subterranean vault beneath the cathedral. Jabbing Tilly with his elbow, the dwarf pointed at a joint in the wall and muttered, “Look ‘ere. The architecture’s changed. Whoever crafted the cathedral definitely didn’t build this passageway. You can tell by the condition of the rock on each side of the joint that…” The dwarf continued on discussing the age of the structure and the differing qualities of the construction. Tilly sighed. Dwarves inherently recognized and understood such things better than most of the other humanoid races, and they were very proud of this fact. At this point, however, Rusty was just showing off. Tilly tuned the dwarf out, nodding and smiling when appropriate. The stairwell led down to a large landing about fifty feet under the ground surface. The landing peered over the northern edge of an open masonry chamber about forty feet by forty feet. A barred iron door was placed in both the east and west wall. The door on the east wall bore runes from the Infernal alphabet and was etched with an intricate spider web pattern. Likewise, the door on the west wall bore runes from the Celestial alphabet, and was adorned with an elegant pattern resembling a veneer of feathers. However, it was not these details that immediately caught the attention of Tilly, Rusty, and Grimm. Sitting at a small oaken desk a desiccated corpse, obviously animate and regaled in golden full plate armor, turned and addressed the newcomers. Its gaze passed over the Bright Axes, and each of the mortals meeting the gaze felt terribly uneasy by it. The mummy’s hands extended toward the group in a sign of peace. “Greetings, noble adventurers. Adimarchus welcomes you to the first trial for the Test of the Smoking Eye. This is the Test of Judgment.” Pointing to the eastern door, the mummy continued, “Behind this door waits Thathnak, the Bebilith, and behind the other rests Halalaa, the Avoral Guardinal. Select a path, enter the portal, and defeat the beast on the other side. Complete this task and you will be granted passage to the second trial.” Caine stepped to the front of the group, and looked at both of the doors. He recognized the writing on the eastern door to be in Abyssal, naming its inhabitant. The words on the door on the west were scripted in Celestial, likewise naming the being trapped on the other side. Grimm spoke first, “I have no desire to fight a Guardinal celestial. Bebiliths are powerful demonic arachnids. We should prepare for such a fight.” The Bright Axes began preparing for the fight to come. Caine, Rusty, Wathros, and Kauraphon each took their turn imbuing the group with various magicks. Grimm pulled out three vials of oil, and smeared the contents of one of the vials onto his chain. He gave the other two vials to Tilly and Rusty, stating that it would infuse their weapons with the power of Good, and may penetrate the creature’s ability to absorb physical damage. Gladly, the dwarf and halfling covered their weapons in the viscous substance. -------------------------------------------------------------------- Thathnak waited. He always waited. For days, months, years, centuries…he had waited. Before Adimarchus had captured him and entombed him in this vault, Thathnak had prowled the Abyss, hunting lesser demons and ingesting their essence. Like other Bebilith, he had made a sport of such endeavors. But now, all he did was wait. Once, every several decades, his door opened and a group would enter and try to kill him. The ending was always the same, with new shriveled husks adorning the floor of Thathnak’s chamber. Thathnak heard the sound of metal grinding, and realized that the iron door was opening. His waiting was over. Thathnak would taste fresh blood once again! --------------------------------------------------------------------- Invisible and flying thanks to two of Caine’s spells, Tilly rushed into the chamber. The room was massive about fifty feet wide and three times that long. The chamber was deep, and Tilly noticed that the floor was covered with large iron spikes. Corpses littered the floor. Suspended about thirty feet above the spikes, the halfling observed an intricate series of interconnected platforms. The platforms were suspended from the ceiling by thick metal cabling. On the far side of the room, Tilly noted the presence of another iron door. Moving nimbly from platform to platform was the largest arachnid that Tilly had ever seen. The creature had eight legs, but only used six of them to support its massive weight. The front two legs ended in wickedly barbed claws. The bebilith’s mouth was fanged and was freely dripping a thick liquid. The halfling guessed the liquid to be a poison of some sort. Tilly could tell that the creature had not been alerted to his presence, and he maneuvered in behind the spider. Deftly, the halfling thrust his blade into the bebilith’s abdomen. Thick ichor splattered out of the wound, and Tilly grinned that the wound didn’t instantly close like it had done with virtually every other creature he had encountered in Occipitus. Grimm’s oil of Bless Weapon must have worked. Wathros the rhino-elf lumbered into the room. Considering his incredible weight, the druid decided that testing the tensile strength of the cables supporting the platform was too risky a proposition. Instead, the rhino began its rhythmic snorting and stomping. Upon completion of his spell, the demon-spider was surrounded by another of Wathros’ columns of divine fire. Grimm and Rusty flew into the room, likewise aided by a spell of flight. Grimm maneuvered close to the bebilith, and spun his chain. It connected with the beast in the carapace, and more of the spiders ichor splashed on the ground. The dwarf tossed a handful of diamond dust into the air, and began casting a spell. A spray of diamond shards washed over and through Grimm, Tilly, and the bebilith. The diamond slivers washed around the half-ogre and the halfling, causing no harm, but tore into the arachnid, badly wounding and nearly blinding it. Rusty smiled with the knowledge that his spell only damaged those who hearts were evil. ------------------------------------------------------------------------ Thathnak fumed. Never before had a group attacked him in such a concerted effort. Never before had a group been so successful in hurting him. His hyper-acute senses were aware of the small being, possibly a halfling or gnome, on his flank, and he saw the half-ogre, dwarf, and (impossibly!) spellcasting rhino. Thinking quickly, he recognized the half-ogre to be his most immediate threat. That menace had to be neutralized first. The bebilith curled its abdomen under its body, and spinnerets at the tip began to ooze. With a wet slurping sound, a large glob of sticky webbing spurted forth from the arachnid’s tail. The bebilith rejoiced as he watched the glob strike the half-ogre in the chest, and within the blink of an eye the warrior was covered from head to toe in the sticky substance. “That takes care of that,” Thathnak mused. Cruel irony responded to Thathnak’s inner monologue. The webbing fell off of the half-ogre, almost as quickly as it had covered him. Horror came over the bebilith as he saw the warrior’s spiked chain begin to spin. ----------------------------------------------------------------------- The rhino’s tail wagged happily. As luck would have had it, the [I]freedom of movement[/I] spell he had placed on Grimm had been a superb idea. Grimm’s spiked chain spun quickly. An expert with his weapon, Grimm knew how to use both ends of the chain to get more strikes in a shorter period of time than someone simply proficient in its use. Making matter worse for the bebilith, Grimm had been aided by a spell of [I]haste[/I] cast by Kauraphon. The half-ogre’s hands became a veritable blur as the chain struck forward in a flurry. Two quick strikes neatly severed both of the bebilith’s foreclaws. Before the arachnid could shriek in agony, two more of Grimm’s swings caved in what would have been the creature’s face. Thathnak slumped to the ground, and lay motionless. ----------------------------------------------------------------------- The victorious Bright Axes opened the other door and moved into the adjacent room. This chamber, approximately thirty feet by thirty feet in dimension, was covered in frescoes depicting a raven-winged angel fighting a seemingly insurmountable host of demonic creatures. All around the room in common script was written the phrase, “Know who made you.” This detail was noted by the adventurers, but discarded as a riddle whose answer would undoubtedly become apparent at some point in the near future. Standing in the middle of the room was the golden plate clad mummy, carrying a silver lantern in his hands. Purposefully, the undead creature strode forward and gave the lantern to Caine. “Congratulations,” it intoned, “you have passed the Test of Judgment. This lantern will shine the way to the second trial, the Test of Resolve. Remember to always attend to the wisdom of Adimarchus.” With a flash, the undead creature disappeared. --------------------------------------------------------------------- Grimm looked to Caine, “Where do we go now?” The ascetic pondered. “First,” Caine replied, “we shall go and free the Avoral, Halalaa.” The half-ogre nodded. That seemed to be the right thing to do. The Bright Axes returned to the antechamber outside of Thathnak’s cell. The half-ogre lifted the heavy bar and opened the door to Halalaa’s prison. The chamber ahead of them was of similar size to the Bebilith’s, but instead of the suspension platforms, the room was adorned with hundreds of tin bird cages. In the center of the room, standing within an intricate circle of silvery powder, was an abject-looking creature of obvious celestial nature. Once beautiful, the roughly humanoid creature was powerfully muscled but had long feathered wings where its arms should have been and talons where its feet should have been. Standing fully seven feet tall, the creature’s hair resembled a feathery cowl. It looked at the group with its golden eyes, still solemn and proud, awaiting the coup de grace that would end its misery. Caine stepped ahead of the group. “Greetings, Halalaa, Lord of the Avians. I am Caine, and my companions and myself are of good heart. Do not fear us, for it is our intent to free you from this prison.” The avian celestial’s heart rose for a moment. The hope that blossomed within her chest was the first positive feeling she had felt in what felt like an eon. She might have questioned the intentions of the group, but there was something different about this raggedly-dressed human. He was surrounded by an almost otherwordly glow. Halalaa recognized the aura surrounding Caine as a symbol of his exemplary goodness. The avoral also knew that this nimbus of light was something that was impossible to counterfeit. In a distinctly feminine voice, the avoral spoke, “I am trapped in this location by the magical circle of power that surrounds me. Break the circle, and it will free me.” Caine strode forward and kicked the dust. The intricate pattern broken, Halalaa took her first step in over three centuries. She was surprised that he muscles had remembered how to do that. “Thank you, noble human. Know that you have earned the gratitude of Halalaa. Is there any aid that I can offer in return.” The ascetic mused. “No, nothing really. Unless you can tell me more about this place or more about the Test of the Smoking Eye.” Halalaa shook her head. “Sadly, no I cannot help you there. I have been trapped here for many years, and all that I knew was that I was here to die when the time came. I wish that I knew more, but Adimarchus did not share anything such information with me.” Rusty stepped forward. “Would ye like to go home, lass? I can send ye there if you be so choosin’.” Excitedly, the avoral nodded. She had long since given up hope of seeing her home again. Rusty cast a spell, and touched Halalaa on the arm. The avoral guardinal disappeared, and returned to her home on the Elysian Fields. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
JollyDoc's Shackled City
Top