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JollyDoc's Shackled City
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<blockquote data-quote="Joachim" data-source="post: 1427649" data-attributes="member: 9531"><p>Wrong. Your weapon get +2 hardness and +10 hit points for each enhancement bonus, not enhancement equivalent bonus. So, in other words, a <em>+1 keen flaming frost shock vorpal dancing greatsword </em> has the same hit points as a plain old <em>+1 sword</em>. That's where I got the 12 hardness and 20 hps. Greatswords normally have hardness 10 and 10 hps. When he is enlarged, the hit points double (true), but when he shrinks back down, the hit points decrease and the damage remains (melted greatsword).</p><p></p><p>Getting back to my Giant strategy, if you break the first weapon and he draws another...rinse and repeat until he is left with nothing. Granted, that strategy sucks donkey balls if you are the player, but its well within the DM's right to do this if the player is sucking the fun out of the game.</p><p></p><p>Sunder/Babau melting is the reason that I have decided that adamantine is the ONLY way to go if you are a warrior. Base 20 hardness, +33% hps. Grimm's <em>+2 spiked chain</em> has 24 hardness and 100 hit points. This was not on accident. If you are weapon-dependent (and almost all warriors are), choose something that isn't going to melt or break under sunder.</p><p></p><p>Okay...my rant is over. If you want to make a new character, and you want some ideas, it would be important for you to let us know what you are playing now, and what the group has otherwise. Part of making a BS character is taking advantage of what the party already has/needs.</p></blockquote><p></p>
[QUOTE="Joachim, post: 1427649, member: 9531"] Wrong. Your weapon get +2 hardness and +10 hit points for each enhancement bonus, not enhancement equivalent bonus. So, in other words, a [I]+1 keen flaming frost shock vorpal dancing greatsword [/I] has the same hit points as a plain old [I]+1 sword[/I]. That's where I got the 12 hardness and 20 hps. Greatswords normally have hardness 10 and 10 hps. When he is enlarged, the hit points double (true), but when he shrinks back down, the hit points decrease and the damage remains (melted greatsword). Getting back to my Giant strategy, if you break the first weapon and he draws another...rinse and repeat until he is left with nothing. Granted, that strategy sucks donkey balls if you are the player, but its well within the DM's right to do this if the player is sucking the fun out of the game. Sunder/Babau melting is the reason that I have decided that adamantine is the ONLY way to go if you are a warrior. Base 20 hardness, +33% hps. Grimm's [I]+2 spiked chain[/I] has 24 hardness and 100 hit points. This was not on accident. If you are weapon-dependent (and almost all warriors are), choose something that isn't going to melt or break under sunder. Okay...my rant is over. If you want to make a new character, and you want some ideas, it would be important for you to let us know what you are playing now, and what the group has otherwise. Part of making a BS character is taking advantage of what the party already has/needs. [/QUOTE]
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