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Story Hour
JollyDoc's Shackled City
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<blockquote data-quote="LordVyreth" data-source="post: 1453607" data-attributes="member: 9626"><p>I must admit I've been impressed with this story so far as well. I wasn't too excited about the adventure path when I first read them; they felt like typical Dungeon crawls, with some fairly limited story elements linking them. (The Test of the Eversmoking Eye in particular didn't feel like it related.) That being said, this Story Hour has made me take another look at them, and make them far more interesting. Of course, I'm also aware of how freakin' difficult the adventures are now! I did notice a few odd CR mistakes as I read through it the first time, but I never noticed it was this brutal. Do you think there's any underlying reason for the problems? A lack of a destructive arcane caster, maybe? Or perhaps a focussed archer, or a larger variety on the magical weapons? How do you handle magic items, anyway? Is it based on the book standard per level, and what do you start out new PCs with?</p><p></p><p>Also, would it be possible for you to give me some advice. I have been getting very few views of my own story hour comparatively, and no comments or criticisms of it, and I was wondering if I needed to improve my writing somewhat. Now, my campaign started in April of 2002, so you can imagine a lot of the details of the fights and such have long been lost from my memory, so they won't be as exciting as yours are until I catch up. Plus, I've had very few near TPKs, which tend to make the best stories to write about, but still, some suggestions would be helpful.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 1453607, member: 9626"] I must admit I've been impressed with this story so far as well. I wasn't too excited about the adventure path when I first read them; they felt like typical Dungeon crawls, with some fairly limited story elements linking them. (The Test of the Eversmoking Eye in particular didn't feel like it related.) That being said, this Story Hour has made me take another look at them, and make them far more interesting. Of course, I'm also aware of how freakin' difficult the adventures are now! I did notice a few odd CR mistakes as I read through it the first time, but I never noticed it was this brutal. Do you think there's any underlying reason for the problems? A lack of a destructive arcane caster, maybe? Or perhaps a focussed archer, or a larger variety on the magical weapons? How do you handle magic items, anyway? Is it based on the book standard per level, and what do you start out new PCs with? Also, would it be possible for you to give me some advice. I have been getting very few views of my own story hour comparatively, and no comments or criticisms of it, and I was wondering if I needed to improve my writing somewhat. Now, my campaign started in April of 2002, so you can imagine a lot of the details of the fights and such have long been lost from my memory, so they won't be as exciting as yours are until I catch up. Plus, I've had very few near TPKs, which tend to make the best stories to write about, but still, some suggestions would be helpful. [/QUOTE]
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