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Jon Peterson: Does System Matter?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8191705" data-attributes="member: 6790260"><p>Does system <em>matter?</em> Yes, unequivocally.</p><p></p><p>Does system <em>control?</em> No, unequivocally.</p><p></p><p>These arguments remind me of the hoopla over the Sapir-Whorf hypothesis. Everyone prefers to talk about the strong version, "language CONTROLS thought," which is much more dramatic and consequential...and also trivially false, on top of never being advocated by the scientists in question. The weak version, "language can INFLUENCE thought," is nearly self-evident, as things like advertising jingles, propaganda, the Sator Square, and the Sublime Rhyme trope demonstrate...and yet no one wants to talk about that version.</p><p></p><p>It is always possible to bend a system toward what you want it to do. It will just be easier or harder to pull off, and you will get variable degrees of support. Frex, you could try to turn Werewolf: the Apocalypse into a truly class-based game, but the system will fight you and you'll probably never be totally satisfied with the result, and likewise you could turn 3e into a totally point-buy driven game, but it's probably never going to be free of the myriad balance issues riddled through its structure unless you strip it down to just the d20 core and rebuild it entirely (at which point, is it even still 3e, or is it "just" a new d20 game?)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8191705, member: 6790260"] Does system [I]matter?[/I] Yes, unequivocally. Does system [I]control?[/I] No, unequivocally. These arguments remind me of the hoopla over the Sapir-Whorf hypothesis. Everyone prefers to talk about the strong version, "language CONTROLS thought," which is much more dramatic and consequential...and also trivially false, on top of never being advocated by the scientists in question. The weak version, "language can INFLUENCE thought," is nearly self-evident, as things like advertising jingles, propaganda, the Sator Square, and the Sublime Rhyme trope demonstrate...and yet no one wants to talk about that version. It is always possible to bend a system toward what you want it to do. It will just be easier or harder to pull off, and you will get variable degrees of support. Frex, you could try to turn Werewolf: the Apocalypse into a truly class-based game, but the system will fight you and you'll probably never be totally satisfied with the result, and likewise you could turn 3e into a totally point-buy driven game, but it's probably never going to be free of the myriad balance issues riddled through its structure unless you strip it down to just the d20 core and rebuild it entirely (at which point, is it even still 3e, or is it "just" a new d20 game?) [/QUOTE]
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