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Jon Peterson: Does System Matter?
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<blockquote data-quote="billd91" data-source="post: 8191816" data-attributes="member: 3400"><p>Ultimately, it depends on what you mean by "does system matter"? In some ways, it obviously does, but in other ways it doesn't. I'm not at all convinced that specific choices of random generators makes that much of a difference in the grand scheme of things. The d20 of Mutants and Masterminds and the 3d6 of Champions isn't a factor in making the two systems really different - rather, it's way the games handle the effects of combat and powers on their targets. The M&M Toughness save and the results it can generate leads to a very different feel for the game than Champions damage, defenses, and ablating Stun and Body. Similarly, whether D&D uses a d20+modifiers to hit a static DC or Call of Cthulhu has players rolling d100 under their skill value, both are shooting for a character having a particular chance of success based on how much has been invested in that skill and the difficulty of the task. The fact that D&D is a leveling system with substantial growth in ability and Call of Cthulhu characters advance more gradually and in confined areas (and almost never related to gaining more capacity to soak damage) makes them play very differently as campaign games.</p></blockquote><p></p>
[QUOTE="billd91, post: 8191816, member: 3400"] Ultimately, it depends on what you mean by "does system matter"? In some ways, it obviously does, but in other ways it doesn't. I'm not at all convinced that specific choices of random generators makes that much of a difference in the grand scheme of things. The d20 of Mutants and Masterminds and the 3d6 of Champions isn't a factor in making the two systems really different - rather, it's way the games handle the effects of combat and powers on their targets. The M&M Toughness save and the results it can generate leads to a very different feel for the game than Champions damage, defenses, and ablating Stun and Body. Similarly, whether D&D uses a d20+modifiers to hit a static DC or Call of Cthulhu has players rolling d100 under their skill value, both are shooting for a character having a particular chance of success based on how much has been invested in that skill and the difficulty of the task. The fact that D&D is a leveling system with substantial growth in ability and Call of Cthulhu characters advance more gradually and in confined areas (and almost never related to gaining more capacity to soak damage) makes them play very differently as campaign games. [/QUOTE]
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