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Jon Peterson: Does System Matter?
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<blockquote data-quote="MGibster" data-source="post: 8191944" data-attributes="member: 4534"><p>In my experience it's often difficult to get players out of a D&D mindset but I expect a lot of that just has to do with player expectation inculcated through their experience with little to do with the actual rules. (And I wish to make it clear that I'm not bashing D&D here. I've been playing and running D&D for many years now and it's a game I like.) Some of it has to do with the rules, I remember one non-D&D fantasy I ran and when I mentioned a giant was approaching the player shut out my description of it thinking it was just like a regular 18-25 foot tall giant when it towered over 100 feet. But a lot of it just has to do with their expectations for how an adventure works in D&D versus how it might work in another setting. I find the desire to loot to be near universal among gamers for example.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8191944, member: 4534"] In my experience it's often difficult to get players out of a D&D mindset but I expect a lot of that just has to do with player expectation inculcated through their experience with little to do with the actual rules. (And I wish to make it clear that I'm not bashing D&D here. I've been playing and running D&D for many years now and it's a game I like.) Some of it has to do with the rules, I remember one non-D&D fantasy I ran and when I mentioned a giant was approaching the player shut out my description of it thinking it was just like a regular 18-25 foot tall giant when it towered over 100 feet. But a lot of it just has to do with their expectations for how an adventure works in D&D versus how it might work in another setting. I find the desire to loot to be near universal among gamers for example. [/QUOTE]
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