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Jon Peterson: Does System Matter?
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<blockquote data-quote="wingsandsword" data-source="post: 8192571" data-attributes="member: 14159"><p>Yes, system matters.</p><p></p><p>That's why we have different preferences of editions, some of us play 5e, some play 3.x, some play OD&D, some play AD&D 1e, some play everything in between.</p><p></p><p>However, I will say that there's a reason that D&D has been so widely adapted to other purposes. . .because while it's not the best possible game for every situation, it usually works at least adequately.</p><p></p><p>That was the whole point behind so many of the d20 games of the early-to-mid 2000's, that it's quicker and easier for gamers to learn and play a game that's much like a game they already know. . .and if I may be quite blunt, a LOT of games out there have been just awful with their rules.</p><p></p><p>More than once have I bought a game and thought it had an awesome setting, but the included system was unplayable or generally awful. Designing a game system and designing a setting are two completely different skill sets, and there have been games with good rules, games with good settings, but rarely one with both.</p><p></p><p>A lot of d20 adaptations of games, like Call of Cthulhu, may not have been perfect, but they were pretty good. . .they were pretty good at getting people to pick up games they never would have looked at before, and they were pretty good at adapting the existing system to the setting and making it work better than whatever they'd try to cobble together on their own.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8192571, member: 14159"] Yes, system matters. That's why we have different preferences of editions, some of us play 5e, some play 3.x, some play OD&D, some play AD&D 1e, some play everything in between. However, I will say that there's a reason that D&D has been so widely adapted to other purposes. . .because while it's not the best possible game for every situation, it usually works at least adequately. That was the whole point behind so many of the d20 games of the early-to-mid 2000's, that it's quicker and easier for gamers to learn and play a game that's much like a game they already know. . .and if I may be quite blunt, a LOT of games out there have been just awful with their rules. More than once have I bought a game and thought it had an awesome setting, but the included system was unplayable or generally awful. Designing a game system and designing a setting are two completely different skill sets, and there have been games with good rules, games with good settings, but rarely one with both. A lot of d20 adaptations of games, like Call of Cthulhu, may not have been perfect, but they were pretty good. . .they were pretty good at getting people to pick up games they never would have looked at before, and they were pretty good at adapting the existing system to the setting and making it work better than whatever they'd try to cobble together on their own. [/QUOTE]
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