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Jon Peterson: Does System Matter?
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<blockquote data-quote="Campbell" data-source="post: 8194747" data-attributes="member: 16586"><p>The technical bits that most of us think about when we think of system/game design matter, but not a whole lot. At the end of the day Warhammer Fantasy, Numenera, Pathfinder and D&D are mostly the same game. They are about a group of fantasy adventurers going on adventures played by players who are mostly trying to solve the adventure of the day. The process of play is damn near identical. Differences in design are mostly technical. Those technical differences do matter, but not like a lot in the grand scheme of things.</p><p></p><p>However take something like Sorcerer with its kickers, players who are expected to play individual characters pursuing personal goals, and GMs who are expected to frame scenes and build NPCs that interact with that core PC personal drama. Suddenly that looks a lot different. The process of play has been dramatically upended. </p><p></p><p>That's what System Matters is all about. It's about getting away from just designing those technical bits and really devoting time to designing the process of play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8194747, member: 16586"] The technical bits that most of us think about when we think of system/game design matter, but not a whole lot. At the end of the day Warhammer Fantasy, Numenera, Pathfinder and D&D are mostly the same game. They are about a group of fantasy adventurers going on adventures played by players who are mostly trying to solve the adventure of the day. The process of play is damn near identical. Differences in design are mostly technical. Those technical differences do matter, but not like a lot in the grand scheme of things. However take something like Sorcerer with its kickers, players who are expected to play individual characters pursuing personal goals, and GMs who are expected to frame scenes and build NPCs that interact with that core PC personal drama. Suddenly that looks a lot different. The process of play has been dramatically upended. That's what System Matters is all about. It's about getting away from just designing those technical bits and really devoting time to designing the process of play. [/QUOTE]
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