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Jon Peterson: Does System Matter?
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<blockquote data-quote="pemerton" data-source="post: 8195132" data-attributes="member: 42582"><p>An addendum to my post just upthread: what would make ranged combat more interesting in a broadly Rolemaster framework would be a pool that involved trading of stealth/cover against basic attack bonus.</p><p></p><p>But that would be very hard to do in the system as it currently stands, because the skill-based PC build system has no way to put bow attacks and stealthily taking cover into the same "pool". So to make my idea work you'd need to use some sort of workaround via the action economy where taking cover and shooting a bow both draw from the same pool.</p><p></p><p>In RM that could quickly turn into a nightmare, as it's action economy rules even in their most straightforward version are brutally complex. I don't know much about PF2, but I understand that it uses a less complex action economy to try and achieve some similar sorts of trade-offs. (I've read about its <em>raising your shield</em> rules for melee combat. I don't know if it has something similar for <em>taking cover</em> that applies to ranged combatants.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8195132, member: 42582"] An addendum to my post just upthread: what would make ranged combat more interesting in a broadly Rolemaster framework would be a pool that involved trading of stealth/cover against basic attack bonus. But that would be very hard to do in the system as it currently stands, because the skill-based PC build system has no way to put bow attacks and stealthily taking cover into the same "pool". So to make my idea work you'd need to use some sort of workaround via the action economy where taking cover and shooting a bow both draw from the same pool. In RM that could quickly turn into a nightmare, as it's action economy rules even in their most straightforward version are brutally complex. I don't know much about PF2, but I understand that it uses a less complex action economy to try and achieve some similar sorts of trade-offs. (I've read about its [I]raising your shield[/I] rules for melee combat. I don't know if it has something similar for [I]taking cover[/I] that applies to ranged combatants.) [/QUOTE]
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