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Jon Peterson: Does System Matter?
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<blockquote data-quote="Aldarc" data-source="post: 8198033" data-attributes="member: 5142"><p>First, I want to say that these are valid questions to take into consideration. </p><p></p><p></p><p>Most of the time, IME, this isn't necessary. I think that this again D&D conditioning people that players should/would have a book of their own. Over the past few years, I have run Fate (incl. Jadepunk), Numenera, the Cypher System, AGE (Titansgrave, Blue Rose), D&D 5e, Index Card RPG, and Dungeon World. None of which required that my players buy the book. I even ran and played Pathfinder, and in that case, most of us used d20pfsrd.org or the other online resources. Online resources, in general, are fairly prevalent, particularly among fan communities. </p><p></p><p></p><p>Here, I find that a basic cheat sheet for the rules is all that's typically needed for assisting players get started. I usually print out one sheet per two players. In fact, I wish that more TTRPGs would include a cheat sheet overview of the basic rules, as that sort of aid tremendously helps players (or even the GM) jump into the game quicker. </p><p></p><p></p><p>Again, here is where I go with a one-page write-up of the setting, if such is necessary at all, as this likely would have come up in either Session 0 or in pitching the game to the group. A lot of settings tend to be somewhat light on their toes when it comes to the amount of details necessary to immerse oneself into to play.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8198033, member: 5142"] First, I want to say that these are valid questions to take into consideration. Most of the time, IME, this isn't necessary. I think that this again D&D conditioning people that players should/would have a book of their own. Over the past few years, I have run Fate (incl. Jadepunk), Numenera, the Cypher System, AGE (Titansgrave, Blue Rose), D&D 5e, Index Card RPG, and Dungeon World. None of which required that my players buy the book. I even ran and played Pathfinder, and in that case, most of us used d20pfsrd.org or the other online resources. Online resources, in general, are fairly prevalent, particularly among fan communities. Here, I find that a basic cheat sheet for the rules is all that's typically needed for assisting players get started. I usually print out one sheet per two players. In fact, I wish that more TTRPGs would include a cheat sheet overview of the basic rules, as that sort of aid tremendously helps players (or even the GM) jump into the game quicker. Again, here is where I go with a one-page write-up of the setting, if such is necessary at all, as this likely would have come up in either Session 0 or in pitching the game to the group. A lot of settings tend to be somewhat light on their toes when it comes to the amount of details necessary to immerse oneself into to play. [/QUOTE]
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