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Jon Peterson: Does System Matter?
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<blockquote data-quote="BronzeDragon" data-source="post: 8198222" data-attributes="member: 873"><p>Very much this.</p><p></p><p>Running Star Wars D6 just felt very much like being in the movies.</p><p></p><p>When I tried running SW D20, I quickly found out it was a pretty good Sci-fi system, but was extremely poor at doing Star Wars. It felt clunky in all the places it should've felt fluid (in order to recreate the atmosphere of the source material).</p><p></p><p>That's just one example, many others can be recalled with barely any effort (WFRP 1E/2E vs 3E, Runequest d100 vs 13th Age, etc...). Sometimes the change in feeling is intentional, such as the many alternative ways of running Lovecraftian stuff, but these can be beneficial or interesting if that change of pace is what you are looking for. If, however, you are just expecting the different system to simply be a mechanical alternative and are then hit by a completely different rythm of play, you will likely view the experience as negative.</p><p></p><p>GURPS is notorious in how different it can feel when running different sets. Fantasy can be clunky if the DM isn't on point, Supers is barely functional as written, but modern adventures feel incredibly <em>right</em> when run with GURPS.</p></blockquote><p></p>
[QUOTE="BronzeDragon, post: 8198222, member: 873"] Very much this. Running Star Wars D6 just felt very much like being in the movies. When I tried running SW D20, I quickly found out it was a pretty good Sci-fi system, but was extremely poor at doing Star Wars. It felt clunky in all the places it should've felt fluid (in order to recreate the atmosphere of the source material). That's just one example, many others can be recalled with barely any effort (WFRP 1E/2E vs 3E, Runequest d100 vs 13th Age, etc...). Sometimes the change in feeling is intentional, such as the many alternative ways of running Lovecraftian stuff, but these can be beneficial or interesting if that change of pace is what you are looking for. If, however, you are just expecting the different system to simply be a mechanical alternative and are then hit by a completely different rythm of play, you will likely view the experience as negative. GURPS is notorious in how different it can feel when running different sets. Fantasy can be clunky if the DM isn't on point, Supers is barely functional as written, but modern adventures feel incredibly [I]right[/I] when run with GURPS. [/QUOTE]
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