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Jon Peterson: Does System Matter?
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<blockquote data-quote="Ovinomancer" data-source="post: 8199219" data-attributes="member: 16814"><p>I'm not sure I agree with this, especially with the number of people that fail to grasp how a number of games function when reading them. Usually this is due to bringing prior experience forward, and expecting the new game to operate largely as a previously learned game does. This is fine when moving among the game systems that are similar to D&D -- ones that feature GM as the primary, if not sole, author of world fiction and adjudication of said world. The number of people that have trouble moving from a D&D-like experience in games to something like the PbtA games is markedly high -- because they're not actually reading the rulebooks to learn to play but assuming they know how to RPG and this is just a new way. Hence the large amount of confusion on how certain mechanics can possibly work.</p><p></p><p>I'm speaking from experience, here -- my first attempt to move away from the D&D sphere into Burning Wheel was a complete disaster of failure to understand how the game even worked, despite the rulebook being pretty clear on how it does work. I kept trying to fit that into my then understanding of how RPGs worked, and it didn't fit. I can mostly learn a new game from a rulebook now, though, because I make sure to leave everything else at the front cover.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8199219, member: 16814"] I'm not sure I agree with this, especially with the number of people that fail to grasp how a number of games function when reading them. Usually this is due to bringing prior experience forward, and expecting the new game to operate largely as a previously learned game does. This is fine when moving among the game systems that are similar to D&D -- ones that feature GM as the primary, if not sole, author of world fiction and adjudication of said world. The number of people that have trouble moving from a D&D-like experience in games to something like the PbtA games is markedly high -- because they're not actually reading the rulebooks to learn to play but assuming they know how to RPG and this is just a new way. Hence the large amount of confusion on how certain mechanics can possibly work. I'm speaking from experience, here -- my first attempt to move away from the D&D sphere into Burning Wheel was a complete disaster of failure to understand how the game even worked, despite the rulebook being pretty clear on how it does work. I kept trying to fit that into my then understanding of how RPGs worked, and it didn't fit. I can mostly learn a new game from a rulebook now, though, because I make sure to leave everything else at the front cover. [/QUOTE]
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