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Jon Peterson: Does System Matter?
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<blockquote data-quote="Bacon Bits" data-source="post: 8199261" data-attributes="member: 6777737"><p>You're certainly not wrong, and I've experienced similar misunderstandings before, too. I remember struggling with the phases of play in One Ring. But I also think it's at least a little beside the point. In the absence of an actual play, often the only way to learn a new system is from the book. Or if not the book, from a quick start kit of some kind... written by the same people who wrote the book. Either way, your ability to grok the new system is reliant on a designer-author's ability to convey the means and the ways to play the game.</p><p></p><p>Yes, you might misread the whole system -- it doesn't need to be a new system to do that -- and a new player needs to be willing and able to absorb the differences in the system that might run very contrary to their stablished play norms. However, it's still that book that stands as the primary window into the mind of the designer. If the book doesn't convey the new systems or play processes or doesn't do so particularly well due to organization, the new systems might as well not exist.</p><p></p><p>In other words, a well written book is <em>necessary but not sufficient</em> for adopting a new system.</p><p></p><p></p><p></p><p>My post did elaborate further. It explained why a cursory glance doesn't actually give you a complete impression of what you might need to know to run a system. It's kind of ironic because you skipped the meat of my argument in a post about how new players to a system need to read the whole system at least once so that they don't mistakenly skip the meat of the system.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8199261, member: 6777737"] You're certainly not wrong, and I've experienced similar misunderstandings before, too. I remember struggling with the phases of play in One Ring. But I also think it's at least a little beside the point. In the absence of an actual play, often the only way to learn a new system is from the book. Or if not the book, from a quick start kit of some kind... written by the same people who wrote the book. Either way, your ability to grok the new system is reliant on a designer-author's ability to convey the means and the ways to play the game. Yes, you might misread the whole system -- it doesn't need to be a new system to do that -- and a new player needs to be willing and able to absorb the differences in the system that might run very contrary to their stablished play norms. However, it's still that book that stands as the primary window into the mind of the designer. If the book doesn't convey the new systems or play processes or doesn't do so particularly well due to organization, the new systems might as well not exist. In other words, a well written book is [I]necessary but not sufficient[/I] for adopting a new system. My post did elaborate further. It explained why a cursory glance doesn't actually give you a complete impression of what you might need to know to run a system. It's kind of ironic because you skipped the meat of my argument in a post about how new players to a system need to read the whole system at least once so that they don't mistakenly skip the meat of the system. [/QUOTE]
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